blob: c4c7b2e07ee3e6536274b92e5b35bb2482a7d64e [file] [log] [blame]
/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the demonstration applications of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** BSD License Usage
** Alternatively, you may use this file under the terms of the BSD license
** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of The Qt Company Ltd nor the names of its
** contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "simplematerialitem.h"
#include <QtQuick/qsgsimplematerial.h>
#include <QtQuick/qsggeometry.h>
#include <QtQuick/qsgnode.h>
//! [1]
struct State
{
QColor color;
int compare(const State *other) const {
uint rgb = color.rgba();
uint otherRgb = other->color.rgba();
if (rgb == otherRgb) {
return 0;
} else if (rgb < otherRgb) {
return -1;
} else {
return 1;
}
}
};
//! [1]
//! [2]
class Shader : public QSGSimpleMaterialShader<State>
{
QSG_DECLARE_SIMPLE_COMPARABLE_SHADER(Shader, State);
//! [2] //! [3]
public:
const char *vertexShader() const override {
return
"attribute highp vec4 aVertex; \n"
"attribute highp vec2 aTexCoord; \n"
"uniform highp mat4 qt_Matrix; \n"
"varying highp vec2 texCoord; \n"
"void main() { \n"
" gl_Position = qt_Matrix * aVertex; \n"
" texCoord = aTexCoord; \n"
"}";
}
const char *fragmentShader() const override {
return
"uniform lowp float qt_Opacity; \n"
"uniform lowp vec4 color; \n"
"varying highp vec2 texCoord; \n"
"void main () \n"
"{ \n"
" gl_FragColor = texCoord.y * texCoord.x * color * qt_Opacity; \n"
"}";
}
//! [3] //! [4]
QList<QByteArray> attributes() const override
{
return QList<QByteArray>() << "aVertex" << "aTexCoord";
}
//! [4] //! [5]
void updateState(const State *state, const State *) override
{
program()->setUniformValue(id_color, state->color);
}
//! [5] //! [6]
void resolveUniforms() override
{
id_color = program()->uniformLocation("color");
}
private:
int id_color;
//! [6]
};
//! [7]
class ColorNode : public QSGGeometryNode
{
public:
ColorNode()
: m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4)
{
setGeometry(&m_geometry);
QSGSimpleMaterial<State> *material = Shader::createMaterial();
material->setFlag(QSGMaterial::Blending);
setMaterial(material);
setFlag(OwnsMaterial);
}
QSGGeometry m_geometry;
};
//! [7]
void SimpleMaterialItem::setColor(const QColor &color) {
if (m_color != color) {
m_color = color;
emit colorChanged();
update();
}
}
//! [9]
QSGNode *SimpleMaterialItem::updatePaintNode(QSGNode *node, QQuickItem::UpdatePaintNodeData *)
{
ColorNode *n = static_cast<ColorNode *>(node);
if (!node)
n = new ColorNode();
QSGGeometry::updateTexturedRectGeometry(n->geometry(), boundingRect(), QRectF(0, 0, 1, 1));
static_cast<QSGSimpleMaterial<State>*>(n->material())->state()->color = m_color;
n->markDirty(QSGNode::DirtyGeometry | QSGNode::DirtyMaterial);
return n;
}
//! [9]