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| |
| #include "private/qcontinuinganimationgroupjob_p.h" |
| #include "private/qanimationjobutil_p.h" |
| |
| QT_BEGIN_NAMESPACE |
| |
| QContinuingAnimationGroupJob::QContinuingAnimationGroupJob() |
| { |
| } |
| |
| QContinuingAnimationGroupJob::~QContinuingAnimationGroupJob() |
| { |
| } |
| |
| void QContinuingAnimationGroupJob::updateCurrentTime(int /*currentTime*/) |
| { |
| Q_ASSERT(firstChild()); |
| |
| for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSibling()) { |
| if (animation->state() == state()) { |
| RETURN_IF_DELETED(animation->setCurrentTime(m_currentTime)); |
| } |
| } |
| } |
| |
| void QContinuingAnimationGroupJob::updateState(QAbstractAnimationJob::State newState, |
| QAbstractAnimationJob::State oldState) |
| { |
| QAnimationGroupJob::updateState(newState, oldState); |
| |
| switch (newState) { |
| case Stopped: |
| for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSibling()) |
| animation->stop(); |
| break; |
| case Paused: |
| for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSibling()) |
| if (animation->isRunning()) |
| animation->pause(); |
| break; |
| case Running: |
| if (!firstChild()) { |
| stop(); |
| return; |
| } |
| for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSibling()) { |
| resetUncontrolledAnimationFinishTime(animation); |
| animation->setDirection(m_direction); |
| animation->start(); |
| } |
| break; |
| } |
| } |
| |
| void QContinuingAnimationGroupJob::updateDirection(QAbstractAnimationJob::Direction direction) |
| { |
| if (!isStopped()) { |
| for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSibling()) { |
| animation->setDirection(direction); |
| } |
| } |
| } |
| |
| void QContinuingAnimationGroupJob::uncontrolledAnimationFinished(QAbstractAnimationJob *animation) |
| { |
| Q_ASSERT(animation && (animation->duration() == -1)); |
| int uncontrolledRunningCount = 0; |
| |
| for (QAbstractAnimationJob *child = firstChild(); child; child = child->nextSibling()) { |
| if (child == animation) |
| setUncontrolledAnimationFinishTime(animation, animation->currentTime()); |
| else if (uncontrolledAnimationFinishTime(child) == -1) |
| ++uncontrolledRunningCount; |
| } |
| |
| if (uncontrolledRunningCount > 0) |
| return; |
| |
| setUncontrolledAnimationFinishTime(this, currentTime()); |
| stop(); |
| } |
| |
| void QContinuingAnimationGroupJob::debugAnimation(QDebug d) const |
| { |
| d << "ContinuingAnimationGroupJob(" << Qt::hex << (const void *) this << Qt::dec << ")"; |
| |
| debugChildren(d); |
| } |
| |
| QT_END_NAMESPACE |
| |