blob: 43af543f44f952ccec51751f9b36e954f6caeb7b [file] [log] [blame]
#version 440
layout(location = 0) in vec4 position;
layout(location = 1) in vec3 color;
layout(location = 0) out vec3 v_color;
layout(std140, binding = 0) uniform buf {
mat4 mvp;
float opacity;
} ubuf;
out gl_PerVertex { vec4 gl_Position; };
void main()
{
v_color = color;
gl_Position = ubuf.mvp * position;
}