blob: 8bafe689bea2b59bb6a45ed9528239e8ac5512c2 [file] [log] [blame]
#version 440
layout(location = 0) out vec4 fragColor;
layout(std140, binding = 0) uniform buf {
mat4 mvp;
vec3 color;
} ubuf;
void main()
{
fragColor = vec4(ubuf.color, 1.0);
}