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#include "qsgopenvghelpers.h"
#include <cmath>
QT_BEGIN_NAMESPACE
namespace QSGOpenVGHelpers {
VGPath qPainterPathToVGPath(const QPainterPath &path)
{
int count = path.elementCount();
VGPath vgpath = vgCreatePath(VG_PATH_FORMAT_STANDARD,
VG_PATH_DATATYPE_F,
1.0f, // scale
0.0f, // bias
count + 1, // segmentCapacityHint
count * 2, // coordCapacityHint
VG_PATH_CAPABILITY_ALL);
if (count == 0)
return vgpath;
QVector<VGfloat> coords;
QVector<VGubyte> segments;
int curvePos = 0;
QPointF temp;
// Keep track of the start and end of each sub-path. QPainterPath
// does not have an "implicit close" flag like QVectorPath does.
// We therefore have to detect closed paths by looking for a LineTo
// element that connects back to the initial MoveTo element.
qreal startx = 0.0;
qreal starty = 0.0;
qreal endx = 0.0;
qreal endy = 0.0;
bool haveStart = false;
bool haveEnd = false;
for (int i = 0; i < count; ++i) {
const QPainterPath::Element element = path.elementAt(i);
switch (element.type) {
case QPainterPath::MoveToElement:
{
if (haveStart && haveEnd && startx == endx && starty == endy) {
// Implicitly close the previous sub-path.
segments.append(VG_CLOSE_PATH);
}
temp = QPointF(element.x, element.y);
startx = temp.x();
starty = temp.y();
coords.append(startx);
coords.append(starty);
haveStart = true;
haveEnd = false;
segments.append(VG_MOVE_TO_ABS);
}
break;
case QPainterPath::LineToElement:
{
temp = QPointF(element.x, element.y);
endx = temp.x();
endy = temp.y();
coords.append(endx);
coords.append(endy);
haveEnd = true;
segments.append(VG_LINE_TO_ABS);
}
break;
case QPainterPath::CurveToElement:
{
temp = QPointF(element.x, element.y);
coords.append(temp.x());
coords.append(temp.y());
haveEnd = false;
curvePos = 2;
}
break;
case QPainterPath::CurveToDataElement:
{
temp = QPointF(element.x, element.y);
coords.append(temp.x());
coords.append(temp.y());
haveEnd = false;
curvePos += 2;
if (curvePos == 6) {
curvePos = 0;
segments.append(VG_CUBIC_TO_ABS);
}
}
break;
}
}
if (haveStart && haveEnd && startx == endx && starty == endy) {
// Implicitly close the last sub-path.
segments.append(VG_CLOSE_PATH);
}
vgAppendPathData(vgpath, segments.count(),
segments.constData(), coords.constData());
return vgpath;
}
void qDrawTiled(VGImage image, const QSize imageSize, const QRectF &targetRect, const QPointF offset, float scaleX, float scaleY) {
//Check for valid image size and targetRect
if (imageSize.width() <= 0 || imageSize.height() <= 0)
return;
if (targetRect.width() <= 0 || targetRect.height() <= 0)
return;
// This logic is mostly from the Qt Raster PaintEngine's qt_draw_tile
qreal drawH;
qreal drawW;
qreal xPos;
qreal xOff;
qreal yPos = targetRect.y();
qreal yOff;
if (offset.y() < 0)
yOff = imageSize.height() - qRound(-offset.y()) % imageSize.height();
else
yOff = qRound(offset.y()) % imageSize.height();
// Save the current image transform matrix
vgSeti(VG_MATRIX_MODE, VG_MATRIX_IMAGE_USER_TO_SURFACE);
QVector<float> originalMatrix(9);
vgGetMatrix(originalMatrix.data());
while (!qFuzzyCompare(yPos, targetRect.y() + targetRect.height()) &&
yPos < targetRect.y() + targetRect.height()) {
drawH = imageSize.height() - yOff; // Cropping first row
if (yPos + drawH * scaleY > targetRect.y() + targetRect.height()) { // Cropping last row
// Check that values aren't equal
if (!qFuzzyCompare((float)(yPos + drawH * scaleY), (float)(targetRect.y() + targetRect.height())))
drawH = targetRect.y() + targetRect.height() - yPos;
}
xPos = targetRect.x();
if (offset.x() < 0)
xOff = imageSize.width() - qRound(-offset.x()) % imageSize.width();
else
xOff = qRound(offset.x()) % imageSize.width();
while (!qFuzzyCompare(xPos, targetRect.x() + targetRect.width()) &&
xPos < targetRect.x() + targetRect.width()) {
drawW = imageSize.width() - xOff; // Cropping first column
if (xPos + drawW * scaleX > targetRect.x() + targetRect.width()) {
// Check that values aren't equal
if (!qFuzzyCompare((float)(xPos + drawW * scaleX), (float)(targetRect.x() + targetRect.width())))
drawW = targetRect.x() + targetRect.width() - xPos;
}
if (round(drawW) > 0 && round(drawH) > 0) { // Can't source image less than 1 width or height
//Draw here
VGImage childRectImage = vgChildImage(image, xOff, yOff, round(drawW), round(drawH));
vgTranslate(xPos, yPos);
vgScale(scaleX, scaleY);
vgDrawImage(childRectImage);
vgDestroyImage(childRectImage);
vgLoadMatrix(originalMatrix.constData());
}
if ( drawW > 0)
xPos += drawW * scaleX;
xOff = 0;
}
if ( drawH > 0)
yPos += drawH * scaleY;
yOff = 0;
}
}
void qDrawBorderImage(VGImage image, const QSizeF &textureSize, const QRectF &targetRect, const QRectF &innerTargetRect, const QRectF &subSourceRect)
{
// Create normalized margins
QMarginsF margins(qMax(innerTargetRect.left() - targetRect.left(), qreal(0.0)),
qMax(innerTargetRect.top() - targetRect.top(), qreal(0.0)),
qMax(targetRect.right() - innerTargetRect.right(), qreal(0.0)),
qMax(targetRect.bottom() - innerTargetRect.bottom(), qreal(0.0)));
QRectF sourceRect(0, 0, textureSize.width(), textureSize.height());
// Create all the subRects
QRectF topLeftSourceRect(sourceRect.topLeft(), QSizeF(margins.left(), margins.top()));
QRectF topRightSourceRect(sourceRect.width() - margins.right(), sourceRect.top(), margins.right(), margins.top());
QRectF bottomLeftSourceRect(sourceRect.left(), sourceRect.height() - margins.bottom(), margins.left(), margins.bottom());
QRectF bottomRightSourceRect(sourceRect.width() - margins.right(), sourceRect.height() - margins.bottom(), margins.right(), margins.bottom());
QRectF topSourceRect(margins.left(), 0.0, sourceRect.width() - (margins.right() + margins.left()), margins.top());
QRectF topTargetRect(margins.left(), 0.0, innerTargetRect.width(), margins.top());
QRectF bottomSourceRect(margins.left(), sourceRect.height() - margins.bottom(), sourceRect.width() - (margins.right() + margins.left()), margins.bottom());
QRectF bottomTargetRect(margins.left(), targetRect.height() - margins.bottom(), innerTargetRect.width(), margins.bottom());
QRectF leftSourceRect(0.0, margins.top(), margins.left(), sourceRect.height() - (margins.bottom() + margins.top()));
QRectF leftTargetRect(0.0, margins.top(), margins.left(), innerTargetRect.height());
QRectF rightSourceRect(sourceRect.width() - margins.right(), margins.top(), margins.right(), sourceRect.height() - (margins.bottom() + margins.top()));
QRectF rightTargetRect(targetRect.width() - margins.right(), margins.top(), margins.right(), innerTargetRect.height());
QRectF centerSourceRect(margins.left(), margins.top(), sourceRect.width() - (margins.right() + margins.left()), sourceRect.height() - (margins.top() + margins.bottom()));
// Draw the 9 different sections
// (1) Top Left (unscaled)
qDrawSubImage(image,
topLeftSourceRect,
targetRect.topLeft());
// (3) Top Right (unscaled)
qDrawSubImage(image,
topRightSourceRect,
QPointF(targetRect.width() - margins.right(), 0.0));
// (7) Bottom Left (unscaled)
qDrawSubImage(image,
bottomLeftSourceRect,
QPointF(targetRect.left(), targetRect.height() - margins.bottom()));
// (9) Bottom Right (unscaled)
qDrawSubImage(image,
bottomRightSourceRect,
QPointF(targetRect.width() - margins.right(), targetRect.height() - margins.bottom()));
double scaledWidth = 1.0;
double scaledHeight = 1.0;
// (2) Top (scaled via horizontalTileRule)
VGImage topImage = vgChildImage(image, topSourceRect.x(), topSourceRect.y(), topSourceRect.width(), topSourceRect.height());
scaledWidth = (topTargetRect.width() / subSourceRect.width()) / topSourceRect.width();
QSGOpenVGHelpers::qDrawTiled(topImage, topSourceRect.size().toSize(), topTargetRect, QPoint(0.0, 0.0), scaledWidth, 1);
vgDestroyImage(topImage);
// (8) Bottom (scaled via horizontalTileRule)
VGImage bottomImage = vgChildImage(image, bottomSourceRect.x(), bottomSourceRect.y(), bottomSourceRect.width(), bottomSourceRect.height());
scaledWidth = (bottomTargetRect.width() / subSourceRect.width()) / bottomSourceRect.width();
QSGOpenVGHelpers::qDrawTiled(bottomImage, bottomSourceRect.size().toSize(), bottomTargetRect, QPoint(0.0, 0.0), scaledWidth, 1);
vgDestroyImage(bottomImage);
// (4) Left (scaled via verticalTileRule)
VGImage leftImage = vgChildImage(image, leftSourceRect.x(), leftSourceRect.y(), leftSourceRect.width(), leftSourceRect.height());
scaledHeight = (leftTargetRect.height() / subSourceRect.height()) / leftSourceRect.height();
QSGOpenVGHelpers::qDrawTiled(leftImage, leftSourceRect.size().toSize(), leftTargetRect, QPointF(0.0, 0.0), 1, scaledHeight);
vgDestroyImage(leftImage);
// (6) Right (scaled via verticalTileRule)
VGImage rightImage = vgChildImage(image, rightSourceRect.x(), rightSourceRect.y(), rightSourceRect.width(), rightSourceRect.height());
scaledHeight = (rightTargetRect.height() / subSourceRect.height()) / rightSourceRect.height();
QSGOpenVGHelpers::qDrawTiled(rightImage, rightSourceRect.size().toSize(), rightTargetRect, QPointF(0, 0), 1, scaledHeight);
vgDestroyImage(rightImage);
// (5) Center (saled via verticalTileRule and horizontalTileRule)
VGImage centerImage = vgChildImage(image, centerSourceRect.x(), centerSourceRect.y(), centerSourceRect.width(), centerSourceRect.height());
scaledWidth = (innerTargetRect.width() / subSourceRect.width()) / centerSourceRect.width();
scaledHeight = (innerTargetRect.height() / subSourceRect.height()) / centerSourceRect.height();
QSGOpenVGHelpers::qDrawTiled(centerImage, centerSourceRect.size().toSize(), innerTargetRect, QPointF(0, 0), scaledWidth, scaledHeight);
vgDestroyImage(centerImage);
}
void qDrawSubImage(VGImage image, const QRectF &sourceRect, const QPointF &destOffset)
{
// Check for valid source size
if (sourceRect.width() <= 0 || sourceRect.height() <= 0)
return;
// Save the current image transform matrix
vgSeti(VG_MATRIX_MODE, VG_MATRIX_IMAGE_USER_TO_SURFACE);
QVector<float> originalMatrix(9);
vgGetMatrix(originalMatrix.data());
// Get the child Image
VGImage childRectImage = vgChildImage(image, sourceRect.x(), sourceRect.y(), sourceRect.width(), sourceRect.height());
vgTranslate(destOffset.x(), destOffset.y());
vgDrawImage(childRectImage);
vgDestroyImage(childRectImage);
// Pop Matrix
vgLoadMatrix(originalMatrix.constData());
}
const QVector<VGfloat> qColorToVGColor(const QColor &color, float opacity)
{
QVector<VGfloat> vgColor(4);
vgColor[0] = color.redF();
vgColor[1] = color.greenF();
vgColor[2] = color.blueF();
vgColor[3] = color.alphaF() * opacity;
return vgColor;
}
VGImageFormat qImageFormatToVGImageFormat(QImage::Format format)
{
VGImageFormat vgFormat;
switch (format) {
case QImage::Format_Mono:
case QImage::Format_MonoLSB:
vgFormat = VG_BW_1;
break;
case QImage::Format_RGB32:
vgFormat = VG_sXRGB_8888;
break;
case QImage::Format_ARGB32:
vgFormat = VG_sARGB_8888;
break;
case QImage::Format_ARGB32_Premultiplied:
vgFormat = VG_sARGB_8888_PRE;
break;
case QImage::Format_RGB16:
vgFormat = VG_sRGB_565;
break;
case QImage::Format_RGBX8888:
vgFormat = VG_sRGBX_8888;
break;
case QImage::Format_RGBA8888:
vgFormat = VG_sRGBA_8888;
break;
case QImage::Format_RGBA8888_Premultiplied:
vgFormat = VG_sRGBA_8888_PRE;
break;
case QImage::Format_Alpha8:
vgFormat = VG_A_8;
break;
case QImage::Format_Grayscale8:
vgFormat = VG_sL_8;
break;
default:
//Invalid
vgFormat = (VGImageFormat)-1;
break;
}
return vgFormat;
}
QImage::Format qVGImageFormatToQImageFormat(VGImageFormat format)
{
QImage::Format qImageFormat;
switch (format) {
case VG_BW_1:
qImageFormat = QImage::Format_Mono;
break;
case VG_sXRGB_8888:
qImageFormat = QImage::Format_RGB32;
break;
case VG_sARGB_8888:
qImageFormat = QImage::Format_ARGB32;
break;
case VG_sARGB_8888_PRE:
qImageFormat = QImage::Format_ARGB32_Premultiplied;
break;
case VG_sRGB_565:
qImageFormat = QImage::Format_RGB16;
break;
case VG_sRGBX_8888:
qImageFormat = QImage::Format_RGBX8888;
break;
case VG_sRGBA_8888:
qImageFormat = QImage::Format_RGBA8888;
break;
case VG_sRGBA_8888_PRE:
qImageFormat = QImage::Format_RGBA8888_Premultiplied;
break;
case VG_A_8:
qImageFormat = QImage::Format_Alpha8;
break;
case VG_sL_8:
qImageFormat = QImage::Format_Grayscale8;
default:
qImageFormat = QImage::Format_ARGB32;
break;
}
return qImageFormat;
}
} // end namespace QSGOpenVGHelpers
QT_END_NAMESPACE