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| |
| #ifndef QSGD3D12LAYER_P_H |
| #define QSGD3D12LAYER_P_H |
| |
| // |
| // W A R N I N G |
| // ------------- |
| // |
| // This file is not part of the Qt API. It exists purely as an |
| // implementation detail. This header file may change from version to |
| // version without notice, or even be removed. |
| // |
| // We mean it. |
| // |
| |
| #include <private/qsgadaptationlayer_p.h> |
| #include <private/qsgtexture_p.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| class QSGD3D12RenderContext; |
| class QSGD3D12LayerPrivate; |
| |
| class QSGD3D12Layer : public QSGLayer |
| { |
| Q_DECLARE_PRIVATE(QSGD3D12Layer) |
| Q_OBJECT |
| |
| public: |
| QSGD3D12Layer(QSGD3D12RenderContext *rc); |
| ~QSGD3D12Layer(); |
| |
| int textureId() const override; |
| QSize textureSize() const override; |
| bool hasAlphaChannel() const override; |
| bool hasMipmaps() const override; |
| QRectF normalizedTextureSubRect() const override; |
| void bind() override; |
| |
| bool updateTexture() override; |
| |
| void setItem(QSGNode *item) override; |
| void setRect(const QRectF &rect) override; |
| void setSize(const QSize &size) override; |
| void scheduleUpdate() override; |
| QImage toImage() const override; |
| void setLive(bool live) override; |
| void setRecursive(bool recursive) override; |
| void setFormat(uint format) override; |
| void setHasMipmaps(bool mipmap) override; |
| void setDevicePixelRatio(qreal ratio) override; |
| void setMirrorHorizontal(bool mirror) override; |
| void setMirrorVertical(bool mirror) override; |
| void setSamples(int) override { } |
| |
| public Q_SLOTS: |
| void markDirtyTexture() override; |
| void invalidated() override; |
| |
| private: |
| void cleanup(); |
| void resetRenderTarget(); |
| void updateContent(); |
| |
| QSGD3D12RenderContext *m_rc; |
| uint m_rt = 0; |
| uint m_secondaryRT = 0; |
| QSize m_rtSize; |
| QSize m_size; |
| QRectF m_rect; |
| QSGNode *m_item = nullptr; |
| QSGRenderer *m_renderer = nullptr; |
| float m_dpr = 1; |
| bool m_mirrorHorizontal = false; |
| bool m_mirrorVertical = true; |
| bool m_live = true; |
| bool m_recursive = false; |
| bool m_dirtyTexture = true; |
| bool m_updateContentPending = false; |
| }; |
| |
| class QSGD3D12LayerPrivate : public QSGTexturePrivate |
| { |
| Q_DECLARE_PUBLIC(QSGD3D12Layer) |
| public: |
| int comparisonKey() const override; |
| }; |
| |
| QT_END_NAMESPACE |
| |
| #endif // QSGD3D12LAYER_P_H |