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| |
| // This is a compact, minimal demo of deciding the backend at runtime while |
| // using the exact same shaders and rendering code without any branching |
| // whatsoever once the QWindow is up and the RHI is initialized. |
| |
| #include <QGuiApplication> |
| #include <QCommandLineParser> |
| #include "hellowindow.h" |
| |
| QString graphicsApiName(QRhi::Implementation graphicsApi) |
| { |
| switch (graphicsApi) { |
| case QRhi::Null: |
| return QLatin1String("Null (no output)"); |
| case QRhi::OpenGLES2: |
| return QLatin1String("OpenGL 2.x"); |
| case QRhi::Vulkan: |
| return QLatin1String("Vulkan"); |
| case QRhi::D3D11: |
| return QLatin1String("Direct3D 11"); |
| case QRhi::Metal: |
| return QLatin1String("Metal"); |
| default: |
| break; |
| } |
| return QString(); |
| } |
| |
| int main(int argc, char **argv) |
| { |
| QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling); |
| QGuiApplication app(argc, argv); |
| |
| QRhi::Implementation graphicsApi; |
| #if defined(Q_OS_WIN) |
| graphicsApi = QRhi::D3D11; |
| #elif defined(Q_OS_MACOS) || defined(Q_OS_IOS) |
| graphicsApi = QRhi::Metal; |
| #elif QT_CONFIG(vulkan) |
| graphicsApi = QRhi::Vulkan; |
| #else |
| graphicsApi = QRhi::OpenGLES2; |
| #endif |
| |
| QCommandLineParser cmdLineParser; |
| cmdLineParser.addHelpOption(); |
| QCommandLineOption nullOption({ "n", "null" }, QLatin1String("Null")); |
| cmdLineParser.addOption(nullOption); |
| QCommandLineOption glOption({ "g", "opengl" }, QLatin1String("OpenGL (2.x)")); |
| cmdLineParser.addOption(glOption); |
| QCommandLineOption vkOption({ "v", "vulkan" }, QLatin1String("Vulkan")); |
| cmdLineParser.addOption(vkOption); |
| QCommandLineOption d3dOption({ "d", "d3d11" }, QLatin1String("Direct3D 11")); |
| cmdLineParser.addOption(d3dOption); |
| QCommandLineOption mtlOption({ "m", "metal" }, QLatin1String("Metal")); |
| cmdLineParser.addOption(mtlOption); |
| |
| cmdLineParser.process(app); |
| if (cmdLineParser.isSet(nullOption)) |
| graphicsApi = QRhi::Null; |
| if (cmdLineParser.isSet(glOption)) |
| graphicsApi = QRhi::OpenGLES2; |
| if (cmdLineParser.isSet(vkOption)) |
| graphicsApi = QRhi::Vulkan; |
| if (cmdLineParser.isSet(d3dOption)) |
| graphicsApi = QRhi::D3D11; |
| if (cmdLineParser.isSet(mtlOption)) |
| graphicsApi = QRhi::Metal; |
| |
| qDebug("Selected graphics API is %s", qPrintable(graphicsApiName(graphicsApi))); |
| qDebug("This is a multi-api example, use command line arguments to override:\n%s", qPrintable(cmdLineParser.helpText())); |
| |
| QSurfaceFormat fmt; |
| fmt.setDepthBufferSize(24); |
| fmt.setStencilBufferSize(8); |
| QSurfaceFormat::setDefaultFormat(fmt); |
| |
| #if QT_CONFIG(vulkan) |
| QVulkanInstance inst; |
| if (graphicsApi == QRhi::Vulkan) { |
| #ifndef Q_OS_ANDROID |
| inst.setLayers({ "VK_LAYER_LUNARG_standard_validation" }); |
| #else |
| inst.setLayers({ |
| "VK_LAYER_GOOGLE_threading", |
| "VK_LAYER_LUNARG_parameter_validation", |
| "VK_LAYER_LUNARG_object_tracker", |
| "VK_LAYER_LUNARG_core_validation", |
| "VK_LAYER_LUNARG_image", |
| "VK_LAYER_LUNARG_swapchain", |
| "VK_LAYER_GOOGLE_unique_objects"}); |
| #endif |
| inst.setExtensions({ "VK_KHR_get_physical_device_properties2" }); |
| if (!inst.create()) { |
| qWarning("Failed to create Vulkan instance, switching to OpenGL"); |
| graphicsApi = QRhi::OpenGLES2; |
| } |
| } |
| #endif |
| |
| HelloWindow w(graphicsApi); |
| #if QT_CONFIG(vulkan) |
| if (graphicsApi == QRhi::Vulkan) |
| w.setVulkanInstance(&inst); |
| #endif |
| w.resize(1280, 720); |
| w.setTitle(QCoreApplication::applicationName() + QLatin1String(" - ") + graphicsApiName(graphicsApi)); |
| w.show(); |
| |
| int ret = app.exec(); |
| |
| // Window::event() will not get invoked when the |
| // PlatformSurfaceAboutToBeDestroyed event is sent during the QWindow |
| // destruction. That happens only when exiting via app::quit() instead of |
| // the more common QWindow::close(). Take care of it: if the QPlatformWindow |
| // is still around (there was no close() yet), get rid of the swapchain |
| // while it's not too late. |
| if (w.handle()) |
| w.releaseSwapChain(); |
| |
| return ret; |
| } |