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import QtQml 2.12
import QtQuick 2.12
import QtQuick.Window 2.3
import QtQuick.Controls 2.2
import QtQuick.Layouts 1.3
import GameOfLifeModel 1.0
ApplicationWindow {
id: root
visible: true
width: 760
height: 810
minimumWidth: 475
minimumHeight: 300
color: "#09102B"
title: qsTr("Conway’s Game of Life")
//! [tableview]
TableView {
id: tableView
anchors.fill: parent
rowSpacing: 1
columnSpacing: 1
ScrollBar.horizontal: ScrollBar {}
ScrollBar.vertical: ScrollBar {}
delegate: Rectangle {
id: cell
implicitWidth: 15
implicitHeight: 15
required property var model
required property bool value
color: value ? "#f3f3f4" : "#b5b7bf"
MouseArea {
anchors.fill: parent
onClicked: parent.model.value = !parent.value
}
}
//! [tableview]
//! [model]
model: GameOfLifeModel {
id: gameOfLifeModel
}
//! [model]
//! [scroll]
contentX: (contentWidth - width) / 2;
contentY: (contentHeight - height) / 2;
//! [scroll]
}
footer: Rectangle {
signal nextStep
id: footer
height: 50
color: "#F3F3F4"
RowLayout {
anchors.centerIn: parent
//! [next]
Button {
text: qsTr("Next")
onClicked: gameOfLifeModel.nextStep()
}
//! [next]
Item {
width: 50
}
Slider {
id: slider
x: 245
y: 17
from: 0
to: 1
value: 0.9
}
Button {
text: timer.running ? "❙❙" : "▶️"
onClicked: timer.running = !timer.running
}
}
Timer {
id: timer
interval: 1000 - (980 * slider.value)
running: true
repeat: true
onTriggered: gameOfLifeModel.nextStep()
}
}
Component.onCompleted: {
gameOfLifeModel.loadFile(":/gosperglidergun.cells");
}
}