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#ifndef QSGOPENVGNODEVISITOR_H
#define QSGOPENVGNODEVISITOR_H
#include <private/qsgadaptationlayer_p.h>
#include <QtCore/QStack>
#include "qopenvgmatrix.h"
#include <VG/openvg.h>
QT_BEGIN_NAMESPACE
class QSGOpenVGRenderable;
class QSGOpenVGNodeVisitor : public QSGNodeVisitorEx
{
public:
QSGOpenVGNodeVisitor();
bool visit(QSGTransformNode *) override;
void endVisit(QSGTransformNode *) override;
bool visit(QSGClipNode *) override;
void endVisit(QSGClipNode *) override;
bool visit(QSGGeometryNode *) override;
void endVisit(QSGGeometryNode *) override;
bool visit(QSGOpacityNode *) override;
void endVisit(QSGOpacityNode *) override;
bool visit(QSGInternalImageNode *) override;
void endVisit(QSGInternalImageNode *) override;
bool visit(QSGPainterNode *) override;
void endVisit(QSGPainterNode *) override;
bool visit(QSGInternalRectangleNode *) override;
void endVisit(QSGInternalRectangleNode *) override;
bool visit(QSGGlyphNode *) override;
void endVisit(QSGGlyphNode *) override;
bool visit(QSGRootNode *) override;
void endVisit(QSGRootNode *) override;
#if QT_CONFIG(quick_sprite)
bool visit(QSGSpriteNode *) override;
void endVisit(QSGSpriteNode *) override;
#endif
bool visit(QSGRenderNode *) override;
void endVisit(QSGRenderNode *) override;
private:
VGPath generateClipPath(const QRectF &rect) const;
void renderRenderableNode(QSGOpenVGRenderable *node);
QStack<QOpenVGMatrix> m_transformStack;
QStack<float> m_opacityState;
QStack<VGPath> m_clipStack;
};
QT_END_NAMESPACE
#endif // QSGOPENVGNODEVISITOR_H