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#ifndef QRHIVULKAN_P_H
#define QRHIVULKAN_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include "qrhivulkan_p.h"
#include "qrhi_p_p.h"
QT_BEGIN_NAMESPACE
class QVulkanFunctions;
class QVulkanDeviceFunctions;
static const int QVK_FRAMES_IN_FLIGHT = 2;
static const int QVK_DESC_SETS_PER_POOL = 128;
static const int QVK_UNIFORM_BUFFERS_PER_POOL = 256;
static const int QVK_COMBINED_IMAGE_SAMPLERS_PER_POOL = 256;
static const int QVK_STORAGE_BUFFERS_PER_POOL = 128;
static const int QVK_STORAGE_IMAGES_PER_POOL = 128;
static const int QVK_MAX_ACTIVE_TIMESTAMP_PAIRS = 16;
// no vk_mem_alloc.h available here, void* is good enough
typedef void * QVkAlloc;
typedef void * QVkAllocator;
struct QVkBuffer : public QRhiBuffer
{
QVkBuffer(QRhiImplementation *rhi, Type type, UsageFlags usage, int size);
~QVkBuffer();
void release() override;
bool build() override;
QRhiBuffer::NativeBuffer nativeBuffer() override;
VkBuffer buffers[QVK_FRAMES_IN_FLIGHT];
QVkAlloc allocations[QVK_FRAMES_IN_FLIGHT];
QVarLengthArray<QRhiResourceUpdateBatchPrivate::BufferOp, 16> pendingDynamicUpdates[QVK_FRAMES_IN_FLIGHT];
VkBuffer stagingBuffers[QVK_FRAMES_IN_FLIGHT];
QVkAlloc stagingAllocations[QVK_FRAMES_IN_FLIGHT];
struct UsageState {
VkAccessFlags access = 0;
VkPipelineStageFlags stage = 0;
};
UsageState usageState[QVK_FRAMES_IN_FLIGHT];
int lastActiveFrameSlot = -1;
uint generation = 0;
friend class QRhiVulkan;
};
struct QVkTexture;
struct QVkRenderBuffer : public QRhiRenderBuffer
{
QVkRenderBuffer(QRhiImplementation *rhi, Type type, const QSize &pixelSize,
int sampleCount, Flags flags);
~QVkRenderBuffer();
void release() override;
bool build() override;
QRhiTexture::Format backingFormat() const override;
VkDeviceMemory memory = VK_NULL_HANDLE;
VkImage image = VK_NULL_HANDLE;
VkImageView imageView = VK_NULL_HANDLE;
VkSampleCountFlagBits samples;
QVkTexture *backingTexture = nullptr;
VkFormat vkformat;
int lastActiveFrameSlot = -1;
friend class QRhiVulkan;
};
struct QVkTexture : public QRhiTexture
{
QVkTexture(QRhiImplementation *rhi, Format format, const QSize &pixelSize,
int sampleCount, Flags flags);
~QVkTexture();
void release() override;
bool build() override;
bool buildFrom(NativeTexture src) override;
NativeTexture nativeTexture() override;
void setNativeLayout(int layout) override;
bool prepareBuild(QSize *adjustedSize = nullptr);
bool finishBuild();
VkImageView imageViewForLevel(int level);
VkImage image = VK_NULL_HANDLE;
VkImageView imageView = VK_NULL_HANDLE;
QVkAlloc imageAlloc = nullptr;
VkBuffer stagingBuffers[QVK_FRAMES_IN_FLIGHT];
QVkAlloc stagingAllocations[QVK_FRAMES_IN_FLIGHT];
VkImageView perLevelImageViews[QRhi::MAX_LEVELS];
bool owns = true;
struct UsageState {
// no tracking of subresource layouts (some operations can keep
// subresources in different layouts for some time, but that does not
// need to be kept track of)
VkImageLayout layout;
VkAccessFlags access;
VkPipelineStageFlags stage;
};
UsageState usageState;
VkFormat vkformat;
uint mipLevelCount = 0;
VkSampleCountFlagBits samples;
int lastActiveFrameSlot = -1;
uint generation = 0;
friend class QRhiVulkan;
};
struct QVkSampler : public QRhiSampler
{
QVkSampler(QRhiImplementation *rhi, Filter magFilter, Filter minFilter, Filter mipmapMode,
AddressMode u, AddressMode v, AddressMode w);
~QVkSampler();
void release() override;
bool build() override;
VkSampler sampler = VK_NULL_HANDLE;
int lastActiveFrameSlot = -1;
uint generation = 0;
friend class QRhiVulkan;
};
struct QVkRenderPassDescriptor : public QRhiRenderPassDescriptor
{
QVkRenderPassDescriptor(QRhiImplementation *rhi);
~QVkRenderPassDescriptor();
void release() override;
bool isCompatible(const QRhiRenderPassDescriptor *other) const override;
const QRhiNativeHandles *nativeHandles() override;
VkRenderPass rp = VK_NULL_HANDLE;
bool ownsRp = false;
QVarLengthArray<VkAttachmentDescription, 8> attDescs;
QVarLengthArray<VkAttachmentReference, 8> colorRefs;
QVarLengthArray<VkAttachmentReference, 8> resolveRefs;
bool hasDepthStencil = false;
VkAttachmentReference dsRef;
QRhiVulkanRenderPassNativeHandles nativeHandlesStruct;
int lastActiveFrameSlot = -1;
};
struct QVkRenderTargetData
{
VkFramebuffer fb = VK_NULL_HANDLE;
QVkRenderPassDescriptor *rp = nullptr;
QSize pixelSize;
float dpr = 1;
int sampleCount = 1;
int colorAttCount = 0;
int dsAttCount = 0;
int resolveAttCount = 0;
static const int MAX_COLOR_ATTACHMENTS = 8;
};
struct QVkReferenceRenderTarget : public QRhiRenderTarget
{
QVkReferenceRenderTarget(QRhiImplementation *rhi);
~QVkReferenceRenderTarget();
void release() override;
QSize pixelSize() const override;
float devicePixelRatio() const override;
int sampleCount() const override;
QVkRenderTargetData d;
};
struct QVkTextureRenderTarget : public QRhiTextureRenderTarget
{
QVkTextureRenderTarget(QRhiImplementation *rhi, const QRhiTextureRenderTargetDescription &desc, Flags flags);
~QVkTextureRenderTarget();
void release() override;
QSize pixelSize() const override;
float devicePixelRatio() const override;
int sampleCount() const override;
QRhiRenderPassDescriptor *newCompatibleRenderPassDescriptor() override;
bool build() override;
QVkRenderTargetData d;
VkImageView rtv[QVkRenderTargetData::MAX_COLOR_ATTACHMENTS];
VkImageView resrtv[QVkRenderTargetData::MAX_COLOR_ATTACHMENTS];
int lastActiveFrameSlot = -1;
friend class QRhiVulkan;
};
struct QVkShaderResourceBindings : public QRhiShaderResourceBindings
{
QVkShaderResourceBindings(QRhiImplementation *rhi);
~QVkShaderResourceBindings();
void release() override;
bool build() override;
QVarLengthArray<QRhiShaderResourceBinding, 8> sortedBindings;
int poolIndex = -1;
VkDescriptorSetLayout layout = VK_NULL_HANDLE;
VkDescriptorSet descSets[QVK_FRAMES_IN_FLIGHT]; // multiple sets to support dynamic buffers
int lastActiveFrameSlot = -1;
uint generation = 0;
// Keep track of the generation number of each referenced QRhi* to be able
// to detect that the underlying descriptor set became out of date and they
// need to be written again with the up-to-date VkBuffer etc. objects.
struct BoundUniformBufferData {
quint64 id;
uint generation;
};
struct BoundSampledTextureData {
int count;
struct {
quint64 texId;
uint texGeneration;
quint64 samplerId;
uint samplerGeneration;
} d[QRhiShaderResourceBinding::Data::MAX_TEX_SAMPLER_ARRAY_SIZE];
};
struct BoundStorageImageData {
quint64 id;
uint generation;
};
struct BoundStorageBufferData {
quint64 id;
uint generation;
};
struct BoundResourceData {
union {
BoundUniformBufferData ubuf;
BoundSampledTextureData stex;
BoundStorageImageData simage;
BoundStorageBufferData sbuf;
};
};
QVarLengthArray<BoundResourceData, 8> boundResourceData[QVK_FRAMES_IN_FLIGHT];
friend class QRhiVulkan;
};
Q_DECLARE_TYPEINFO(QVkShaderResourceBindings::BoundResourceData, Q_MOVABLE_TYPE);
struct QVkGraphicsPipeline : public QRhiGraphicsPipeline
{
QVkGraphicsPipeline(QRhiImplementation *rhi);
~QVkGraphicsPipeline();
void release() override;
bool build() override;
VkPipelineLayout layout = VK_NULL_HANDLE;
VkPipeline pipeline = VK_NULL_HANDLE;
int lastActiveFrameSlot = -1;
uint generation = 0;
friend class QRhiVulkan;
};
struct QVkComputePipeline : public QRhiComputePipeline
{
QVkComputePipeline(QRhiImplementation *rhi);
~QVkComputePipeline();
void release() override;
bool build() override;
VkPipelineLayout layout = VK_NULL_HANDLE;
VkPipeline pipeline = VK_NULL_HANDLE;
int lastActiveFrameSlot = -1;
uint generation = 0;
friend class QRhiVulkan;
};
struct QVkCommandBuffer : public QRhiCommandBuffer
{
QVkCommandBuffer(QRhiImplementation *rhi);
~QVkCommandBuffer();
void release() override;
const QRhiNativeHandles *nativeHandles();
VkCommandBuffer cb = VK_NULL_HANDLE; // primary
bool useSecondaryCb = false;
QRhiVulkanCommandBufferNativeHandles nativeHandlesStruct;
enum PassType {
NoPass,
RenderPass,
ComputePass
};
void resetState() {
recordingPass = NoPass;
currentTarget = nullptr;
secondaryCbs.clear();
resetCommands();
resetCachedState();
}
void resetCachedState() {
currentGraphicsPipeline = nullptr;
currentComputePipeline = nullptr;
currentPipelineGeneration = 0;
currentGraphicsSrb = nullptr;
currentComputeSrb = nullptr;
currentSrbGeneration = 0;
currentDescSetSlot = -1;
currentIndexBuffer = VK_NULL_HANDLE;
currentIndexOffset = 0;
currentIndexFormat = VK_INDEX_TYPE_UINT16;
memset(currentVertexBuffers, 0, sizeof(currentVertexBuffers));
memset(currentVertexOffsets, 0, sizeof(currentVertexOffsets));
inExternal = false;
}
PassType recordingPass;
QRhiRenderTarget *currentTarget;
QRhiGraphicsPipeline *currentGraphicsPipeline;
QRhiComputePipeline *currentComputePipeline;
uint currentPipelineGeneration;
QRhiShaderResourceBindings *currentGraphicsSrb;
QRhiShaderResourceBindings *currentComputeSrb;
uint currentSrbGeneration;
int currentDescSetSlot;
VkBuffer currentIndexBuffer;
quint32 currentIndexOffset;
VkIndexType currentIndexFormat;
static const int VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32;
VkBuffer currentVertexBuffers[VERTEX_INPUT_RESOURCE_SLOT_COUNT];
quint32 currentVertexOffsets[VERTEX_INPUT_RESOURCE_SLOT_COUNT];
QVarLengthArray<VkCommandBuffer, 4> secondaryCbs;
bool inExternal;
struct {
QHash<QRhiResource *, QPair<VkAccessFlags, bool> > writtenResources;
void reset() {
writtenResources.clear();
}
} computePassState;
struct Command {
enum Cmd {
CopyBuffer,
CopyBufferToImage,
CopyImage,
CopyImageToBuffer,
ImageBarrier,
BufferBarrier,
BlitImage,
BeginRenderPass,
EndRenderPass,
BindPipeline,
BindDescriptorSet,
BindVertexBuffer,
BindIndexBuffer,
SetViewport,
SetScissor,
SetBlendConstants,
SetStencilRef,
Draw,
DrawIndexed,
DebugMarkerBegin,
DebugMarkerEnd,
DebugMarkerInsert,
TransitionPassResources,
Dispatch,
ExecuteSecondary
};
Cmd cmd;
union Args {
struct {
VkBuffer src;
VkBuffer dst;
VkBufferCopy desc;
} copyBuffer;
struct {
VkBuffer src;
VkImage dst;
VkImageLayout dstLayout;
int count;
int bufferImageCopyIndex;
} copyBufferToImage;
struct {
VkImage src;
VkImageLayout srcLayout;
VkImage dst;
VkImageLayout dstLayout;
VkImageCopy desc;
} copyImage;
struct {
VkImage src;
VkImageLayout srcLayout;
VkBuffer dst;
VkBufferImageCopy desc;
} copyImageToBuffer;
struct {
VkPipelineStageFlags srcStageMask;
VkPipelineStageFlags dstStageMask;
int count;
int index;
} imageBarrier;
struct {
VkPipelineStageFlags srcStageMask;
VkPipelineStageFlags dstStageMask;
int count;
int index;
} bufferBarrier;
struct {
VkImage src;
VkImageLayout srcLayout;
VkImage dst;
VkImageLayout dstLayout;
VkFilter filter;
VkImageBlit desc;
} blitImage;
struct {
VkRenderPassBeginInfo desc;
int clearValueIndex;
} beginRenderPass;
struct {
} endRenderPass;
struct {
VkPipelineBindPoint bindPoint;
VkPipeline pipeline;
} bindPipeline;
struct {
VkPipelineBindPoint bindPoint;
VkPipelineLayout pipelineLayout;
VkDescriptorSet descSet;
int dynamicOffsetCount;
int dynamicOffsetIndex;
} bindDescriptorSet;
struct {
int startBinding;
int count;
int vertexBufferIndex;
int vertexBufferOffsetIndex;
} bindVertexBuffer;
struct {
VkBuffer buf;
VkDeviceSize ofs;
VkIndexType type;
} bindIndexBuffer;
struct {
VkViewport viewport;
} setViewport;
struct {
VkRect2D scissor;
} setScissor;
struct {
float c[4];
} setBlendConstants;
struct {
uint32_t ref;
} setStencilRef;
struct {
uint32_t vertexCount;
uint32_t instanceCount;
uint32_t firstVertex;
uint32_t firstInstance;
} draw;
struct {
uint32_t indexCount;
uint32_t instanceCount;
uint32_t firstIndex;
int32_t vertexOffset;
uint32_t firstInstance;
} drawIndexed;
struct {
VkDebugMarkerMarkerInfoEXT marker;
int markerNameIndex;
} debugMarkerBegin;
struct {
} debugMarkerEnd;
struct {
VkDebugMarkerMarkerInfoEXT marker;
int markerNameIndex;
} debugMarkerInsert;
struct {
int trackerIndex;
} transitionResources;
struct {
int x, y, z;
} dispatch;
struct {
VkCommandBuffer cb;
} executeSecondary;
} args;
};
QVector<Command> commands;
QVarLengthArray<QRhiPassResourceTracker, 8> passResTrackers;
int currentPassResTrackerIndex;
void resetCommands() {
commands.clear();
resetPools();
passResTrackers.clear();
currentPassResTrackerIndex = -1;
}
void resetPools() {
pools.clearValue.clear();
pools.bufferImageCopy.clear();
pools.dynamicOffset.clear();
pools.vertexBuffer.clear();
pools.vertexBufferOffset.clear();
pools.debugMarkerData.clear();
pools.imageBarrier.clear();
pools.bufferBarrier.clear();
}
struct {
QVarLengthArray<VkClearValue, 4> clearValue;
QVarLengthArray<VkBufferImageCopy, 16> bufferImageCopy;
QVarLengthArray<uint32_t, 4> dynamicOffset;
QVarLengthArray<VkBuffer, 4> vertexBuffer;
QVarLengthArray<VkDeviceSize, 4> vertexBufferOffset;
QVarLengthArray<QByteArray, 4> debugMarkerData;
QVarLengthArray<VkImageMemoryBarrier, 8> imageBarrier;
QVarLengthArray<VkBufferMemoryBarrier, 8> bufferBarrier;
} pools;
friend class QRhiVulkan;
};
Q_DECLARE_TYPEINFO(QVkCommandBuffer::Command, Q_MOVABLE_TYPE);
struct QVkSwapChain : public QRhiSwapChain
{
QVkSwapChain(QRhiImplementation *rhi);
~QVkSwapChain();
void release() override;
QRhiCommandBuffer *currentFrameCommandBuffer() override;
QRhiRenderTarget *currentFrameRenderTarget() override;
QSize surfacePixelSize() override;
QRhiRenderPassDescriptor *newCompatibleRenderPassDescriptor() override;
bool buildOrResize() override;
bool ensureSurface();
static const quint32 MAX_BUFFER_COUNT = 3;
QWindow *window = nullptr;
QSize pixelSize;
bool supportsReadback = false;
VkSwapchainKHR sc = VK_NULL_HANDLE;
int bufferCount = 0;
VkSurfaceKHR surface = VK_NULL_HANDLE;
VkSurfaceKHR lastConnectedSurface = VK_NULL_HANDLE;
VkFormat colorFormat = VK_FORMAT_B8G8R8A8_UNORM;
VkColorSpaceKHR colorSpace = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR;
QVkRenderBuffer *ds = nullptr;
VkSampleCountFlagBits samples = VK_SAMPLE_COUNT_1_BIT;
QVector<VkPresentModeKHR> supportedPresentationModes;
VkDeviceMemory msaaImageMem = VK_NULL_HANDLE;
QVkReferenceRenderTarget rtWrapper;
QVkCommandBuffer cbWrapper;
struct ImageResources {
VkImage image = VK_NULL_HANDLE;
VkImageView imageView = VK_NULL_HANDLE;
VkFramebuffer fb = VK_NULL_HANDLE;
VkImage msaaImage = VK_NULL_HANDLE;
VkImageView msaaImageView = VK_NULL_HANDLE;
enum LastUse {
ScImageUseNone,
ScImageUseRender,
ScImageUseTransferSource
};
LastUse lastUse = ScImageUseNone;
} imageRes[MAX_BUFFER_COUNT];
struct FrameResources {
VkFence imageFence = VK_NULL_HANDLE;
bool imageFenceWaitable = false;
VkSemaphore imageSem = VK_NULL_HANDLE;
VkSemaphore drawSem = VK_NULL_HANDLE;
bool imageAcquired = false;
bool imageSemWaitable = false;
quint32 imageIndex = 0;
VkCommandBuffer cmdBuf = VK_NULL_HANDLE; // primary
VkFence cmdFence = VK_NULL_HANDLE;
bool cmdFenceWaitable = false;
int timestampQueryIndex = -1;
} frameRes[QVK_FRAMES_IN_FLIGHT];
quint32 currentImageIndex = 0; // index in imageRes
quint32 currentFrameSlot = 0; // index in frameRes
int frameCount = 0;
friend class QRhiVulkan;
};
class QRhiVulkan : public QRhiImplementation
{
public:
QRhiVulkan(QRhiVulkanInitParams *params, QRhiVulkanNativeHandles *importDevice = nullptr);
bool create(QRhi::Flags flags) override;
void destroy() override;
QRhiGraphicsPipeline *createGraphicsPipeline() override;
QRhiComputePipeline *createComputePipeline() override;
QRhiShaderResourceBindings *createShaderResourceBindings() override;
QRhiBuffer *createBuffer(QRhiBuffer::Type type,
QRhiBuffer::UsageFlags usage,
int size) override;
QRhiRenderBuffer *createRenderBuffer(QRhiRenderBuffer::Type type,
const QSize &pixelSize,
int sampleCount,
QRhiRenderBuffer::Flags flags) override;
QRhiTexture *createTexture(QRhiTexture::Format format,
const QSize &pixelSize,
int sampleCount,
QRhiTexture::Flags flags) override;
QRhiSampler *createSampler(QRhiSampler::Filter magFilter,
QRhiSampler::Filter minFilter,
QRhiSampler::Filter mipmapMode,
QRhiSampler:: AddressMode u,
QRhiSampler::AddressMode v,
QRhiSampler::AddressMode w) override;
QRhiTextureRenderTarget *createTextureRenderTarget(const QRhiTextureRenderTargetDescription &desc,
QRhiTextureRenderTarget::Flags flags) override;
QRhiSwapChain *createSwapChain() override;
QRhi::FrameOpResult beginFrame(QRhiSwapChain *swapChain, QRhi::BeginFrameFlags flags) override;
QRhi::FrameOpResult endFrame(QRhiSwapChain *swapChain, QRhi::EndFrameFlags flags) override;
QRhi::FrameOpResult beginOffscreenFrame(QRhiCommandBuffer **cb, QRhi::BeginFrameFlags flags) override;
QRhi::FrameOpResult endOffscreenFrame(QRhi::EndFrameFlags flags) override;
QRhi::FrameOpResult finish() override;
void resourceUpdate(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) override;
void beginPass(QRhiCommandBuffer *cb,
QRhiRenderTarget *rt,
const QColor &colorClearValue,
const QRhiDepthStencilClearValue &depthStencilClearValue,
QRhiResourceUpdateBatch *resourceUpdates) override;
void endPass(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) override;
void setGraphicsPipeline(QRhiCommandBuffer *cb,
QRhiGraphicsPipeline *ps) override;
void setShaderResources(QRhiCommandBuffer *cb,
QRhiShaderResourceBindings *srb,
int dynamicOffsetCount,
const QRhiCommandBuffer::DynamicOffset *dynamicOffsets) override;
void setVertexInput(QRhiCommandBuffer *cb,
int startBinding, int bindingCount, const QRhiCommandBuffer::VertexInput *bindings,
QRhiBuffer *indexBuf, quint32 indexOffset,
QRhiCommandBuffer::IndexFormat indexFormat) override;
void setViewport(QRhiCommandBuffer *cb, const QRhiViewport &viewport) override;
void setScissor(QRhiCommandBuffer *cb, const QRhiScissor &scissor) override;
void setBlendConstants(QRhiCommandBuffer *cb, const QColor &c) override;
void setStencilRef(QRhiCommandBuffer *cb, quint32 refValue) override;
void draw(QRhiCommandBuffer *cb, quint32 vertexCount,
quint32 instanceCount, quint32 firstVertex, quint32 firstInstance) override;
void drawIndexed(QRhiCommandBuffer *cb, quint32 indexCount,
quint32 instanceCount, quint32 firstIndex,
qint32 vertexOffset, quint32 firstInstance) override;
void debugMarkBegin(QRhiCommandBuffer *cb, const QByteArray &name) override;
void debugMarkEnd(QRhiCommandBuffer *cb) override;
void debugMarkMsg(QRhiCommandBuffer *cb, const QByteArray &msg) override;
void beginComputePass(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) override;
void endComputePass(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) override;
void setComputePipeline(QRhiCommandBuffer *cb, QRhiComputePipeline *ps) override;
void dispatch(QRhiCommandBuffer *cb, int x, int y, int z) override;
const QRhiNativeHandles *nativeHandles(QRhiCommandBuffer *cb) override;
void beginExternal(QRhiCommandBuffer *cb) override;
void endExternal(QRhiCommandBuffer *cb) override;
QVector<int> supportedSampleCounts() const override;
int ubufAlignment() const override;
bool isYUpInFramebuffer() const override;
bool isYUpInNDC() const override;
bool isClipDepthZeroToOne() const override;
QMatrix4x4 clipSpaceCorrMatrix() const override;
bool isTextureFormatSupported(QRhiTexture::Format format, QRhiTexture::Flags flags) const override;
bool isFeatureSupported(QRhi::Feature feature) const override;
int resourceLimit(QRhi::ResourceLimit limit) const override;
const QRhiNativeHandles *nativeHandles() override;
void sendVMemStatsToProfiler() override;
bool makeThreadLocalNativeContextCurrent() override;
void releaseCachedResources() override;
bool isDeviceLost() const override;
VkResult createDescriptorPool(VkDescriptorPool *pool);
bool allocateDescriptorSet(VkDescriptorSetAllocateInfo *allocInfo, VkDescriptorSet *result, int *resultPoolIndex);
uint32_t chooseTransientImageMemType(VkImage img, uint32_t startIndex);
bool createTransientImage(VkFormat format, const QSize &pixelSize, VkImageUsageFlags usage,
VkImageAspectFlags aspectMask, VkSampleCountFlagBits samples,
VkDeviceMemory *mem, VkImage *images, VkImageView *views, int count);
bool recreateSwapChain(QRhiSwapChain *swapChain);
void releaseSwapChainResources(QRhiSwapChain *swapChain);
VkFormat optimalDepthStencilFormat();
VkSampleCountFlagBits effectiveSampleCount(int sampleCount);
bool createDefaultRenderPass(QVkRenderPassDescriptor *rpD,
bool hasDepthStencil,
VkSampleCountFlagBits samples,
VkFormat colorFormat);
bool createOffscreenRenderPass(QVkRenderPassDescriptor *rpD,
const QRhiColorAttachment *firstColorAttachment,
const QRhiColorAttachment *lastColorAttachment,
bool preserveColor,
bool preserveDs,
QRhiRenderBuffer *depthStencilBuffer,
QRhiTexture *depthTexture);
bool ensurePipelineCache();
VkShaderModule createShader(const QByteArray &spirv);
void prepareNewFrame(QRhiCommandBuffer *cb);
VkCommandBuffer startSecondaryCommandBuffer(QVkRenderTargetData *rtD = nullptr);
void endAndEnqueueSecondaryCommandBuffer(VkCommandBuffer cb, QVkCommandBuffer *cbD);
void deferredReleaseSecondaryCommandBuffer(VkCommandBuffer cb);
QRhi::FrameOpResult startPrimaryCommandBuffer(VkCommandBuffer *cb);
QRhi::FrameOpResult endAndSubmitPrimaryCommandBuffer(VkCommandBuffer cb, VkFence cmdFence,
VkSemaphore *waitSem, VkSemaphore *signalSem);
void waitCommandCompletion(int frameSlot);
VkDeviceSize subresUploadByteSize(const QRhiTextureSubresourceUploadDescription &subresDesc) const;
using BufferImageCopyList = QVarLengthArray<VkBufferImageCopy, 16>;
void prepareUploadSubres(QVkTexture *texD, int layer, int level,
const QRhiTextureSubresourceUploadDescription &subresDesc,
size_t *curOfs, void *mp,
BufferImageCopyList *copyInfos);
void enqueueResourceUpdates(QVkCommandBuffer *cbD, QRhiResourceUpdateBatch *resourceUpdates);
void executeBufferHostWritesForSlot(QVkBuffer *bufD, int slot);
void enqueueTransitionPassResources(QVkCommandBuffer *cbD);
void recordPrimaryCommandBuffer(QVkCommandBuffer *cbD);
void trackedRegisterBuffer(QRhiPassResourceTracker *passResTracker,
QVkBuffer *bufD,
int slot,
QRhiPassResourceTracker::BufferAccess access,
QRhiPassResourceTracker::BufferStage stage);
void trackedRegisterTexture(QRhiPassResourceTracker *passResTracker,
QVkTexture *texD,
QRhiPassResourceTracker::TextureAccess access,
QRhiPassResourceTracker::TextureStage stage);
void recordTransitionPassResources(QVkCommandBuffer *cbD, const QRhiPassResourceTracker &tracker);
void activateTextureRenderTarget(QVkCommandBuffer *cbD, QVkTextureRenderTarget *rtD);
void executeDeferredReleases(bool forced = false);
void finishActiveReadbacks(bool forced = false);
void setObjectName(uint64_t object, VkDebugReportObjectTypeEXT type, const QByteArray &name, int slot = -1);
void trackedBufferBarrier(QVkCommandBuffer *cbD, QVkBuffer *bufD, int slot,
VkAccessFlags access, VkPipelineStageFlags stage);
void trackedImageBarrier(QVkCommandBuffer *cbD, QVkTexture *texD,
VkImageLayout layout, VkAccessFlags access, VkPipelineStageFlags stage);
void subresourceBarrier(QVkCommandBuffer *cbD, VkImage image,
VkImageLayout oldLayout, VkImageLayout newLayout,
VkAccessFlags srcAccess, VkAccessFlags dstAccess,
VkPipelineStageFlags srcStage, VkPipelineStageFlags dstStage,
int startLayer, int layerCount,
int startLevel, int levelCount);
void updateShaderResourceBindings(QRhiShaderResourceBindings *srb, int descSetIdx = -1);
QVulkanInstance *inst = nullptr;
QWindow *maybeWindow = nullptr;
QByteArrayList requestedDeviceExtensions;
bool importedDevice = false;
VkPhysicalDevice physDev = VK_NULL_HANDLE;
VkDevice dev = VK_NULL_HANDLE;
bool importedCmdPool = false;
VkCommandPool cmdPool = VK_NULL_HANDLE;
int gfxQueueFamilyIdx = -1;
VkQueue gfxQueue = VK_NULL_HANDLE;
bool hasCompute = false;
quint32 timestampValidBits = 0;
bool importedAllocator = false;
QVkAllocator allocator = nullptr;
QVulkanFunctions *f = nullptr;
QVulkanDeviceFunctions *df = nullptr;
VkPhysicalDeviceFeatures physDevFeatures;
VkPhysicalDeviceProperties physDevProperties;
VkDeviceSize ubufAlign;
VkDeviceSize texbufAlign;
bool hasWideLines = false;
bool deviceLost = false;
bool debugMarkersAvailable = false;
bool vertexAttribDivisorAvailable = false;
PFN_vkCmdDebugMarkerBeginEXT vkCmdDebugMarkerBegin = nullptr;
PFN_vkCmdDebugMarkerEndEXT vkCmdDebugMarkerEnd = nullptr;
PFN_vkCmdDebugMarkerInsertEXT vkCmdDebugMarkerInsert = nullptr;
PFN_vkDebugMarkerSetObjectNameEXT vkDebugMarkerSetObjectName = nullptr;
PFN_vkCreateSwapchainKHR vkCreateSwapchainKHR = nullptr;
PFN_vkDestroySwapchainKHR vkDestroySwapchainKHR;
PFN_vkGetSwapchainImagesKHR vkGetSwapchainImagesKHR;
PFN_vkAcquireNextImageKHR vkAcquireNextImageKHR;
PFN_vkQueuePresentKHR vkQueuePresentKHR;
PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR vkGetPhysicalDeviceSurfaceCapabilitiesKHR = nullptr;
PFN_vkGetPhysicalDeviceSurfaceFormatsKHR vkGetPhysicalDeviceSurfaceFormatsKHR;
PFN_vkGetPhysicalDeviceSurfacePresentModesKHR vkGetPhysicalDeviceSurfacePresentModesKHR;
VkPipelineCache pipelineCache = VK_NULL_HANDLE;
struct DescriptorPoolData {
DescriptorPoolData() { }
DescriptorPoolData(VkDescriptorPool pool_)
: pool(pool_)
{ }
VkDescriptorPool pool = VK_NULL_HANDLE;
int refCount = 0;
int allocedDescSets = 0;
};
QVector<DescriptorPoolData> descriptorPools;
VkQueryPool timestampQueryPool = VK_NULL_HANDLE;
QBitArray timestampQueryPoolMap;
VkFormat optimalDsFormat = VK_FORMAT_UNDEFINED;
QMatrix4x4 clipCorrectMatrix;
QVkSwapChain *currentSwapChain = nullptr;
QSet<QVkSwapChain *> swapchains;
QRhiVulkanNativeHandles nativeHandlesStruct;
struct OffscreenFrame {
OffscreenFrame(QRhiImplementation *rhi) : cbWrapper(rhi) { }
bool active = false;
QVkCommandBuffer cbWrapper;
VkFence cmdFence = VK_NULL_HANDLE;
} ofr;
struct TextureReadback {
int activeFrameSlot = -1;
QRhiReadbackDescription desc;
QRhiReadbackResult *result;
VkBuffer stagingBuf;
QVkAlloc stagingAlloc;
quint32 byteSize;
QSize pixelSize;
QRhiTexture::Format format;
};
QVector<TextureReadback> activeTextureReadbacks;
struct BufferReadback {
int activeFrameSlot = -1;
QRhiBufferReadbackResult *result;
int byteSize;
VkBuffer stagingBuf;
QVkAlloc stagingAlloc;
};
QVector<BufferReadback> activeBufferReadbacks;
struct DeferredReleaseEntry {
enum Type {
Pipeline,
ShaderResourceBindings,
Buffer,
RenderBuffer,
Texture,
Sampler,
TextureRenderTarget,
RenderPass,
StagingBuffer,
CommandBuffer
};
Type type;
int lastActiveFrameSlot; // -1 if not used otherwise 0..FRAMES_IN_FLIGHT-1
union {
struct {
VkPipeline pipeline;
VkPipelineLayout layout;
} pipelineState;
struct {
int poolIndex;
VkDescriptorSetLayout layout;
} shaderResourceBindings;
struct {
VkBuffer buffers[QVK_FRAMES_IN_FLIGHT];
QVkAlloc allocations[QVK_FRAMES_IN_FLIGHT];
VkBuffer stagingBuffers[QVK_FRAMES_IN_FLIGHT];
QVkAlloc stagingAllocations[QVK_FRAMES_IN_FLIGHT];
} buffer;
struct {
VkDeviceMemory memory;
VkImage image;
VkImageView imageView;
} renderBuffer;
struct {
VkImage image;
VkImageView imageView;
QVkAlloc allocation;
VkBuffer stagingBuffers[QVK_FRAMES_IN_FLIGHT];
QVkAlloc stagingAllocations[QVK_FRAMES_IN_FLIGHT];
VkImageView extraImageViews[QRhi::MAX_LEVELS];
} texture;
struct {
VkSampler sampler;
} sampler;
struct {
VkFramebuffer fb;
VkImageView rtv[QVkRenderTargetData::MAX_COLOR_ATTACHMENTS];
VkImageView resrtv[QVkRenderTargetData::MAX_COLOR_ATTACHMENTS];
} textureRenderTarget;
struct {
VkRenderPass rp;
} renderPass;
struct {
VkBuffer stagingBuffer;
QVkAlloc stagingAllocation;
} stagingBuffer;
struct {
VkCommandBuffer cb;
} commandBuffer;
};
};
QVector<DeferredReleaseEntry> releaseQueue;
};
Q_DECLARE_TYPEINFO(QRhiVulkan::DescriptorPoolData, Q_MOVABLE_TYPE);
Q_DECLARE_TYPEINFO(QRhiVulkan::DeferredReleaseEntry, Q_MOVABLE_TYPE);
Q_DECLARE_TYPEINFO(QRhiVulkan::TextureReadback, Q_MOVABLE_TYPE);
Q_DECLARE_TYPEINFO(QRhiVulkan::BufferReadback, Q_MOVABLE_TYPE);
QT_END_NAMESPACE
#endif