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#include "private/qanimationgroupjob_p.h"
QT_BEGIN_NAMESPACE
QAnimationGroupJob::QAnimationGroupJob()
: QAbstractAnimationJob(), m_firstChild(nullptr), m_lastChild(nullptr)
{
m_isGroup = true;
}
QAnimationGroupJob::~QAnimationGroupJob()
{
clear();
}
void QAnimationGroupJob::topLevelAnimationLoopChanged()
{
for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSibling())
animation->fireTopLevelAnimationLoopChanged();
}
void QAnimationGroupJob::appendAnimation(QAbstractAnimationJob *animation)
{
if (QAnimationGroupJob *oldGroup = animation->m_group)
oldGroup->removeAnimation(animation);
Q_ASSERT(!animation->previousSibling() && !animation->nextSibling());
if (m_lastChild)
m_lastChild->m_nextSibling = animation;
else
m_firstChild = animation;
animation->m_previousSibling = m_lastChild;
m_lastChild = animation;
animation->m_group = this;
animationInserted(animation);
}
void QAnimationGroupJob::prependAnimation(QAbstractAnimationJob *animation)
{
if (QAnimationGroupJob *oldGroup = animation->m_group)
oldGroup->removeAnimation(animation);
Q_ASSERT(!previousSibling() && !nextSibling());
if (m_firstChild)
m_firstChild->m_previousSibling = animation;
else
m_lastChild = animation;
animation->m_nextSibling = m_firstChild;
m_firstChild = animation;
animation->m_group = this;
animationInserted(animation);
}
void QAnimationGroupJob::removeAnimation(QAbstractAnimationJob *animation)
{
Q_ASSERT(animation);
Q_ASSERT(animation->m_group == this);
QAbstractAnimationJob *prev = animation->previousSibling();
QAbstractAnimationJob *next = animation->nextSibling();
if (prev)
prev->m_nextSibling = next;
else
m_firstChild = next;
if (next)
next->m_previousSibling = prev;
else
m_lastChild = prev;
animation->m_previousSibling = nullptr;
animation->m_nextSibling = nullptr;
animation->m_group = nullptr;
animationRemoved(animation, prev, next);
}
void QAnimationGroupJob::clear()
{
while (QAbstractAnimationJob *child = firstChild()) {
removeAnimation(child);
delete child;
}
m_firstChild = nullptr;
m_lastChild = nullptr;
}
void QAnimationGroupJob::resetUncontrolledAnimationsFinishTime()
{
for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSibling()) {
if (animation->duration() == -1 || animation->loopCount() < 0) {
resetUncontrolledAnimationFinishTime(animation);
}
}
}
void QAnimationGroupJob::resetUncontrolledAnimationFinishTime(QAbstractAnimationJob *anim)
{
setUncontrolledAnimationFinishTime(anim, -1);
}
void QAnimationGroupJob::setUncontrolledAnimationFinishTime(QAbstractAnimationJob *anim, int time)
{
anim->m_uncontrolledFinishTime = time;
}
void QAnimationGroupJob::uncontrolledAnimationFinished(QAbstractAnimationJob *animation)
{
Q_UNUSED(animation);
}
void QAnimationGroupJob::animationRemoved(QAbstractAnimationJob* anim, QAbstractAnimationJob* , QAbstractAnimationJob* )
{
resetUncontrolledAnimationFinishTime(anim);
if (!firstChild()) {
m_currentTime = 0;
stop();
}
}
void QAnimationGroupJob::debugChildren(QDebug d) const
{
int indentLevel = 1;
const QAnimationGroupJob *group = this;
while ((group = group->m_group))
++indentLevel;
QByteArray ind(indentLevel, ' ');
for (QAbstractAnimationJob *child = firstChild(); child; child = child->nextSibling())
d << "\n" << ind.constData() << child;
}
QT_END_NAMESPACE