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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtQuick module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
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** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
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** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
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****************************************************************************/
#include "qsgopenvgcontext_p.h"
#include "qsgopenvgrenderer_p.h"
#include "qsgopenvgpublicnodes.h"
#include "qsgopenvgtexture.h"
#include "qsgopenvglayer.h"
#include "qsgopenvgglyphnode_p.h"
#include "qsgopenvgfontglyphcache.h"
#include "qsgopenvgpainternode.h"
#if QT_CONFIG(quick_sprite)
#include "qsgopenvgspritenode.h"
#endif
#include "qopenvgcontext_p.h"
#include <private/qsgrenderer_p.h>
#include "qsgopenvginternalrectanglenode.h"
#include "qsgopenvginternalimagenode.h"
// polish, animations, sync, render and swap in the render loop
Q_LOGGING_CATEGORY(QSG_OPENVG_LOG_TIME_RENDERLOOP, "qt.scenegraph.time.renderloop")
QT_BEGIN_NAMESPACE
QSGOpenVGRenderContext::QSGOpenVGRenderContext(QSGContext *context)
: QSGRenderContext(context)
, m_vgContext(nullptr)
, m_glyphCacheManager(nullptr)
{
}
void QSGOpenVGRenderContext::initialize(const QSGRenderContext::InitParams *params)
{
const InitParams *vgparams = static_cast<const InitParams *>(params);
if (vgparams->sType != INIT_PARAMS_MAGIC)
qFatal("Invalid OpenVG render context parameters");
m_vgContext = vgparams->context;
QSGRenderContext::initialize(params);
emit initialized();
}
void QSGOpenVGRenderContext::invalidate()
{
m_vgContext = nullptr;
delete m_glyphCacheManager;
m_glyphCacheManager = nullptr;
QSGRenderContext::invalidate();
emit invalidated();
}
void QSGOpenVGRenderContext::renderNextFrame(QSGRenderer *renderer, uint fboId)
{
renderer->renderScene(fboId);
}
QSGTexture *QSGOpenVGRenderContext::createTexture(const QImage &image, uint flags) const
{
QImage tmp = image;
// Make sure image is not larger than maxTextureSize
int maxSize = maxTextureSize();
if (tmp.width() > maxSize || tmp.height() > maxSize) {
tmp = tmp.scaled(qMin(maxSize, tmp.width()), qMin(maxSize, tmp.height()), Qt::IgnoreAspectRatio, Qt::FastTransformation);
}
return new QSGOpenVGTexture(tmp, flags);
}
QSGRenderer *QSGOpenVGRenderContext::createRenderer()
{
return new QSGOpenVGRenderer(this);
}
QSGOpenVGContext::QSGOpenVGContext(QObject *parent)
{
Q_UNUSED(parent)
}
QSGRenderContext *QSGOpenVGContext::createRenderContext()
{
return new QSGOpenVGRenderContext(this);
}
QSGRectangleNode *QSGOpenVGContext::createRectangleNode()
{
return new QSGOpenVGRectangleNode;
}
QSGImageNode *QSGOpenVGContext::createImageNode()
{
return new QSGOpenVGImageNode;
}
QSGPainterNode *QSGOpenVGContext::createPainterNode(QQuickPaintedItem *item)
{
Q_UNUSED(item)
return new QSGOpenVGPainterNode(item);
}
QSGGlyphNode *QSGOpenVGContext::createGlyphNode(QSGRenderContext *rc, bool preferNativeGlyphNode)
{
Q_UNUSED(preferNativeGlyphNode)
return new QSGOpenVGGlyphNode(rc);
}
QSGNinePatchNode *QSGOpenVGContext::createNinePatchNode()
{
return new QSGOpenVGNinePatchNode;
}
QSGLayer *QSGOpenVGContext::createLayer(QSGRenderContext *renderContext)
{
return new QSGOpenVGLayer(renderContext);
}
QSurfaceFormat QSGOpenVGContext::defaultSurfaceFormat() const
{
QSurfaceFormat format = QSurfaceFormat::defaultFormat();
format.setRenderableType(QSurfaceFormat::OpenVG);
format.setMajorVersion(1);
return format;
}
QSGInternalRectangleNode *QSGOpenVGContext::createInternalRectangleNode()
{
return new QSGOpenVGInternalRectangleNode();
}
QSGInternalImageNode *QSGOpenVGContext::createInternalImageNode(QSGRenderContext *)
{
return new QSGOpenVGInternalImageNode();
}
int QSGOpenVGRenderContext::maxTextureSize() const
{
VGint width = vgGeti(VG_MAX_IMAGE_WIDTH);
VGint height = vgGeti(VG_MAX_IMAGE_HEIGHT);
return qMin(width, height);
}
#if QT_CONFIG(quick_sprite)
QSGSpriteNode *QSGOpenVGContext::createSpriteNode()
{
return new QSGOpenVGSpriteNode();
}
#endif
QSGRendererInterface *QSGOpenVGContext::rendererInterface(QSGRenderContext *renderContext)
{
return static_cast<QSGOpenVGRenderContext *>(renderContext);
}
QSGRendererInterface::GraphicsApi QSGOpenVGRenderContext::graphicsApi() const
{
return OpenVG;
}
QSGRendererInterface::ShaderType QSGOpenVGRenderContext::shaderType() const
{
return UnknownShadingLanguage;
}
QSGRendererInterface::ShaderCompilationTypes QSGOpenVGRenderContext::shaderCompilationType() const
{
return 0;
}
QSGRendererInterface::ShaderSourceTypes QSGOpenVGRenderContext::shaderSourceType() const
{
return 0;
}
QSGOpenVGFontGlyphCache *QSGOpenVGRenderContext::glyphCache(const QRawFont &rawFont)
{
if (!m_glyphCacheManager)
m_glyphCacheManager = new QSGOpenVGFontGlyphCacheManager;
QSGOpenVGFontGlyphCache *cache = m_glyphCacheManager->cache(rawFont);
if (!cache) {
cache = new QSGOpenVGFontGlyphCache(m_glyphCacheManager, rawFont);
m_glyphCacheManager->insertCache(rawFont, cache);
}
return cache;
}
QT_END_NAMESPACE