blob: 906022a18577f26d8b151969f9f15fd4268b950c [file] [log] [blame]
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**
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**
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#include <QtWidgets/qtwidgetsglobal.h>
#if QT_CONFIG(colordialog)
#include "qcolordialog.h"
#endif
#if QT_CONFIG(fontdialog)
#include "qfontdialog.h"
#endif
#if QT_CONFIG(filedialog)
#include "qfiledialog.h"
#endif
#include "qevent.h"
#include "qdesktopwidget.h"
#include <private/qdesktopwidget_p.h>
#include "qapplication.h"
#include "qlayout.h"
#if QT_CONFIG(sizegrip)
#include "qsizegrip.h"
#endif
#if QT_CONFIG(whatsthis)
#include "qwhatsthis.h"
#endif
#if QT_CONFIG(menu)
#include "qmenu.h"
#endif
#include "qcursor.h"
#if QT_CONFIG(messagebox)
#include "qmessagebox.h"
#endif
#if QT_CONFIG(errormessage)
#include "qerrormessage.h"
#endif
#include <qpa/qplatformtheme.h>
#include "private/qdialog_p.h"
#include "private/qguiapplication_p.h"
#ifndef QT_NO_ACCESSIBILITY
#include "qaccessible.h"
#endif
QT_BEGIN_NAMESPACE
static inline int themeDialogType(const QDialog *dialog)
{
#if QT_CONFIG(filedialog)
if (qobject_cast<const QFileDialog *>(dialog))
return QPlatformTheme::FileDialog;
#endif
#if QT_CONFIG(colordialog)
if (qobject_cast<const QColorDialog *>(dialog))
return QPlatformTheme::ColorDialog;
#endif
#if QT_CONFIG(fontdialog)
if (qobject_cast<const QFontDialog *>(dialog))
return QPlatformTheme::FontDialog;
#endif
#if QT_CONFIG(messagebox)
if (qobject_cast<const QMessageBox *>(dialog))
return QPlatformTheme::MessageDialog;
#endif
#if QT_CONFIG(errormessage)
if (qobject_cast<const QErrorMessage *>(dialog))
return QPlatformTheme::MessageDialog;
#endif
#if !QT_CONFIG(filedialog) && !QT_CONFIG(colordialog) && !QT_CONFIG(fontdialog) && \
!QT_CONFIG(messagebox) && !QT_CONFIG(errormessage)
Q_UNUSED(dialog);
#endif
return -1;
}
QDialogPrivate::~QDialogPrivate()
{
delete m_platformHelper;
}
QPlatformDialogHelper *QDialogPrivate::platformHelper() const
{
// Delayed creation of the platform, ensuring that
// that qobject_cast<> on the dialog works in the plugin.
if (!m_platformHelperCreated && canBeNativeDialog()) {
m_platformHelperCreated = true;
QDialogPrivate *ncThis = const_cast<QDialogPrivate *>(this);
QDialog *dialog = ncThis->q_func();
const int type = themeDialogType(dialog);
if (type >= 0) {
m_platformHelper = QGuiApplicationPrivate::platformTheme()
->createPlatformDialogHelper(static_cast<QPlatformTheme::DialogType>(type));
if (m_platformHelper) {
QObject::connect(m_platformHelper, SIGNAL(accept()), dialog, SLOT(accept()));
QObject::connect(m_platformHelper, SIGNAL(reject()), dialog, SLOT(reject()));
ncThis->initHelper(m_platformHelper);
}
}
}
return m_platformHelper;
}
bool QDialogPrivate::canBeNativeDialog() const
{
QDialogPrivate *ncThis = const_cast<QDialogPrivate *>(this);
QDialog *dialog = ncThis->q_func();
const int type = themeDialogType(dialog);
if (type >= 0)
return QGuiApplicationPrivate::platformTheme()
->usePlatformNativeDialog(static_cast<QPlatformTheme::DialogType>(type));
return false;
}
/*!
\internal
Properly hides dialog and sets the \a resultCode.
*/
void QDialogPrivate::hide(int resultCode)
{
Q_Q(QDialog);
q->setResult(resultCode);
q->hide();
close_helper(QWidgetPrivate::CloseNoEvent);
resetModalitySetByOpen();
}
/*!
\internal
Emits finished() signal with \a resultCode. If the \a dialogCode
is equal to 0 emits rejected(), if the \a dialogCode is equal to
1 emits accepted().
*/
void QDialogPrivate::finalize(int resultCode, int dialogCode)
{
Q_Q(QDialog);
if (dialogCode == QDialog::Accepted)
emit q->accepted();
else if (dialogCode == QDialog::Rejected)
emit q->rejected();
emit q->finished(resultCode);
}
QWindow *QDialogPrivate::transientParentWindow() const
{
Q_Q(const QDialog);
if (const QWidget *parent = q->nativeParentWidget())
return parent->windowHandle();
else if (q->windowHandle())
return q->windowHandle()->transientParent();
return nullptr;
}
bool QDialogPrivate::setNativeDialogVisible(bool visible)
{
if (QPlatformDialogHelper *helper = platformHelper()) {
if (visible) {
Q_Q(QDialog);
helperPrepareShow(helper);
nativeDialogInUse = helper->show(q->windowFlags(), q->windowModality(), transientParentWindow());
} else if (nativeDialogInUse) {
helper->hide();
}
}
return nativeDialogInUse;
}
QVariant QDialogPrivate::styleHint(QPlatformDialogHelper::StyleHint hint) const
{
if (const QPlatformDialogHelper *helper = platformHelper())
return helper->styleHint(hint);
return QPlatformDialogHelper::defaultStyleHint(hint);
}
void QDialogPrivate::deletePlatformHelper()
{
delete m_platformHelper;
m_platformHelper = nullptr;
m_platformHelperCreated = false;
nativeDialogInUse = false;
}
/*!
\class QDialog
\brief The QDialog class is the base class of dialog windows.
\ingroup dialog-classes
\ingroup abstractwidgets
\inmodule QtWidgets
A dialog window is a top-level window mostly used for short-term
tasks and brief communications with the user. QDialogs may be
modal or modeless. QDialogs can
provide a \l{#return}{return value}, and they can have \l{#default}{default buttons}. QDialogs can also have a QSizeGrip in their
lower-right corner, using setSizeGripEnabled().
Note that QDialog (and any other widget that has type \c Qt::Dialog) uses
the parent widget slightly differently from other classes in Qt. A dialog is
always a top-level widget, but if it has a parent, its default location is
centered on top of the parent's top-level widget (if it is not top-level
itself). It will also share the parent's taskbar entry.
Use the overload of the QWidget::setParent() function to change
the ownership of a QDialog widget. This function allows you to
explicitly set the window flags of the reparented widget; using
the overloaded function will clear the window flags specifying the
window-system properties for the widget (in particular it will
reset the Qt::Dialog flag).
\note The parent relationship of the dialog does \e{not} imply
that the dialog will always be stacked on top of the parent
window. To ensure that the dialog is always on top, make the
dialog modal. This also applies for child windows of the dialog
itself. To ensure that child windows of the dialog stay on top
of the dialog, make the child windows modal as well.
\section1 Modal Dialogs
A \b{modal} dialog is a dialog that blocks input to other
visible windows in the same application. Dialogs that are used to
request a file name from the user or that are used to set
application preferences are usually modal. Dialogs can be
\l{Qt::ApplicationModal}{application modal} (the default) or
\l{Qt::WindowModal}{window modal}.
When an application modal dialog is opened, the user must finish
interacting with the dialog and close it before they can access
any other window in the application. Window modal dialogs only
block access to the window associated with the dialog, allowing
the user to continue to use other windows in an application.
The most common way to display a modal dialog is to call its
exec() function. When the user closes the dialog, exec() will
provide a useful \l{#return}{return value}. To close the dialog
and return the appropriate value, you must connect a default button,
e.g. an \uicontrol OK button to the accept() slot and a
\uicontrol Cancel button to the reject() slot. Alternatively, you
can call the done() slot with \c Accepted or \c Rejected.
An alternative is to call setModal(true) or setWindowModality(),
then show(). Unlike exec(), show() returns control to the caller
immediately. Calling setModal(true) is especially useful for
progress dialogs, where the user must have the ability to interact
with the dialog, e.g. to cancel a long running operation. If you
use show() and setModal(true) together to perform a long operation,
you must call QCoreApplication::processEvents() periodically during
processing to enable the user to interact with the dialog. (See
QProgressDialog.)
\section1 Modeless Dialogs
A \b{modeless} dialog is a dialog that operates
independently of other windows in the same application. Find and
replace dialogs in word-processors are often modeless to allow the
user to interact with both the application's main window and with
the dialog.
Modeless dialogs are displayed using show(), which returns control
to the caller immediately.
If you invoke the \l{QWidget::show()}{show()} function after hiding
a dialog, the dialog will be displayed in its original position. This is
because the window manager decides the position for windows that
have not been explicitly placed by the programmer. To preserve the
position of a dialog that has been moved by the user, save its position
in your \l{QWidget::closeEvent()}{closeEvent()} handler and then
move the dialog to that position, before showing it again.
\target default
\section1 Default Button
A dialog's \e default button is the button that's pressed when the
user presses Enter (Return). This button is used to signify that
the user accepts the dialog's settings and wants to close the
dialog. Use QPushButton::setDefault(), QPushButton::isDefault()
and QPushButton::autoDefault() to set and control the dialog's
default button.
\target escapekey
\section1 Escape Key
If the user presses the Esc key in a dialog, QDialog::reject()
will be called. This will cause the window to close: The \l{QCloseEvent}{close event} cannot be \l{QEvent::ignore()}{ignored}.
\section1 Extensibility
Extensibility is the ability to show the dialog in two ways: a
partial dialog that shows the most commonly used options, and a
full dialog that shows all the options. Typically an extensible
dialog will initially appear as a partial dialog, but with a
\uicontrol More toggle button. If the user presses the \uicontrol More button down,
the dialog is expanded. The \l{Extension Example} shows how to achieve
extensible dialogs using Qt.
\target return
\section1 Return Value (Modal Dialogs)
Modal dialogs are often used in situations where a return value is
required, e.g. to indicate whether the user pressed \uicontrol OK or
\uicontrol Cancel. A dialog can be closed by calling the accept() or the
reject() slots, and exec() will return \c Accepted or \c Rejected
as appropriate. The exec() call returns the result of the dialog.
The result is also available from result() if the dialog has not
been destroyed.
In order to modify your dialog's close behavior, you can reimplement
the functions accept(), reject() or done(). The
\l{QWidget::closeEvent()}{closeEvent()} function should only be
reimplemented to preserve the dialog's position or to override the
standard close or reject behavior.
\target examples
\section1 Code Examples
A modal dialog:
\snippet dialogs/dialogs.cpp 1
A modeless dialog:
\snippet dialogs/dialogs.cpp 0
\sa QDialogButtonBox, QTabWidget, QWidget, QProgressDialog,
{fowler}{GUI Design Handbook: Dialogs, Standard}, {Extension Example},
{Standard Dialogs Example}
*/
/*! \enum QDialog::DialogCode
The value returned by a modal dialog.
\value Accepted
\value Rejected
*/
/*!
\property QDialog::sizeGripEnabled
\brief whether the size grip is enabled
A QSizeGrip is placed in the bottom-right corner of the dialog when this
property is enabled. By default, the size grip is disabled.
*/
/*!
Constructs a dialog with parent \a parent.
A dialog is always a top-level widget, but if it has a parent, its
default location is centered on top of the parent. It will also
share the parent's taskbar entry.
The widget flags \a f are passed on to the QWidget constructor.
If, for example, you don't want a What's This button in the title bar
of the dialog, pass Qt::WindowTitleHint | Qt::WindowSystemMenuHint in \a f.
\sa QWidget::setWindowFlags()
*/
QDialog::QDialog(QWidget *parent, Qt::WindowFlags f)
: QWidget(*new QDialogPrivate, parent,
f | ((f & Qt::WindowType_Mask) == 0 ? Qt::Dialog : Qt::WindowType(0)))
{
}
/*!
\overload
\internal
*/
QDialog::QDialog(QDialogPrivate &dd, QWidget *parent, Qt::WindowFlags f)
: QWidget(dd, parent, f | ((f & Qt::WindowType_Mask) == 0 ? Qt::Dialog : Qt::WindowType(0)))
{
}
/*!
Destroys the QDialog, deleting all its children.
*/
QDialog::~QDialog()
{
QT_TRY {
// Need to hide() here, as our (to-be) overridden hide()
// will not be called in ~QWidget.
hide();
} QT_CATCH(...) {
// we're in the destructor - just swallow the exception
}
}
/*!
\internal
This function is called by the push button \a pushButton when it
becomes the default button. If \a pushButton is \nullptr, the dialogs
default default button becomes the default button. This is what a
push button calls when it loses focus.
*/
#if QT_CONFIG(pushbutton)
void QDialogPrivate::setDefault(QPushButton *pushButton)
{
Q_Q(QDialog);
bool hasMain = false;
QList<QPushButton*> list = q->findChildren<QPushButton*>();
for (int i=0; i<list.size(); ++i) {
QPushButton *pb = list.at(i);
if (pb->window() == q) {
if (pb == mainDef)
hasMain = true;
if (pb != pushButton)
pb->setDefault(false);
}
}
if (!pushButton && hasMain)
mainDef->setDefault(true);
if (!hasMain)
mainDef = pushButton;
}
/*!
\internal
This function sets the default default push button to \a pushButton.
This function is called by QPushButton::setDefault().
*/
void QDialogPrivate::setMainDefault(QPushButton *pushButton)
{
mainDef = nullptr;
setDefault(pushButton);
}
/*!
\internal
Hides the default button indicator. Called when non auto-default
push button get focus.
*/
void QDialogPrivate::hideDefault()
{
Q_Q(QDialog);
QList<QPushButton*> list = q->findChildren<QPushButton*>();
for (int i=0; i<list.size(); ++i) {
list.at(i)->setDefault(false);
}
}
#endif
void QDialogPrivate::resetModalitySetByOpen()
{
Q_Q(QDialog);
if (resetModalityTo != -1 && !q->testAttribute(Qt::WA_SetWindowModality)) {
// open() changed the window modality and the user didn't touch it afterwards; restore it
q->setWindowModality(Qt::WindowModality(resetModalityTo));
q->setAttribute(Qt::WA_SetWindowModality, wasModalitySet);
#ifdef Q_OS_MAC
Q_ASSERT(resetModalityTo != Qt::WindowModal);
q->setParent(q->parentWidget(), Qt::Dialog);
#endif
}
resetModalityTo = -1;
}
/*!
In general returns the modal dialog's result code, \c Accepted or
\c Rejected.
\note When called on a QMessageBox instance, the returned value is a
value of the \l QMessageBox::StandardButton enum.
Do not call this function if the dialog was constructed with the
Qt::WA_DeleteOnClose attribute.
*/
int QDialog::result() const
{
Q_D(const QDialog);
return d->rescode;
}
/*!
\fn void QDialog::setResult(int i)
Sets the modal dialog's result code to \a i.
\note We recommend that you use one of the values defined by
QDialog::DialogCode.
*/
void QDialog::setResult(int r)
{
Q_D(QDialog);
d->rescode = r;
}
/*!
\since 4.5
Shows the dialog as a \l{QDialog#Modal Dialogs}{window modal dialog},
returning immediately.
\sa exec(), show(), result(), setWindowModality()
*/
void QDialog::open()
{
Q_D(QDialog);
Qt::WindowModality modality = windowModality();
if (modality != Qt::WindowModal) {
d->resetModalityTo = modality;
d->wasModalitySet = testAttribute(Qt::WA_SetWindowModality);
setWindowModality(Qt::WindowModal);
setAttribute(Qt::WA_SetWindowModality, false);
#ifdef Q_OS_MAC
setParent(parentWidget(), Qt::Sheet);
#endif
}
setResult(0);
show();
}
/*!
Shows the dialog as a \l{QDialog#Modal Dialogs}{modal dialog},
blocking until the user closes it. The function returns a \l
DialogCode result.
If the dialog is \l{Qt::ApplicationModal}{application modal}, users cannot
interact with any other window in the same application until they close
the dialog. If the dialog is \l{Qt::ApplicationModal}{window modal}, only
interaction with the parent window is blocked while the dialog is open.
By default, the dialog is application modal.
\note Avoid using this function; instead, use \c{open()}. Unlike exec(),
open() is asynchronous, and does not spin an additional event loop. This
prevents a series of dangerous bugs from happening (e.g. deleting the
dialog's parent while the dialog is open via exec()). When using open() you
can connect to the finished() signal of QDialog to be notified when the
dialog is closed.
\sa open(), show(), result(), setWindowModality()
*/
int QDialog::exec()
{
Q_D(QDialog);
if (Q_UNLIKELY(d->eventLoop)) {
qWarning("QDialog::exec: Recursive call detected");
return -1;
}
bool deleteOnClose = testAttribute(Qt::WA_DeleteOnClose);
setAttribute(Qt::WA_DeleteOnClose, false);
d->resetModalitySetByOpen();
bool wasShowModal = testAttribute(Qt::WA_ShowModal);
setAttribute(Qt::WA_ShowModal, true);
setResult(0);
show();
QPointer<QDialog> guard = this;
if (d->nativeDialogInUse) {
d->platformHelper()->exec();
} else {
QEventLoop eventLoop;
d->eventLoop = &eventLoop;
(void) eventLoop.exec(QEventLoop::DialogExec);
}
if (guard.isNull())
return QDialog::Rejected;
d->eventLoop = nullptr;
setAttribute(Qt::WA_ShowModal, wasShowModal);
int res = result();
if (d->nativeDialogInUse)
d->helperDone(static_cast<QDialog::DialogCode>(res), d->platformHelper());
if (deleteOnClose)
delete this;
return res;
}
/*!
Closes the dialog and sets its result code to \a r. The finished() signal
will emit \a r; if \a r is QDialog::Accepted or QDialog::Rejected, the
accepted() or the rejected() signals will also be emitted, respectively.
If this dialog is shown with exec(), done() also causes the local event loop
to finish, and exec() to return \a r.
As with QWidget::close(), done() deletes the dialog if the
Qt::WA_DeleteOnClose flag is set. If the dialog is the application's
main widget, the application terminates. If the dialog is the
last window closed, the QApplication::lastWindowClosed() signal is
emitted.
\sa accept(), reject(), QApplication::activeWindow(), QCoreApplication::quit()
*/
void QDialog::done(int r)
{
Q_D(QDialog);
d->hide(r);
d->finalize(r, r);
}
/*!
Hides the modal dialog and sets the result code to \c Accepted.
\sa reject(), done()
*/
void QDialog::accept()
{
done(Accepted);
}
/*!
Hides the modal dialog and sets the result code to \c Rejected.
\sa accept(), done()
*/
void QDialog::reject()
{
done(Rejected);
}
/*! \reimp */
bool QDialog::eventFilter(QObject *o, QEvent *e)
{
return QWidget::eventFilter(o, e);
}
/*****************************************************************************
Event handlers
*****************************************************************************/
#ifndef QT_NO_CONTEXTMENU
/*! \reimp */
void QDialog::contextMenuEvent(QContextMenuEvent *e)
{
#if !QT_CONFIG(whatsthis) || !QT_CONFIG(menu)
Q_UNUSED(e);
#else
QWidget *w = childAt(e->pos());
if (!w) {
w = rect().contains(e->pos()) ? this : nullptr;
if (!w)
return;
}
while (w && w->whatsThis().size() == 0 && !w->testAttribute(Qt::WA_CustomWhatsThis))
w = w->isWindow() ? nullptr : w->parentWidget();
if (w) {
QPointer<QMenu> p = new QMenu(this);
QAction *wt = p.data()->addAction(tr("What's This?"));
if (p.data()->exec(e->globalPos()) == wt) {
QHelpEvent e(QEvent::WhatsThis, w->rect().center(),
w->mapToGlobal(w->rect().center()));
QCoreApplication::sendEvent(w, &e);
}
delete p.data();
}
#endif
}
#endif // QT_NO_CONTEXTMENU
/*! \reimp */
void QDialog::keyPressEvent(QKeyEvent *e)
{
#ifndef QT_NO_SHORTCUT
// Calls reject() if Escape is pressed. Simulates a button
// click for the default button if Enter is pressed. Move focus
// for the arrow keys. Ignore the rest.
if (e->matches(QKeySequence::Cancel)) {
reject();
} else
#endif
if (!e->modifiers() || (e->modifiers() & Qt::KeypadModifier && e->key() == Qt::Key_Enter)) {
switch (e->key()) {
#if QT_CONFIG(pushbutton)
case Qt::Key_Enter:
case Qt::Key_Return: {
QList<QPushButton*> list = findChildren<QPushButton*>();
for (int i=0; i<list.size(); ++i) {
QPushButton *pb = list.at(i);
if (pb->isDefault() && pb->isVisible()) {
if (pb->isEnabled())
pb->click();
return;
}
}
}
break;
#endif
default:
e->ignore();
return;
}
} else {
e->ignore();
}
}
/*! \reimp */
void QDialog::closeEvent(QCloseEvent *e)
{
#if QT_CONFIG(whatsthis)
if (isModal() && QWhatsThis::inWhatsThisMode())
QWhatsThis::leaveWhatsThisMode();
#endif
if (isVisible()) {
QPointer<QObject> that = this;
reject();
if (that && isVisible())
e->ignore();
} else {
e->accept();
}
}
/*****************************************************************************
Geometry management.
*****************************************************************************/
/*! \reimp
*/
void QDialog::setVisible(bool visible)
{
Q_D(QDialog);
if (!testAttribute(Qt::WA_DontShowOnScreen) && d->canBeNativeDialog() && d->setNativeDialogVisible(visible))
return;
// We should not block windows by the invisible modal dialog
// if a platform-specific dialog is implemented as an in-process
// Qt window, because in this case it will also be blocked.
const bool dontBlockWindows = testAttribute(Qt::WA_DontShowOnScreen)
&& d->styleHint(QPlatformDialogHelper::DialogIsQtWindow).toBool();
Qt::WindowModality oldModality;
bool wasModalitySet;
if (dontBlockWindows) {
oldModality = windowModality();
wasModalitySet = testAttribute(Qt::WA_SetWindowModality);
setWindowModality(Qt::NonModal);
}
if (visible) {
if (testAttribute(Qt::WA_WState_ExplicitShowHide) && !testAttribute(Qt::WA_WState_Hidden))
return;
QWidget::setVisible(visible);
#if QT_DEPRECATED_SINCE(5, 13)
QT_WARNING_PUSH
QT_WARNING_DISABLE_DEPRECATED
showExtension(d->doShowExtension);
QT_WARNING_POP
#endif
QWidget *fw = window()->focusWidget();
if (!fw)
fw = this;
/*
The following block is to handle a special case, and does not
really follow propper logic in concern of autoDefault and TAB
order. However, it's here to ease usage for the users. If a
dialog has a default QPushButton, and first widget in the TAB
order also is a QPushButton, then we give focus to the main
default QPushButton. This simplifies code for the developers,
and actually catches most cases... If not, then they simply
have to use [widget*]->setFocus() themselves...
*/
#if QT_CONFIG(pushbutton)
if (d->mainDef && fw->focusPolicy() == Qt::NoFocus) {
QWidget *first = fw;
while ((first = first->nextInFocusChain()) != fw && first->focusPolicy() == Qt::NoFocus)
;
if (first != d->mainDef && qobject_cast<QPushButton*>(first))
d->mainDef->setFocus();
}
if (!d->mainDef && isWindow()) {
QWidget *w = fw;
while ((w = w->nextInFocusChain()) != fw) {
QPushButton *pb = qobject_cast<QPushButton *>(w);
if (pb && pb->autoDefault() && pb->focusPolicy() != Qt::NoFocus) {
pb->setDefault(true);
break;
}
}
}
#endif
if (fw && !fw->hasFocus()) {
QFocusEvent e(QEvent::FocusIn, Qt::TabFocusReason);
QCoreApplication::sendEvent(fw, &e);
}
#ifndef QT_NO_ACCESSIBILITY
QAccessibleEvent event(this, QAccessible::DialogStart);
QAccessible::updateAccessibility(&event);
#endif
} else {
if (testAttribute(Qt::WA_WState_ExplicitShowHide) && testAttribute(Qt::WA_WState_Hidden))
return;
#ifndef QT_NO_ACCESSIBILITY
if (isVisible()) {
QAccessibleEvent event(this, QAccessible::DialogEnd);
QAccessible::updateAccessibility(&event);
}
#endif
// Reimplemented to exit a modal event loop when the dialog is hidden.
QWidget::setVisible(visible);
if (d->eventLoop)
d->eventLoop->exit();
}
if (dontBlockWindows) {
setWindowModality(oldModality);
setAttribute(Qt::WA_SetWindowModality, wasModalitySet);
}
#if QT_CONFIG(pushbutton)
const QPlatformTheme *theme = QGuiApplicationPrivate::platformTheme();
if (d->mainDef && isActiveWindow()
&& theme->themeHint(QPlatformTheme::DialogSnapToDefaultButton).toBool())
QCursor::setPos(d->mainDef->mapToGlobal(d->mainDef->rect().center()));
#endif
}
/*!\reimp */
void QDialog::showEvent(QShowEvent *event)
{
if (!event->spontaneous() && !testAttribute(Qt::WA_Moved)) {
Qt::WindowStates state = windowState();
adjustPosition(parentWidget());
setAttribute(Qt::WA_Moved, false); // not really an explicit position
if (state != windowState())
setWindowState(state);
}
}
/*! \internal */
void QDialog::adjustPosition(QWidget* w)
{
if (const QPlatformTheme *theme = QGuiApplicationPrivate::platformTheme())
if (theme->themeHint(QPlatformTheme::WindowAutoPlacement).toBool())
return;
QPoint p(0, 0);
int extraw = 0, extrah = 0, scrn = 0;
if (w)
w = w->window();
QRect desk;
if (w) {
scrn = QDesktopWidgetPrivate::screenNumber(w);
} else if (QDesktopWidgetPrivate::isVirtualDesktop()) {
scrn = QDesktopWidgetPrivate::screenNumber(QCursor::pos());
} else {
scrn = QDesktopWidgetPrivate::screenNumber(this);
}
desk = QDesktopWidgetPrivate::availableGeometry(scrn);
QWidgetList list = QApplication::topLevelWidgets();
for (int i = 0; (extraw == 0 || extrah == 0) && i < list.size(); ++i) {
QWidget * current = list.at(i);
if (current->isVisible()) {
int framew = current->geometry().x() - current->x();
int frameh = current->geometry().y() - current->y();
extraw = qMax(extraw, framew);
extrah = qMax(extrah, frameh);
}
}
// sanity check for decoration frames. With embedding, we
// might get extraordinary values
if (extraw == 0 || extrah == 0 || extraw >= 10 || extrah >= 40) {
extrah = 40;
extraw = 10;
}
if (w) {
// Use pos() if the widget is embedded into a native window
QPoint pp;
if (w->windowHandle() && qvariant_cast<WId>(w->windowHandle()->property("_q_embedded_native_parent_handle")))
pp = w->pos();
else
pp = w->mapToGlobal(QPoint(0,0));
p = QPoint(pp.x() + w->width()/2,
pp.y() + w->height()/ 2);
} else {
// p = middle of the desktop
p = QPoint(desk.x() + desk.width()/2, desk.y() + desk.height()/2);
}
// p = origin of this
p = QPoint(p.x()-width()/2 - extraw,
p.y()-height()/2 - extrah);
if (p.x() + extraw + width() > desk.x() + desk.width())
p.setX(desk.x() + desk.width() - width() - extraw);
if (p.x() < desk.x())
p.setX(desk.x());
if (p.y() + extrah + height() > desk.y() + desk.height())
p.setY(desk.y() + desk.height() - height() - extrah);
if (p.y() < desk.y())
p.setY(desk.y());
// QTBUG-52735: Manually set the correct target screen since scaling in a
// subsequent call to QWindow::resize() may otherwise use the wrong factor
// if the screen changed notification is still in an event queue.
if (scrn >= 0) {
if (QWindow *window = windowHandle())
window->setScreen(QGuiApplication::screens().at(scrn));
}
move(p);
}
#if QT_DEPRECATED_SINCE(5, 13)
/*!
\obsolete
If \a orientation is Qt::Horizontal, the extension will be displayed
to the right of the dialog's main area. If \a orientation is
Qt::Vertical, the extension will be displayed below the dialog's main
area.
Instead of using this functionality, we recommend that you simply call
show() or hide() on the part of the dialog that you want to use as an
extension. See the \l{Extension Example} for details.
\sa setExtension()
*/
void QDialog::setOrientation(Qt::Orientation orientation)
{
Q_D(QDialog);
d->orientation = orientation;
}
/*!
\obsolete
Returns the dialog's extension orientation.
Instead of using this functionality, we recommend that you simply call
show() or hide() on the part of the dialog that you want to use as an
extension. See the \l{Extension Example} for details.
\sa extension()
*/
Qt::Orientation QDialog::orientation() const
{
Q_D(const QDialog);
return d->orientation;
}
/*!
\obsolete
Sets the widget, \a extension, to be the dialog's extension,
deleting any previous extension. The dialog takes ownership of the
extension. Note that if \nullptr is passed, any existing extension will be
deleted. This function must only be called while the dialog is hidden.
Instead of using this functionality, we recommend that you simply call
show() or hide() on the part of the dialog that you want to use as an
extension. See the \l{Extension Example} for details.
\sa showExtension(), setOrientation()
*/
void QDialog::setExtension(QWidget* extension)
{
Q_D(QDialog);
delete d->extension;
d->extension = extension;
if (!extension)
return;
if (extension->parentWidget() != this)
extension->setParent(this);
extension->hide();
}
/*!
\obsolete
Returns the dialog's extension or \nullptr if no extension has been
defined.
Instead of using this functionality, we recommend that you simply call
show() or hide() on the part of the dialog that you want to use as an
extension. See the \l{Extension Example} for details.
\sa showExtension(), setOrientation()
*/
QWidget* QDialog::extension() const
{
Q_D(const QDialog);
return d->extension;
}
/*!
\obsolete
If \a showIt is true, the dialog's extension is shown; otherwise the
extension is hidden.
Instead of using this functionality, we recommend that you simply call
show() or hide() on the part of the dialog that you want to use as an
extension. See the \l{Extension Example} for details.
\sa show(), setExtension(), setOrientation()
*/
void QDialog::showExtension(bool showIt)
{
Q_D(QDialog);
d->doShowExtension = showIt;
if (!d->extension)
return;
if (!testAttribute(Qt::WA_WState_Visible))
return;
if (d->extension->isVisible() == showIt)
return;
if (showIt) {
d->size = size();
d->min = minimumSize();
d->max = maximumSize();
if (layout())
layout()->setEnabled(false);
QSize s(d->extension->sizeHint()
.expandedTo(d->extension->minimumSize())
.boundedTo(d->extension->maximumSize()));
if (d->orientation == Qt::Horizontal) {
int h = qMax(height(), s.height());
d->extension->setGeometry(width(), 0, s.width(), h);
setFixedSize(width() + s.width(), h);
} else {
int w = qMax(width(), s.width());
d->extension->setGeometry(0, height(), w, s.height());
setFixedSize(w, height() + s.height());
}
d->extension->show();
#if QT_CONFIG(sizegrip)
const bool sizeGripEnabled = isSizeGripEnabled();
setSizeGripEnabled(false);
d->sizeGripEnabled = sizeGripEnabled;
#endif
} else {
d->extension->hide();
// workaround for CDE window manager that won't shrink with (-1,-1)
setMinimumSize(d->min.expandedTo(QSize(1, 1)));
setMaximumSize(d->max);
resize(d->size);
if (layout())
layout()->setEnabled(true);
#if QT_CONFIG(sizegrip)
setSizeGripEnabled(d->sizeGripEnabled);
#endif
}
}
#endif
/*! \reimp */
QSize QDialog::sizeHint() const
{
Q_D(const QDialog);
if (d->extension) {
if (d->orientation == Qt::Horizontal)
return QSize(QWidget::sizeHint().width(),
qMax(QWidget::sizeHint().height(),d->extension->sizeHint().height()));
else
return QSize(qMax(QWidget::sizeHint().width(), d->extension->sizeHint().width()),
QWidget::sizeHint().height());
}
return QWidget::sizeHint();
}
/*! \reimp */
QSize QDialog::minimumSizeHint() const
{
Q_D(const QDialog);
if (d->extension) {
if (d->orientation == Qt::Horizontal)
return QSize(QWidget::minimumSizeHint().width(),
qMax(QWidget::minimumSizeHint().height(), d->extension->minimumSizeHint().height()));
else
return QSize(qMax(QWidget::minimumSizeHint().width(), d->extension->minimumSizeHint().width()),
QWidget::minimumSizeHint().height());
}
return QWidget::minimumSizeHint();
}
/*!
\property QDialog::modal
\brief whether show() should pop up the dialog as modal or modeless
By default, this property is \c false and show() pops up the dialog
as modeless. Setting this property to true is equivalent to setting
QWidget::windowModality to Qt::ApplicationModal.
exec() ignores the value of this property and always pops up the
dialog as modal.
\sa QWidget::windowModality, show(), exec()
*/
void QDialog::setModal(bool modal)
{
setAttribute(Qt::WA_ShowModal, modal);
}
bool QDialog::isSizeGripEnabled() const
{
#if QT_CONFIG(sizegrip)
Q_D(const QDialog);
return !!d->resizer;
#else
return false;
#endif
}
void QDialog::setSizeGripEnabled(bool enabled)
{
#if !QT_CONFIG(sizegrip)
Q_UNUSED(enabled);
#else
Q_D(QDialog);
#if QT_CONFIG(sizegrip)
d->sizeGripEnabled = enabled;
if (enabled && d->doShowExtension)
return;
#endif
if (!enabled != !d->resizer) {
if (enabled) {
d->resizer = new QSizeGrip(this);
// adjustSize() processes all events, which is suboptimal
d->resizer->resize(d->resizer->sizeHint());
if (isRightToLeft())
d->resizer->move(rect().bottomLeft() -d->resizer->rect().bottomLeft());
else
d->resizer->move(rect().bottomRight() -d->resizer->rect().bottomRight());
d->resizer->raise();
d->resizer->show();
} else {
delete d->resizer;
d->resizer = nullptr;
}
}
#endif // QT_CONFIG(sizegrip)
}
/*! \reimp */
void QDialog::resizeEvent(QResizeEvent *)
{
#if QT_CONFIG(sizegrip)
Q_D(QDialog);
if (d->resizer) {
if (isRightToLeft())
d->resizer->move(rect().bottomLeft() -d->resizer->rect().bottomLeft());
else
d->resizer->move(rect().bottomRight() -d->resizer->rect().bottomRight());
d->resizer->raise();
}
#endif
}
/*! \fn void QDialog::finished(int result)
\since 4.1
This signal is emitted when the dialog's \a result code has been
set, either by the user or by calling done(), accept(), or
reject().
Note that this signal is \e not emitted when hiding the dialog
with hide() or setVisible(false). This includes deleting the
dialog while it is visible.
\sa accepted(), rejected()
*/
/*! \fn void QDialog::accepted()
\since 4.1
This signal is emitted when the dialog has been accepted either by
the user or by calling accept() or done() with the
QDialog::Accepted argument.
Note that this signal is \e not emitted when hiding the dialog
with hide() or setVisible(false). This includes deleting the
dialog while it is visible.
\sa finished(), rejected()
*/
/*! \fn void QDialog::rejected()
\since 4.1
This signal is emitted when the dialog has been rejected either by
the user or by calling reject() or done() with the
QDialog::Rejected argument.
Note that this signal is \e not emitted when hiding the dialog
with hide() or setVisible(false). This includes deleting the
dialog while it is visible.
\sa finished(), accepted()
*/
QT_END_NAMESPACE
#include "moc_qdialog.cpp"