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| |
| #ifndef QSGD3D12RENDERER_P_H |
| #define QSGD3D12RENDERER_P_H |
| |
| // |
| // W A R N I N G |
| // ------------- |
| // |
| // This file is not part of the Qt API. It exists purely as an |
| // implementation detail. This header file may change from version to |
| // version without notice, or even be removed. |
| // |
| // We mean it. |
| // |
| |
| #include <private/qsgrenderer_p.h> |
| #include <QtGui/private/qdatabuffer_p.h> |
| #include <QtCore/qbitarray.h> |
| #include "qsgd3d12engine_p.h" |
| #include "qsgd3d12material_p.h" |
| |
| QT_BEGIN_NAMESPACE |
| |
| class QSGRenderNode; |
| |
| class QSGD3D12Renderer : public QSGRenderer |
| { |
| public: |
| QSGD3D12Renderer(QSGRenderContext *context); |
| ~QSGD3D12Renderer(); |
| |
| void renderScene(GLuint fboId) override; |
| void render() override; |
| void nodeChanged(QSGNode *node, QSGNode::DirtyState state) override; |
| |
| void turnToLayerRenderer() { m_layerRenderer = true; } |
| |
| private: |
| void updateMatrices(QSGNode *node, QSGTransformNode *xform); |
| void updateOpacities(QSGNode *node, float inheritedOpacity); |
| void buildRenderList(QSGNode *node, QSGClipNode *clip); |
| void renderElements(); |
| void renderElement(int elementIndex); |
| void setInputLayout(const QSGGeometry *g, QSGD3D12PipelineState *pipelineState); |
| void setupClipping(const QSGClipNode *clip, int elementIndex); |
| void setScissor(const QRect &r); |
| void renderStencilClip(const QSGClipNode *clip, int elementIndex, const QMatrix4x4 &m, quint32 &stencilValue); |
| void renderRenderNode(QSGRenderNode *node, int elementIndex); |
| |
| struct Element { |
| QSGNode *node = nullptr; |
| qint32 vboOffset = -1; |
| qint32 iboOffset = -1; |
| quint32 iboStride = 0; |
| qint32 cboOffset = -1; |
| quint32 cboSize = 0; |
| bool cboPrepared = false; |
| }; |
| |
| void queueDrawCall(const QSGGeometry *g, const Element &e); |
| |
| bool m_layerRenderer = false; |
| QSet<QSGNode *> m_dirtyTransformNodes; |
| QSet<QSGNode *> m_dirtyOpacityNodes; |
| QBitArray m_opaqueElements; |
| bool m_rebuild = true; |
| bool m_dirtyOpaqueElements = true; |
| QDataBuffer<quint8> m_vboData; |
| QDataBuffer<quint8> m_iboData; |
| QDataBuffer<quint8> m_cboData; |
| QDataBuffer<Element> m_renderList; |
| uint m_vertexBuf = 0; |
| uint m_indexBuf = 0; |
| uint m_constantBuf = 0; |
| QSGD3D12Engine *m_engine = nullptr; |
| |
| QSGMaterialType *m_lastMaterialType = nullptr; |
| QSGD3D12PipelineState m_pipelineState; |
| QSGD3D12PipelineState m_freshPipelineState; |
| |
| typedef QHash<QSGNode *, QSGD3D12MaterialRenderState::DirtyStates> NodeDirtyMap; |
| NodeDirtyMap m_nodeDirtyMap; |
| |
| QRect m_activeScissorRect; |
| QRect m_lastDeviceRect; |
| bool m_projectionChangedDueToDeviceSize; |
| |
| uint m_renderTarget = 0; |
| quint32 m_currentStencilValue; |
| enum ClipType { |
| ClipScissor = 0x1, |
| ClipStencil = 0x2 |
| }; |
| int m_currentClipTypes; |
| }; |
| |
| QT_END_NAMESPACE |
| |
| #endif // QSGD3D12RENDERER_P_H |