blob: bb94a5a60593ec9a1c81676d3e565e074e923742 [file] [log] [blame]
#version 440
layout(location = 0) in vec3 v_color;
layout(location = 0) out vec4 fragColor;
layout(std140, binding = 0) uniform buf {
mat4 mvp;
float opacity;
} ubuf;
void main()
{
fragColor = vec4(v_color * ubuf.opacity, ubuf.opacity);
}