blob: 5dfb778d2ef1d46a1f38ea19df840c9778f81c83 [file] [log] [blame]
#version 440
layout(location = 0) in vec4 position;
out gl_PerVertex { vec4 gl_Position; float gl_PointSize; };
void main()
{
gl_PointSize = 4.0; // required with Vulkan when drawing points
gl_Position = position;
}