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/****************************************************************************
**
** Copyright (C) 2019 The Qt Company Ltd.
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**
** This file is part of the test suite of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
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** ensure the GNU Lesser General Public License version 3 requirements
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** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
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#include "quicktestutil_p.h"
#include <QtQuickTest/private/qtestoptions_p.h>
#include <QtQml/private/qqmltype_p.h>
#include <QtQml/private/qqmlmetatype_p.h>
#include <QtQml/private/qv4engine_p.h>
#include <QtQml/private/qv4scopedvalue_p.h>
#include <QtGui/qguiapplication.h>
#include <QtGui/qstylehints.h>
#include <QtQml/qqmlengine.h>
QT_BEGIN_NAMESPACE
bool QuickTestUtil::printAvailableFunctions() const
{
return QTest::printAvailableFunctions;
}
int QuickTestUtil::dragThreshold() const
{
return QGuiApplication::styleHints()->startDragDistance();
}
QJSValue QuickTestUtil::typeName(const QVariant &v) const
{
QString name = QString::fromUtf8(v.typeName());
if (v.canConvert<QObject*>()) {
QQmlType type;
const QMetaObject *mo = v.value<QObject*>()->metaObject();
while (!type.isValid() && mo) {
type = QQmlMetaType::qmlType(mo);
mo = mo->superClass();
}
if (type.isValid()) {
name = type.qmlTypeName();
}
}
QQmlEngine *engine = qmlEngine(this);
QV4::ExecutionEngine *v4 = engine->handle();
return QJSValue(v4, v4->newString(name)->asReturnedValue());
}
bool QuickTestUtil::compare(const QVariant &act, const QVariant &exp) const {
return act == exp;
}
QJSValue QuickTestUtil::callerFile(int frameIndex) const
{
QQmlEngine *engine = qmlEngine(this);
QV4::ExecutionEngine *v4 = engine->handle();
QV4::Scope scope(v4);
QVector<QV4::StackFrame> stack = v4->stackTrace(frameIndex + 2);
return (stack.size() > frameIndex + 1)
? QJSValue(v4, v4->newString(stack.at(frameIndex + 1).source)->asReturnedValue())
: QJSValue();
}
int QuickTestUtil::callerLine(int frameIndex) const
{
QQmlEngine *engine = qmlEngine(this);
QV4::ExecutionEngine *v4 = engine->handle();
QVector<QV4::StackFrame> stack = v4->stackTrace(frameIndex + 2);
if (stack.size() > frameIndex + 1)
return stack.at(frameIndex + 1).line;
return -1;
}
QT_END_NAMESPACE