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import QtQuick 2.9
import QtQuick.Shapes 1.0
Rectangle {
id: root
width: 1024
height: 768
property color col: "lightsteelblue"
gradient: Gradient {
GradientStop { position: 0.0; color: Qt.tint(root.col, "#20FFFFFF") }
GradientStop { position: 0.1; color: Qt.tint(root.col, "#20AAAAAA") }
GradientStop { position: 0.9; color: Qt.tint(root.col, "#20666666") }
GradientStop { position: 1.0; color: Qt.tint(root.col, "#20000000") }
}
Rectangle {
id: scissorRect
width: 200
height: 200
x: 150
property real centerY: parent.height / 2 - height / 2
property real dy: 0
y: centerY + dy
clip: true
Loader {
id: loader1
width: parent.width
height: parent.height
y: 25 - scissorRect.dy
source: "tiger.qml"
asynchronous: true
visible: status === Loader.Ready
}
SequentialAnimation on dy {
loops: Animation.Infinite
running: loader1.status === Loader.Ready && loader1.item.status === Shape.Ready
NumberAnimation {
from: 0
to: -scissorRect.centerY
duration: 2000
}
NumberAnimation {
from: -scissorRect.centerY
to: scissorRect.centerY
duration: 4000
}
NumberAnimation {
from: scissorRect.centerY
to: 0
duration: 2000
}
}
}
// With a more complex transformation (like rotation), stenciling is used
// instead of scissoring, this is more expensive. It may also trigger a
// slower code path for Shapes, depending on the path rendering backend
// in use, and may affect rendering quality as well.
Rectangle {
id: stencilRect
width: 300
height: 200
anchors.right: parent.right
anchors.rightMargin: 100
anchors.verticalCenter: parent.verticalCenter
clip: true // NB! still clips to bounding rect (not shape)
Loader {
id: loader2
width: parent.width
height: parent.height
source: "tiger.qml"
asynchronous: true
visible: status === Loader.Ready
}
NumberAnimation on rotation {
from: 0
to: 360
duration: 5000
loops: Animation.Infinite
}
}
}