blob: 5f51522c47bd2969848d76761db39f50179e0239 [file] [log] [blame]
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#include "customrenderitem.h"
#include <QQuickWindow>
#include <QSGRendererInterface>
#include "openglrenderer.h"
#ifdef Q_OS_MACOS
#include "metalrenderer.h"
#endif
#if QT_CONFIG(d3d12)
#include "d3d12renderer.h"
#endif
#include "softwarerenderer.h"
//! [1]
CustomRenderItem::CustomRenderItem(QQuickItem *parent)
: QQuickItem(parent)
{
// Our item shows something so set the flag.
setFlag(ItemHasContents);
}
//! [1]
//! [2]
QSGNode *CustomRenderItem::updatePaintNode(QSGNode *node, UpdatePaintNodeData *)
{
QSGRenderNode *n = static_cast<QSGRenderNode *>(node);
QSGRendererInterface *ri = window()->rendererInterface();
if (!ri)
return nullptr;
switch (ri->graphicsApi()) {
case QSGRendererInterface::OpenGL:
Q_FALLTHROUGH();
case QSGRendererInterface::OpenGLRhi:
#if QT_CONFIG(opengl)
if (!n)
n = new OpenGLRenderNode;
static_cast<OpenGLRenderNode *>(n)->sync(this);
#endif
break;
case QSGRendererInterface::MetalRhi:
// Restore when QTBUG-78580 is done and the .pro is updated accordingly
//#ifdef Q_OS_DARWIN
#ifdef Q_OS_MACOS
if (!n) {
MetalRenderNode *metalNode = new MetalRenderNode;
n = metalNode;
metalNode->resourceBuilder()->setWindow(window());
QObject::connect(window(), &QQuickWindow::beforeRendering,
metalNode->resourceBuilder(), &MetalRenderNodeResourceBuilder::build);
}
static_cast<MetalRenderNode *>(n)->sync(this);
#endif
break;
case QSGRendererInterface::Direct3D12: // ### Qt 6: remove
#if QT_CONFIG(d3d12)
if (!n)
n = new D3D12RenderNode;
static_cast<D3D12RenderNode *>(n)->sync(this);
#endif
break;
case QSGRendererInterface::Software:
if (!n)
n = new SoftwareRenderNode;
static_cast<SoftwareRenderNode *>(n)->sync(this);
break;
default:
break;
}
if (!n)
qWarning("QSGRendererInterface reports unknown graphics API %d", ri->graphicsApi());
return n;
}
//! [2]
// This item does not support being moved between windows. If that is desired,
// itemChange() should be reimplemented as well.