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| ** This file is part of the QtQuick module of the Qt Toolkit. |
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| |
| import QtQuick 2.9 |
| import QtQuick.Shapes 1.0 |
| |
| Rectangle { |
| id: root |
| width: 1024 |
| height: 768 |
| |
| property color col: "lightsteelblue" |
| gradient: Gradient { |
| GradientStop { position: 0.0; color: Qt.tint(root.col, "#20FFFFFF") } |
| GradientStop { position: 0.1; color: Qt.tint(root.col, "#20AAAAAA") } |
| GradientStop { position: 0.9; color: Qt.tint(root.col, "#20666666") } |
| GradientStop { position: 1.0; color: Qt.tint(root.col, "#20000000") } |
| } |
| |
| Row { |
| anchors.fill: parent |
| anchors.margins: 20 |
| spacing: 40 |
| |
| Column { |
| spacing: 40 |
| |
| Text { |
| text: "Original" |
| } |
| |
| // A simple Shape without anything special. |
| Rectangle { |
| color: "lightGray" |
| width: 400 |
| height: 200 |
| |
| Shape { |
| x: 30 |
| y: 20 |
| width: 50 |
| height: 50 |
| scale: 2 |
| |
| ShapePath { |
| strokeColor: "green" |
| NumberAnimation on strokeWidth { from: 1; to: 20; duration: 5000 } |
| fillColor: "transparent" |
| capStyle: ShapePath.RoundCap |
| |
| startX: 40; startY: 30 |
| PathQuad { x: 50; y: 80; controlX: 0; controlY: 80 } |
| PathLine { x: 150; y: 80 } |
| PathQuad { x: 160; y: 30; controlX: 200; controlY: 80 } |
| } |
| } |
| } |
| |
| Text { |
| text: "Supersampling (2x)" |
| } |
| |
| // Now let's use 2x supersampling via layers. This way the entire subtree |
| // is rendered into an FBO twice the size and then drawn with linear |
| // filtering. This allows having some level of AA even when there is no |
| // support for multisample framebuffers. |
| Rectangle { |
| id: supersampledItem |
| color: "lightGray" |
| width: 400 |
| height: 200 |
| |
| layer.enabled: true |
| layer.smooth: true |
| layer.textureSize: Qt.size(supersampledItem.width * 2, supersampledItem.height * 2) |
| |
| Shape { |
| x: 30 |
| y: 20 |
| width: 50 |
| height: 50 |
| scale: 2 |
| |
| ShapePath { |
| strokeColor: "green" |
| NumberAnimation on strokeWidth { from: 1; to: 20; duration: 5000 } |
| fillColor: "transparent" |
| capStyle: ShapePath.RoundCap |
| |
| startX: 40; startY: 30 |
| PathQuad { x: 50; y: 80; controlX: 0; controlY: 80 } |
| PathLine { x: 150; y: 80 } |
| PathQuad { x: 160; y: 30; controlX: 200; controlY: 80 } |
| } |
| } |
| } |
| } |
| |
| Column { |
| spacing: 40 |
| |
| Text { |
| text: "Multisampling (4x)" |
| } |
| |
| // Now let's use 4x MSAA, again via layers. This needs support for |
| // multisample renderbuffers and framebuffer blits. |
| Rectangle { |
| color: "lightGray" |
| width: 400 |
| height: 200 |
| |
| layer.enabled: true |
| layer.smooth: true |
| layer.samples: 4 |
| |
| Shape { |
| x: 30 |
| y: 20 |
| width: 50 |
| height: 50 |
| scale: 2 |
| |
| ShapePath { |
| strokeColor: "green" |
| NumberAnimation on strokeWidth { from: 1; to: 20; duration: 5000 } |
| fillColor: "transparent" |
| capStyle: ShapePath.RoundCap |
| |
| startX: 40; startY: 30 |
| PathQuad { x: 50; y: 80; controlX: 0; controlY: 80 } |
| PathLine { x: 150; y: 80 } |
| PathQuad { x: 160; y: 30; controlX: 200; controlY: 80 } |
| } |
| } |
| } |
| } |
| } |
| } |