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#ifndef QRHI_P_H
#define QRHI_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include "qrhi_p.h"
#include "qrhiprofiler_p_p.h"
#include <QBitArray>
#include <QAtomicInt>
#include <QLoggingCategory>
QT_BEGIN_NAMESPACE
#define QRHI_RES(t, x) static_cast<t *>(x)
#define QRHI_RES_RHI(t) t *rhiD = static_cast<t *>(m_rhi)
#define QRHI_PROF QRhiProfilerPrivate *rhiP = m_rhi->profilerPrivateOrNull()
#define QRHI_PROF_F(f) for (bool qrhip_enabled = rhiP != nullptr; qrhip_enabled; qrhip_enabled = false) rhiP->f
Q_DECLARE_LOGGING_CATEGORY(QRHI_LOG_INFO)
class QRhiImplementation
{
public:
virtual ~QRhiImplementation();
virtual bool create(QRhi::Flags flags) = 0;
virtual void destroy() = 0;
virtual QRhiGraphicsPipeline *createGraphicsPipeline() = 0;
virtual QRhiComputePipeline *createComputePipeline() = 0;
virtual QRhiShaderResourceBindings *createShaderResourceBindings() = 0;
virtual QRhiBuffer *createBuffer(QRhiBuffer::Type type,
QRhiBuffer::UsageFlags usage,
int size) = 0;
virtual QRhiRenderBuffer *createRenderBuffer(QRhiRenderBuffer::Type type,
const QSize &pixelSize,
int sampleCount,
QRhiRenderBuffer::Flags flags) = 0;
virtual QRhiTexture *createTexture(QRhiTexture::Format format,
const QSize &pixelSize,
int sampleCount,
QRhiTexture::Flags flags) = 0;
virtual QRhiSampler *createSampler(QRhiSampler::Filter magFilter,
QRhiSampler::Filter minFilter,
QRhiSampler::Filter mipmapMode,
QRhiSampler:: AddressMode u,
QRhiSampler::AddressMode v,
QRhiSampler::AddressMode w) = 0;
virtual QRhiTextureRenderTarget *createTextureRenderTarget(const QRhiTextureRenderTargetDescription &desc,
QRhiTextureRenderTarget::Flags flags) = 0;
virtual QRhiSwapChain *createSwapChain() = 0;
virtual QRhi::FrameOpResult beginFrame(QRhiSwapChain *swapChain, QRhi::BeginFrameFlags flags) = 0;
virtual QRhi::FrameOpResult endFrame(QRhiSwapChain *swapChain, QRhi::EndFrameFlags flags) = 0;
virtual QRhi::FrameOpResult beginOffscreenFrame(QRhiCommandBuffer **cb, QRhi::BeginFrameFlags flags) = 0;
virtual QRhi::FrameOpResult endOffscreenFrame(QRhi::EndFrameFlags flags) = 0;
virtual QRhi::FrameOpResult finish() = 0;
virtual void resourceUpdate(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) = 0;
virtual void beginPass(QRhiCommandBuffer *cb,
QRhiRenderTarget *rt,
const QColor &colorClearValue,
const QRhiDepthStencilClearValue &depthStencilClearValue,
QRhiResourceUpdateBatch *resourceUpdates) = 0;
virtual void endPass(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) = 0;
virtual void setGraphicsPipeline(QRhiCommandBuffer *cb,
QRhiGraphicsPipeline *ps) = 0;
virtual void setShaderResources(QRhiCommandBuffer *cb,
QRhiShaderResourceBindings *srb,
int dynamicOffsetCount,
const QRhiCommandBuffer::DynamicOffset *dynamicOffsets) = 0;
virtual void setVertexInput(QRhiCommandBuffer *cb,
int startBinding, int bindingCount, const QRhiCommandBuffer::VertexInput *bindings,
QRhiBuffer *indexBuf, quint32 indexOffset,
QRhiCommandBuffer::IndexFormat indexFormat) = 0;
virtual void setViewport(QRhiCommandBuffer *cb, const QRhiViewport &viewport) = 0;
virtual void setScissor(QRhiCommandBuffer *cb, const QRhiScissor &scissor) = 0;
virtual void setBlendConstants(QRhiCommandBuffer *cb, const QColor &c) = 0;
virtual void setStencilRef(QRhiCommandBuffer *cb, quint32 refValue) = 0;
virtual void draw(QRhiCommandBuffer *cb, quint32 vertexCount,
quint32 instanceCount, quint32 firstVertex, quint32 firstInstance) = 0;
virtual void drawIndexed(QRhiCommandBuffer *cb, quint32 indexCount,
quint32 instanceCount, quint32 firstIndex,
qint32 vertexOffset, quint32 firstInstance) = 0;
virtual void debugMarkBegin(QRhiCommandBuffer *cb, const QByteArray &name) = 0;
virtual void debugMarkEnd(QRhiCommandBuffer *cb) = 0;
virtual void debugMarkMsg(QRhiCommandBuffer *cb, const QByteArray &msg) = 0;
virtual void beginComputePass(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) = 0;
virtual void endComputePass(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) = 0;
virtual void setComputePipeline(QRhiCommandBuffer *cb, QRhiComputePipeline *ps) = 0;
virtual void dispatch(QRhiCommandBuffer *cb, int x, int y, int z) = 0;
virtual const QRhiNativeHandles *nativeHandles(QRhiCommandBuffer *cb) = 0;
virtual void beginExternal(QRhiCommandBuffer *cb) = 0;
virtual void endExternal(QRhiCommandBuffer *cb) = 0;
virtual QVector<int> supportedSampleCounts() const = 0;
virtual int ubufAlignment() const = 0;
virtual bool isYUpInFramebuffer() const = 0;
virtual bool isYUpInNDC() const = 0;
virtual bool isClipDepthZeroToOne() const = 0;
virtual QMatrix4x4 clipSpaceCorrMatrix() const = 0;
virtual bool isTextureFormatSupported(QRhiTexture::Format format, QRhiTexture::Flags flags) const = 0;
virtual bool isFeatureSupported(QRhi::Feature feature) const = 0;
virtual int resourceLimit(QRhi::ResourceLimit limit) const = 0;
virtual const QRhiNativeHandles *nativeHandles() = 0;
virtual void sendVMemStatsToProfiler() = 0;
virtual bool makeThreadLocalNativeContextCurrent() = 0;
virtual void releaseCachedResources() = 0;
virtual bool isDeviceLost() const = 0;
bool isCompressedFormat(QRhiTexture::Format format) const;
void compressedFormatInfo(QRhiTexture::Format format, const QSize &size,
quint32 *bpl, quint32 *byteSize,
QSize *blockDim) const;
void textureFormatInfo(QRhiTexture::Format format, const QSize &size,
quint32 *bpl, quint32 *byteSize) const;
quint32 approxByteSizeForTexture(QRhiTexture::Format format, const QSize &baseSize,
int mipCount, int layerCount);
QRhiProfilerPrivate *profilerPrivateOrNull()
{
// return null when QRhi::EnableProfiling was not set
QRhiProfilerPrivate *p = QRhiProfilerPrivate::get(&profiler);
return p->rhiDWhenEnabled ? p : nullptr;
}
// only really care about resources that own native graphics resources underneath
void registerResource(QRhiResource *res)
{
resources.insert(res);
}
void unregisterResource(QRhiResource *res)
{
resources.remove(res);
}
QSet<QRhiResource *> activeResources() const
{
return resources;
}
void addReleaseAndDestroyLater(QRhiResource *res)
{
if (inFrame)
pendingReleaseAndDestroyResources.insert(res);
else
delete res;
}
void addCleanupCallback(const QRhi::CleanupCallback &callback)
{
cleanupCallbacks.append(callback);
}
bool sanityCheckGraphicsPipeline(QRhiGraphicsPipeline *ps);
QRhi *q;
static const int MAX_SHADER_CACHE_ENTRIES = 128;
protected:
bool debugMarkers = false;
int currentFrameSlot = 0; // for vk, mtl, and similar. unused by gl and d3d11.
bool inFrame = false;
private:
QRhi::Implementation implType;
QThread *implThread;
QRhiProfiler profiler;
QVarLengthArray<QRhiResourceUpdateBatch *, 4> resUpdPool;
QBitArray resUpdPoolMap;
QSet<QRhiResource *> resources;
QSet<QRhiResource *> pendingReleaseAndDestroyResources;
QVector<QRhi::CleanupCallback> cleanupCallbacks;
friend class QRhi;
friend class QRhiResourceUpdateBatchPrivate;
};
template<typename T, size_t N>
bool qrhi_toTopLeftRenderTargetRect(const QSize &outputSize, const std::array<T, N> &r,
T *x, T *y, T *w, T *h)
{
// x,y are bottom-left in QRhiScissor and QRhiViewport but top-left in
// Vulkan/Metal/D3D. Our input is an OpenGL-style scissor rect where both
// negative x or y, and partly or completely out of bounds rects are
// allowed. The only thing the input here cannot have is a negative width
// or height. We must handle all other input gracefully, clamping to a zero
// width or height rect in the worst case, and ensuring the resulting rect
// is inside the rendertarget's bounds because some APIs' validation/debug
// layers are allergic to out of bounds scissor or viewport rects.
const T outputWidth = outputSize.width();
const T outputHeight = outputSize.height();
const T inputWidth = r[2];
const T inputHeight = r[3];
if (inputWidth < 0 || inputHeight < 0)
return false;
*x = r[0];
*y = outputHeight - (r[1] + inputHeight);
const T widthOffset = *x < 0 ? -*x : 0;
const T heightOffset = *y < 0 ? -*y : 0;
*x = qBound<T>(0, *x, outputWidth - 1);
*y = qBound<T>(0, *y, outputHeight - 1);
*w = qMax<T>(0, inputWidth - widthOffset);
*h = qMax<T>(0, inputHeight - heightOffset);
if (*x + *w > outputWidth)
*w = qMax<T>(0, outputWidth - *x - 1);
if (*y + *h > outputHeight)
*h = qMax<T>(0, outputHeight - *y - 1);
return true;
}
class QRhiResourceUpdateBatchPrivate
{
public:
struct BufferOp {
enum Type {
DynamicUpdate,
StaticUpload,
Read
};
Type type;
QRhiBuffer *buf;
int offset;
QByteArray data;
int readSize;
QRhiBufferReadbackResult *result;
static BufferOp dynamicUpdate(QRhiBuffer *buf, int offset, int size, const void *data)
{
BufferOp op;
op.type = DynamicUpdate;
op.buf = buf;
op.offset = offset;
op.data = QByteArray(reinterpret_cast<const char *>(data), size ? size : buf->size());
op.readSize = 0;
op.result = nullptr;
return op;
}
static BufferOp staticUpload(QRhiBuffer *buf, int offset, int size, const void *data)
{
BufferOp op;
op.type = StaticUpload;
op.buf = buf;
op.offset = offset;
op.data = QByteArray(reinterpret_cast<const char *>(data), size ? size : buf->size());
op.readSize = 0;
op.result = nullptr;
return op;
}
static BufferOp read(QRhiBuffer *buf, int offset, int size, QRhiBufferReadbackResult *result)
{
BufferOp op;
op.type = Read;
op.buf = buf;
op.offset = offset;
op.readSize = size;
op.result = result;
return op;
}
};
struct TextureOp {
enum Type {
Upload,
Copy,
Read,
GenMips
};
Type type;
QRhiTexture *dst;
// Specifying multiple uploads for a subresource must be supported.
// In the backend this can then end up, where applicable, as a
// single, batched copy operation with only one set of barriers.
// This helps when doing for example glyph cache fills.
QVector<QRhiTextureSubresourceUploadDescription> subresDesc[QRhi::MAX_LAYERS][QRhi::MAX_LEVELS];
QRhiTexture *src;
QRhiTextureCopyDescription desc;
QRhiReadbackDescription rb;
QRhiReadbackResult *result;
int layer;
static TextureOp upload(QRhiTexture *tex, const QRhiTextureUploadDescription &desc)
{
TextureOp op;
op.type = Upload;
op.dst = tex;
for (auto it = desc.cbeginEntries(), itEnd = desc.cendEntries(); it != itEnd; ++it)
op.subresDesc[it->layer()][it->level()].append(it->description());
op.src = nullptr;
op.result = nullptr;
op.layer = 0;
return op;
}
static TextureOp copy(QRhiTexture *dst, QRhiTexture *src, const QRhiTextureCopyDescription &desc)
{
TextureOp op;
op.type = Copy;
op.dst = dst;
op.src = src;
op.desc = desc;
op.result = nullptr;
op.layer = 0;
return op;
}
static TextureOp read(const QRhiReadbackDescription &rb, QRhiReadbackResult *result)
{
TextureOp op;
op.type = Read;
op.dst = nullptr;
op.src = nullptr;
op.rb = rb;
op.result = result;
op.layer = 0;
return op;
}
static TextureOp genMips(QRhiTexture *tex, int layer)
{
TextureOp op;
op.type = GenMips;
op.dst = tex;
op.src = nullptr;
op.result = nullptr;
op.layer = layer;
return op;
}
};
QVarLengthArray<BufferOp, 1024> bufferOps;
QVarLengthArray<TextureOp, 256> textureOps;
QRhiResourceUpdateBatch *q = nullptr;
QRhiImplementation *rhi = nullptr;
int poolIndex = -1;
void free();
void merge(QRhiResourceUpdateBatchPrivate *other);
static QRhiResourceUpdateBatchPrivate *get(QRhiResourceUpdateBatch *b) { return b->d; }
};
Q_DECLARE_TYPEINFO(QRhiResourceUpdateBatchPrivate::BufferOp, Q_MOVABLE_TYPE);
Q_DECLARE_TYPEINFO(QRhiResourceUpdateBatchPrivate::TextureOp, Q_MOVABLE_TYPE);
template<typename T>
struct QRhiBatchedBindings
{
void feed(int binding, T resource) { // binding must be strictly increasing
if (curBinding == -1 || binding > curBinding + 1) {
finish();
curBatch.startBinding = binding;
curBatch.resources.clear();
curBatch.resources.append(resource);
} else {
Q_ASSERT(binding == curBinding + 1);
curBatch.resources.append(resource);
}
curBinding = binding;
}
void finish() {
if (!curBatch.resources.isEmpty())
batches.append(curBatch);
}
void clear() {
batches.clear();
curBatch.resources.clear();
curBinding = -1;
}
struct Batch {
uint startBinding;
QVarLengthArray<T, 4> resources;
bool operator==(const Batch &other) const
{
return startBinding == other.startBinding && resources == other.resources;
}
bool operator!=(const Batch &other) const
{
return !operator==(other);
}
};
QVarLengthArray<Batch, 4> batches; // sorted by startBinding
bool operator==(const QRhiBatchedBindings<T> &other) const
{
return batches == other.batches;
}
bool operator!=(const QRhiBatchedBindings<T> &other) const
{
return !operator==(other);
}
private:
Batch curBatch;
int curBinding = -1;
};
class QRhiGlobalObjectIdGenerator
{
public:
#ifdef Q_ATOMIC_INT64_IS_SUPPORTED
using Type = quint64;
#else
using Type = quint32;
#endif
static Type newId();
};
class QRhiPassResourceTracker
{
public:
bool isEmpty() const;
void reset();
struct UsageState {
int layout;
int access;
int stage;
};
enum BufferStage {
BufVertexInputStage,
BufVertexStage,
BufFragmentStage,
BufComputeStage
};
enum BufferAccess {
BufVertexInput,
BufIndexRead,
BufUniformRead,
BufStorageLoad,
BufStorageStore,
BufStorageLoadStore
};
void registerBuffer(QRhiBuffer *buf, int slot, BufferAccess *access, BufferStage *stage,
const UsageState &state);
enum TextureStage {
TexVertexStage,
TexFragmentStage,
TexColorOutputStage,
TexDepthOutputStage,
TexComputeStage
};
enum TextureAccess {
TexSample,
TexColorOutput,
TexDepthOutput,
TexStorageLoad,
TexStorageStore,
TexStorageLoadStore
};
void registerTexture(QRhiTexture *tex, TextureAccess *access, TextureStage *stage,
const UsageState &state);
struct Buffer {
int slot;
BufferAccess access;
BufferStage stage;
UsageState stateAtPassBegin;
};
using BufferIterator = QHash<QRhiBuffer *, Buffer>::const_iterator;
BufferIterator cbeginBuffers() const { return m_buffers.cbegin(); }
BufferIterator cendBuffers() const { return m_buffers.cend(); }
struct Texture {
TextureAccess access;
TextureStage stage;
UsageState stateAtPassBegin;
};
using TextureIterator = QHash<QRhiTexture *, Texture>::const_iterator;
TextureIterator cbeginTextures() const { return m_textures.cbegin(); }
TextureIterator cendTextures() const { return m_textures.cend(); }
static BufferStage toPassTrackerBufferStage(QRhiShaderResourceBinding::StageFlags stages);
static TextureStage toPassTrackerTextureStage(QRhiShaderResourceBinding::StageFlags stages);
private:
QHash<QRhiBuffer *, Buffer> m_buffers;
QHash<QRhiTexture *, Texture> m_textures;
};
Q_DECLARE_TYPEINFO(QRhiPassResourceTracker::Buffer, Q_MOVABLE_TYPE);
Q_DECLARE_TYPEINFO(QRhiPassResourceTracker::Texture, Q_MOVABLE_TYPE);
QT_END_NAMESPACE
#endif