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#ifndef QSGD3D12GLYPHCACHE_P_H
#define QSGD3D12GLYPHCACHE_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtGui/private/qtextureglyphcache_p.h>
QT_BEGIN_NAMESPACE
class QSGD3D12Engine;
class QSGD3D12GlyphCache : public QTextureGlyphCache
{
public:
QSGD3D12GlyphCache(QSGD3D12Engine *engine, QFontEngine::GlyphFormat format, const QTransform &matrix);
~QSGD3D12GlyphCache();
void createTextureData(int width, int height) override;
void resizeTextureData(int width, int height) override;
void beginFillTexture() override;
void fillTexture(const Coord &c, glyph_t glyph, QFixed subPixelPosition) override;
void endFillTexture() override;
int glyphPadding() const override;
int maxTextureWidth() const override;
int maxTextureHeight() const override;
void useTexture();
QSize currentSize() const;
private:
QSGD3D12Engine *m_engine;
uint m_id = 0;
QVector<QImage> m_glyphImages;
QVector<QPoint> m_glyphPos;
QSize m_size;
};
QT_END_NAMESPACE
#endif // QSGD3D12GLYPHCACHE_P_H