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**
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** This file is part of the Qt Gui module
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#ifndef QRHINULL_P_H
#define QRHINULL_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include "qrhinull_p.h"
#include "qrhi_p_p.h"
QT_BEGIN_NAMESPACE
struct QNullBuffer : public QRhiBuffer
{
QNullBuffer(QRhiImplementation *rhi, Type type, UsageFlags usage, int size);
~QNullBuffer();
void release() override;
bool build() override;
QByteArray data;
};
struct QNullRenderBuffer : public QRhiRenderBuffer
{
QNullRenderBuffer(QRhiImplementation *rhi, Type type, const QSize &pixelSize,
int sampleCount, QRhiRenderBuffer::Flags flags);
~QNullRenderBuffer();
void release() override;
bool build() override;
QRhiTexture::Format backingFormat() const override;
};
struct QNullTexture : public QRhiTexture
{
QNullTexture(QRhiImplementation *rhi, Format format, const QSize &pixelSize,
int sampleCount, Flags flags);
~QNullTexture();
void release() override;
bool build() override;
bool buildFrom(NativeTexture src) override;
QImage image[QRhi::MAX_LAYERS][QRhi::MAX_LEVELS];
};
struct QNullSampler : public QRhiSampler
{
QNullSampler(QRhiImplementation *rhi, Filter magFilter, Filter minFilter, Filter mipmapMode,
AddressMode u, AddressMode v, AddressMode w);
~QNullSampler();
void release() override;
bool build() override;
};
struct QNullRenderPassDescriptor : public QRhiRenderPassDescriptor
{
QNullRenderPassDescriptor(QRhiImplementation *rhi);
~QNullRenderPassDescriptor();
void release() override;
bool isCompatible(const QRhiRenderPassDescriptor *other) const override;
};
struct QNullRenderTargetData
{
QNullRenderTargetData(QRhiImplementation *) { }
QNullRenderPassDescriptor *rp = nullptr;
QSize pixelSize;
float dpr = 1;
};
struct QNullReferenceRenderTarget : public QRhiRenderTarget
{
QNullReferenceRenderTarget(QRhiImplementation *rhi);
~QNullReferenceRenderTarget();
void release() override;
QSize pixelSize() const override;
float devicePixelRatio() const override;
int sampleCount() const override;
QNullRenderTargetData d;
};
struct QNullTextureRenderTarget : public QRhiTextureRenderTarget
{
QNullTextureRenderTarget(QRhiImplementation *rhi, const QRhiTextureRenderTargetDescription &desc, Flags flags);
~QNullTextureRenderTarget();
void release() override;
QSize pixelSize() const override;
float devicePixelRatio() const override;
int sampleCount() const override;
QRhiRenderPassDescriptor *newCompatibleRenderPassDescriptor() override;
bool build() override;
QNullRenderTargetData d;
};
struct QNullShaderResourceBindings : public QRhiShaderResourceBindings
{
QNullShaderResourceBindings(QRhiImplementation *rhi);
~QNullShaderResourceBindings();
void release() override;
bool build() override;
};
struct QNullGraphicsPipeline : public QRhiGraphicsPipeline
{
QNullGraphicsPipeline(QRhiImplementation *rhi);
~QNullGraphicsPipeline();
void release() override;
bool build() override;
};
struct QNullComputePipeline : public QRhiComputePipeline
{
QNullComputePipeline(QRhiImplementation *rhi);
~QNullComputePipeline();
void release() override;
bool build() override;
};
struct QNullCommandBuffer : public QRhiCommandBuffer
{
QNullCommandBuffer(QRhiImplementation *rhi);
~QNullCommandBuffer();
void release() override;
};
struct QNullSwapChain : public QRhiSwapChain
{
QNullSwapChain(QRhiImplementation *rhi);
~QNullSwapChain();
void release() override;
QRhiCommandBuffer *currentFrameCommandBuffer() override;
QRhiRenderTarget *currentFrameRenderTarget() override;
QSize surfacePixelSize() override;
QRhiRenderPassDescriptor *newCompatibleRenderPassDescriptor() override;
bool buildOrResize() override;
QNullReferenceRenderTarget rt;
QNullCommandBuffer cb;
int frameCount = 0;
};
class QRhiNull : public QRhiImplementation
{
public:
QRhiNull(QRhiNullInitParams *params);
bool create(QRhi::Flags flags) override;
void destroy() override;
QRhiGraphicsPipeline *createGraphicsPipeline() override;
QRhiComputePipeline *createComputePipeline() override;
QRhiShaderResourceBindings *createShaderResourceBindings() override;
QRhiBuffer *createBuffer(QRhiBuffer::Type type,
QRhiBuffer::UsageFlags usage,
int size) override;
QRhiRenderBuffer *createRenderBuffer(QRhiRenderBuffer::Type type,
const QSize &pixelSize,
int sampleCount,
QRhiRenderBuffer::Flags flags) override;
QRhiTexture *createTexture(QRhiTexture::Format format,
const QSize &pixelSize,
int sampleCount,
QRhiTexture::Flags flags) override;
QRhiSampler *createSampler(QRhiSampler::Filter magFilter,
QRhiSampler::Filter minFilter,
QRhiSampler::Filter mipmapMode,
QRhiSampler:: AddressMode u,
QRhiSampler::AddressMode v,
QRhiSampler::AddressMode w) override;
QRhiTextureRenderTarget *createTextureRenderTarget(const QRhiTextureRenderTargetDescription &desc,
QRhiTextureRenderTarget::Flags flags) override;
QRhiSwapChain *createSwapChain() override;
QRhi::FrameOpResult beginFrame(QRhiSwapChain *swapChain, QRhi::BeginFrameFlags flags) override;
QRhi::FrameOpResult endFrame(QRhiSwapChain *swapChain, QRhi::EndFrameFlags flags) override;
QRhi::FrameOpResult beginOffscreenFrame(QRhiCommandBuffer **cb, QRhi::BeginFrameFlags flags) override;
QRhi::FrameOpResult endOffscreenFrame(QRhi::EndFrameFlags flags) override;
QRhi::FrameOpResult finish() override;
void resourceUpdate(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) override;
void beginPass(QRhiCommandBuffer *cb,
QRhiRenderTarget *rt,
const QColor &colorClearValue,
const QRhiDepthStencilClearValue &depthStencilClearValue,
QRhiResourceUpdateBatch *resourceUpdates) override;
void endPass(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) override;
void setGraphicsPipeline(QRhiCommandBuffer *cb,
QRhiGraphicsPipeline *ps) override;
void setShaderResources(QRhiCommandBuffer *cb,
QRhiShaderResourceBindings *srb,
int dynamicOffsetCount,
const QRhiCommandBuffer::DynamicOffset *dynamicOffsets) override;
void setVertexInput(QRhiCommandBuffer *cb,
int startBinding, int bindingCount, const QRhiCommandBuffer::VertexInput *bindings,
QRhiBuffer *indexBuf, quint32 indexOffset,
QRhiCommandBuffer::IndexFormat indexFormat) override;
void setViewport(QRhiCommandBuffer *cb, const QRhiViewport &viewport) override;
void setScissor(QRhiCommandBuffer *cb, const QRhiScissor &scissor) override;
void setBlendConstants(QRhiCommandBuffer *cb, const QColor &c) override;
void setStencilRef(QRhiCommandBuffer *cb, quint32 refValue) override;
void draw(QRhiCommandBuffer *cb, quint32 vertexCount,
quint32 instanceCount, quint32 firstVertex, quint32 firstInstance) override;
void drawIndexed(QRhiCommandBuffer *cb, quint32 indexCount,
quint32 instanceCount, quint32 firstIndex,
qint32 vertexOffset, quint32 firstInstance) override;
void debugMarkBegin(QRhiCommandBuffer *cb, const QByteArray &name) override;
void debugMarkEnd(QRhiCommandBuffer *cb) override;
void debugMarkMsg(QRhiCommandBuffer *cb, const QByteArray &msg) override;
void beginComputePass(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) override;
void endComputePass(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) override;
void setComputePipeline(QRhiCommandBuffer *cb, QRhiComputePipeline *ps) override;
void dispatch(QRhiCommandBuffer *cb, int x, int y, int z) override;
const QRhiNativeHandles *nativeHandles(QRhiCommandBuffer *cb) override;
void beginExternal(QRhiCommandBuffer *cb) override;
void endExternal(QRhiCommandBuffer *cb) override;
QVector<int> supportedSampleCounts() const override;
int ubufAlignment() const override;
bool isYUpInFramebuffer() const override;
bool isYUpInNDC() const override;
bool isClipDepthZeroToOne() const override;
QMatrix4x4 clipSpaceCorrMatrix() const override;
bool isTextureFormatSupported(QRhiTexture::Format format, QRhiTexture::Flags flags) const override;
bool isFeatureSupported(QRhi::Feature feature) const override;
int resourceLimit(QRhi::ResourceLimit limit) const override;
const QRhiNativeHandles *nativeHandles() override;
void sendVMemStatsToProfiler() override;
bool makeThreadLocalNativeContextCurrent() override;
void releaseCachedResources() override;
bool isDeviceLost() const override;
void simulateTextureUpload(const QRhiResourceUpdateBatchPrivate::TextureOp &u);
void simulateTextureCopy(const QRhiResourceUpdateBatchPrivate::TextureOp &u);
void simulateTextureGenMips(const QRhiResourceUpdateBatchPrivate::TextureOp &u);
QRhiNullNativeHandles nativeHandlesStruct;
QRhiSwapChain *currentSwapChain = nullptr;
QNullCommandBuffer offscreenCommandBuffer;
};
QT_END_NAMESPACE
#endif