| /**************************************************************************** |
| ** |
| ** Copyright (C) 2016 The Qt Company Ltd. |
| ** Contact: https://www.qt.io/licensing/ |
| ** |
| ** This file is part of the QtQuick module of the Qt Toolkit. |
| ** |
| ** $QT_BEGIN_LICENSE:LGPL$ |
| ** Commercial License Usage |
| ** Licensees holding valid commercial Qt licenses may use this file in |
| ** accordance with the commercial license agreement provided with the |
| ** Software or, alternatively, in accordance with the terms contained in |
| ** a written agreement between you and The Qt Company. For licensing terms |
| ** and conditions see https://www.qt.io/terms-conditions. For further |
| ** information use the contact form at https://www.qt.io/contact-us. |
| ** |
| ** GNU Lesser General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU Lesser |
| ** General Public License version 3 as published by the Free Software |
| ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| ** packaging of this file. Please review the following information to |
| ** ensure the GNU Lesser General Public License version 3 requirements |
| ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| ** |
| ** GNU General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU |
| ** General Public License version 2.0 or (at your option) the GNU General |
| ** Public license version 3 or any later version approved by the KDE Free |
| ** Qt Foundation. The licenses are as published by the Free Software |
| ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| ** included in the packaging of this file. Please review the following |
| ** information to ensure the GNU General Public License requirements will |
| ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
| ** https://www.gnu.org/licenses/gpl-3.0.html. |
| ** |
| ** $QT_END_LICENSE$ |
| ** |
| ****************************************************************************/ |
| |
| #include "qsgd3d12context_p.h" |
| #include "qsgd3d12rendercontext_p.h" |
| #include "qsgd3d12internalrectanglenode_p.h" |
| #include "qsgd3d12internalimagenode_p.h" |
| #include "qsgd3d12glyphnode_p.h" |
| #include "qsgd3d12layer_p.h" |
| #include "qsgd3d12shadereffectnode_p.h" |
| #include "qsgd3d12painternode_p.h" |
| #include "qsgd3d12publicnodes_p.h" |
| #include "qsgd3d12spritenode_p.h" |
| #include <QtQuick/qquickwindow.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| QSGRenderContext *QSGD3D12Context::createRenderContext() |
| { |
| return new QSGD3D12RenderContext(this); |
| } |
| |
| QSGInternalRectangleNode *QSGD3D12Context::createInternalRectangleNode() |
| { |
| return new QSGD3D12InternalRectangleNode; |
| } |
| |
| QSGInternalImageNode *QSGD3D12Context::createInternalImageNode(QSGRenderContext *renderContext) |
| { |
| Q_UNUSED(renderContext); |
| return new QSGD3D12InternalImageNode; |
| } |
| |
| QSGPainterNode *QSGD3D12Context::createPainterNode(QQuickPaintedItem *item) |
| { |
| return new QSGD3D12PainterNode(item); |
| } |
| |
| QSGGlyphNode *QSGD3D12Context::createGlyphNode(QSGRenderContext *renderContext, bool preferNativeGlyphNode) |
| { |
| Q_UNUSED(preferNativeGlyphNode); |
| // ### distance field text rendering is not supported atm |
| |
| QSGD3D12RenderContext *rc = static_cast<QSGD3D12RenderContext *>(renderContext); |
| return new QSGD3D12GlyphNode(rc); |
| } |
| |
| QSGLayer *QSGD3D12Context::createLayer(QSGRenderContext *renderContext) |
| { |
| QSGD3D12RenderContext *rc = static_cast<QSGD3D12RenderContext *>(renderContext); |
| return new QSGD3D12Layer(rc); |
| } |
| |
| QSGGuiThreadShaderEffectManager *QSGD3D12Context::createGuiThreadShaderEffectManager() |
| { |
| return new QSGD3D12GuiThreadShaderEffectManager; |
| } |
| |
| QSGShaderEffectNode *QSGD3D12Context::createShaderEffectNode(QSGRenderContext *renderContext, |
| QSGGuiThreadShaderEffectManager *mgr) |
| { |
| QSGD3D12RenderContext *rc = static_cast<QSGD3D12RenderContext *>(renderContext); |
| QSGD3D12GuiThreadShaderEffectManager *dmgr = static_cast<QSGD3D12GuiThreadShaderEffectManager *>(mgr); |
| return new QSGD3D12ShaderEffectNode(rc, dmgr); |
| } |
| |
| QSize QSGD3D12Context::minimumFBOSize() const |
| { |
| return QSize(16, 16); |
| } |
| |
| QSurfaceFormat QSGD3D12Context::defaultSurfaceFormat() const |
| { |
| QSurfaceFormat format = QSurfaceFormat::defaultFormat(); |
| |
| if (QQuickWindow::hasDefaultAlphaBuffer()) |
| format.setAlphaBufferSize(8); |
| |
| return format; |
| } |
| |
| QSGRendererInterface *QSGD3D12Context::rendererInterface(QSGRenderContext *renderContext) |
| { |
| return static_cast<QSGD3D12RenderContext *>(renderContext); |
| } |
| |
| QSGRectangleNode *QSGD3D12Context::createRectangleNode() |
| { |
| return new QSGD3D12RectangleNode; |
| } |
| |
| QSGImageNode *QSGD3D12Context::createImageNode() |
| { |
| return new QSGD3D12ImageNode; |
| } |
| |
| QSGNinePatchNode *QSGD3D12Context::createNinePatchNode() |
| { |
| return new QSGD3D12NinePatchNode; |
| } |
| |
| QSGSpriteNode *QSGD3D12Context::createSpriteNode() |
| { |
| return new QSGD3D12SpriteNode; |
| } |
| |
| QT_END_NAMESPACE |