blob: f1caf1a74f0dd9ff006d091c371cf643d4fda848 [file] [log] [blame]
#version 440
layout(location = 0) in vec4 position;
layout(location = 0) out vec3 v_coord;
layout(std140, binding = 0) uniform buf {
mat4 mvp;
} ubuf;
out gl_PerVertex { vec4 gl_Position; };
void main()
{
v_coord = position.xyz;
gl_Position = ubuf.mvp * position;
}