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#ifndef WINDOW_H
#define WINDOW_H
#include <QWindow>
#include <QtGui/private/qrhinull_p.h>
#if QT_CONFIG(opengl)
#include <QtGui/private/qrhigles2_p.h>
#include <QOffscreenSurface>
#endif
#if QT_CONFIG(vulkan)
#include <QtGui/private/qrhivulkan_p.h>
#endif
#ifdef Q_OS_WIN
#include <QtGui/private/qrhid3d11_p.h>
#endif
#if defined(Q_OS_MACOS) || defined(Q_OS_IOS)
#include <QtGui/private/qrhimetal_p.h>
#endif
class Window : public QWindow
{
public:
Window(QRhi::Implementation graphicsApi);
void releaseSwapChain();
protected:
virtual void customInit();
virtual void customRender();
// destruction order matters to a certain degree: the fallbackSurface must
// outlive the rhi, the rhi must outlive all other resources. The resources
// need no special order when destroying.
#if QT_CONFIG(opengl)
std::unique_ptr<QOffscreenSurface> m_fallbackSurface;
#endif
std::unique_ptr<QRhi> m_rhi;
std::unique_ptr<QRhiSwapChain> m_sc;
std::unique_ptr<QRhiRenderBuffer> m_ds;
std::unique_ptr<QRhiRenderPassDescriptor> m_rp;
bool m_hasSwapChain = false;
QMatrix4x4 m_proj;
private:
void init();
void resizeSwapChain();
void render();
void exposeEvent(QExposeEvent *) override;
bool event(QEvent *) override;
QRhi::Implementation m_graphicsApi;
bool m_running = false;
bool m_notExposed = false;
bool m_newlyExposed = false;
};
#endif