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#include "private/qcontinuinganimationgroupjob_p.h"
#include "private/qanimationjobutil_p.h"
QT_BEGIN_NAMESPACE
QContinuingAnimationGroupJob::QContinuingAnimationGroupJob()
{
}
QContinuingAnimationGroupJob::~QContinuingAnimationGroupJob()
{
}
void QContinuingAnimationGroupJob::updateCurrentTime(int /*currentTime*/)
{
Q_ASSERT(firstChild());
for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSibling()) {
if (animation->state() == state()) {
RETURN_IF_DELETED(animation->setCurrentTime(m_currentTime));
}
}
}
void QContinuingAnimationGroupJob::updateState(QAbstractAnimationJob::State newState,
QAbstractAnimationJob::State oldState)
{
QAnimationGroupJob::updateState(newState, oldState);
switch (newState) {
case Stopped:
for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSibling())
animation->stop();
break;
case Paused:
for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSibling())
if (animation->isRunning())
animation->pause();
break;
case Running:
if (!firstChild()) {
stop();
return;
}
for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSibling()) {
resetUncontrolledAnimationFinishTime(animation);
animation->setDirection(m_direction);
animation->start();
}
break;
}
}
void QContinuingAnimationGroupJob::updateDirection(QAbstractAnimationJob::Direction direction)
{
if (!isStopped()) {
for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSibling()) {
animation->setDirection(direction);
}
}
}
void QContinuingAnimationGroupJob::uncontrolledAnimationFinished(QAbstractAnimationJob *animation)
{
Q_ASSERT(animation && (animation->duration() == -1));
int uncontrolledRunningCount = 0;
for (QAbstractAnimationJob *child = firstChild(); child; child = child->nextSibling()) {
if (child == animation)
setUncontrolledAnimationFinishTime(animation, animation->currentTime());
else if (uncontrolledAnimationFinishTime(child) == -1)
++uncontrolledRunningCount;
}
if (uncontrolledRunningCount > 0)
return;
setUncontrolledAnimationFinishTime(this, currentTime());
stop();
}
void QContinuingAnimationGroupJob::debugAnimation(QDebug d) const
{
d << "ContinuingAnimationGroupJob(" << Qt::hex << (const void *) this << Qt::dec << ")";
debugChildren(d);
}
QT_END_NAMESPACE