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** Copyright (C) 2014 Gunnar Sletta <gunnar@sletta.org>
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** This file is part of the examples of the Qt Toolkit.
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import QtQuick 2.2
import SceneGraphRendering 1.0
Item {
id: root
// The checkers background
ShaderEffect {
anchors.fill: parent
property real tileSize: 16
property color color1: Qt.rgba(0.9, 0.9, 0.9, 1);
property color color2: Qt.rgba(0.8, 0.8, 0.8, 1);
property size pixelSize: Qt.size(width / tileSize, height / tileSize);
// Will automatically pick either checker.frag or +qsb/checker.frag
// thanks to file selectors.
fragmentShader: "qrc:/scenegraph/twotextureproviders/shaders/checker.frag"
}
width: 320
height: 480
Item {
id: box
width: root.width * 0.9
height: width
Rectangle {
anchors.centerIn: parent
width: parent.width * 0.9
height: parent.width * 0.4
radius: width * 0.1;
gradient: Gradient {
GradientStop { position: 0; color: Qt.hsla(0.6, 0.9, 0.9, 1); }
GradientStop { position: 1; color: Qt.hsla(0.6, 0.6, 0.3, 1); }
}
RotationAnimator on rotation { from: 0; to: 360; duration: 10000; loops: Animation.Infinite }
}
visible: false
layer.enabled: true
}
Item {
id: text
width: box.width
height: width
Text {
anchors.centerIn: parent
color: "black" // Qt.hsla(0.8, 0.8, 0.8);
text: "Qt\nQuick"
horizontalAlignment: Text.AlignHCenter
font.bold: true
font.pixelSize: text.width * 0.25
RotationAnimator on rotation { from: 360; to: 0; duration: 9000; loops: Animation.Infinite }
}
visible: false
layer.enabled: true
}
XorBlender {
anchors.horizontalCenter: parent.horizontalCenter
y: root.height * 0.05;
width: box.width
height: box.height
source1: box
source2: text
}
Rectangle {
id: labelFrame
anchors.margins: -10
radius: 10
color: "white"
border.color: "black"
opacity: 0.8
anchors.fill: description
}
Text {
id: description
anchors.left: parent.left
anchors.right: parent.right
anchors.bottom: parent.bottom
anchors.margins: 20
wrapMode: Text.WordWrap
text: "This example creates two animated items and sets 'layer.enabled: true' on both of them. " +
"This turns the items into texture providers and we can access their texture from C++ in a custom material. " +
"The XorBlender is a custom C++ item which uses performs an Xor blend between them."
}
}