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#ifndef D3D12RENDERER_H
#define D3D12RENDERER_H
#include <qsgrendernode.h>
#include <QQuickItem>
#if QT_CONFIG(d3d12)
#include <d3d12.h>
#include <wrl/client.h>
using namespace Microsoft::WRL;
class D3D12RenderNode : public QSGRenderNode
{
public:
~D3D12RenderNode();
void render(const RenderState *state) override;
void releaseResources() override;
RenderingFlags flags() const override;
QRectF rect() const override;
void sync(QQuickItem *item);
private:
void init();
QQuickWindow *m_window = nullptr;
int m_width = 0;
int m_height = 0;
ID3D12Device *m_device = nullptr;
ComPtr<ID3D12PipelineState> pipelineState;
ComPtr<ID3D12RootSignature> rootSignature;
ComPtr<ID3D12Resource> vertexBuffer;
ComPtr<ID3D12Resource> constantBuffer;
D3D12_VERTEX_BUFFER_VIEW vertexBufferView;
quint8 *vbPtr = nullptr;
quint8 *cbPtr = nullptr;
};
#endif // d3d12
#endif