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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
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**
** This file is part of the QtQuick module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
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** packaging of this file. Please review the following information to
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** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
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#include "qsgd3d12context_p.h"
#include "qsgd3d12rendercontext_p.h"
#include "qsgd3d12internalrectanglenode_p.h"
#include "qsgd3d12internalimagenode_p.h"
#include "qsgd3d12glyphnode_p.h"
#include "qsgd3d12layer_p.h"
#include "qsgd3d12shadereffectnode_p.h"
#include "qsgd3d12painternode_p.h"
#include "qsgd3d12publicnodes_p.h"
#include "qsgd3d12spritenode_p.h"
#include <QtQuick/qquickwindow.h>
QT_BEGIN_NAMESPACE
QSGRenderContext *QSGD3D12Context::createRenderContext()
{
return new QSGD3D12RenderContext(this);
}
QSGInternalRectangleNode *QSGD3D12Context::createInternalRectangleNode()
{
return new QSGD3D12InternalRectangleNode;
}
QSGInternalImageNode *QSGD3D12Context::createInternalImageNode(QSGRenderContext *renderContext)
{
Q_UNUSED(renderContext);
return new QSGD3D12InternalImageNode;
}
QSGPainterNode *QSGD3D12Context::createPainterNode(QQuickPaintedItem *item)
{
return new QSGD3D12PainterNode(item);
}
QSGGlyphNode *QSGD3D12Context::createGlyphNode(QSGRenderContext *renderContext, bool preferNativeGlyphNode)
{
Q_UNUSED(preferNativeGlyphNode);
// ### distance field text rendering is not supported atm
QSGD3D12RenderContext *rc = static_cast<QSGD3D12RenderContext *>(renderContext);
return new QSGD3D12GlyphNode(rc);
}
QSGLayer *QSGD3D12Context::createLayer(QSGRenderContext *renderContext)
{
QSGD3D12RenderContext *rc = static_cast<QSGD3D12RenderContext *>(renderContext);
return new QSGD3D12Layer(rc);
}
QSGGuiThreadShaderEffectManager *QSGD3D12Context::createGuiThreadShaderEffectManager()
{
return new QSGD3D12GuiThreadShaderEffectManager;
}
QSGShaderEffectNode *QSGD3D12Context::createShaderEffectNode(QSGRenderContext *renderContext,
QSGGuiThreadShaderEffectManager *mgr)
{
QSGD3D12RenderContext *rc = static_cast<QSGD3D12RenderContext *>(renderContext);
QSGD3D12GuiThreadShaderEffectManager *dmgr = static_cast<QSGD3D12GuiThreadShaderEffectManager *>(mgr);
return new QSGD3D12ShaderEffectNode(rc, dmgr);
}
QSize QSGD3D12Context::minimumFBOSize() const
{
return QSize(16, 16);
}
QSurfaceFormat QSGD3D12Context::defaultSurfaceFormat() const
{
QSurfaceFormat format = QSurfaceFormat::defaultFormat();
if (QQuickWindow::hasDefaultAlphaBuffer())
format.setAlphaBufferSize(8);
return format;
}
QSGRendererInterface *QSGD3D12Context::rendererInterface(QSGRenderContext *renderContext)
{
return static_cast<QSGD3D12RenderContext *>(renderContext);
}
QSGRectangleNode *QSGD3D12Context::createRectangleNode()
{
return new QSGD3D12RectangleNode;
}
QSGImageNode *QSGD3D12Context::createImageNode()
{
return new QSGD3D12ImageNode;
}
QSGNinePatchNode *QSGD3D12Context::createNinePatchNode()
{
return new QSGD3D12NinePatchNode;
}
QSGSpriteNode *QSGD3D12Context::createSpriteNode()
{
return new QSGD3D12SpriteNode;
}
QT_END_NAMESPACE