| static float4 gl_Position; |
| static float4 vertices; |
| static float2 coords; |
| |
| struct SPIRV_Cross_Input |
| { |
| float4 vertices : TEXCOORD0; |
| }; |
| |
| struct SPIRV_Cross_Output |
| { |
| float2 coords : TEXCOORD0; |
| float4 gl_Position : SV_Position; |
| }; |
| |
| void vert_main() |
| { |
| gl_Position = vertices; |
| coords = vertices.xy; |
| } |
| |
| SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) |
| { |
| vertices = stage_input.vertices; |
| vert_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.gl_Position = gl_Position; |
| stage_output.coords = coords; |
| return stage_output; |
| } |