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#ifndef INLINECOMPONENTUTILS_P_H
#define INLINECOMPONENTUTILS_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <private/qv4compileddata_p.h>
#include <private/qv4executablecompilationunit_p.h>
namespace icutils {
struct Node {
Node() = default;
Node(const Node &) = default;
Node(Node &&) = default;
Node& operator=(Node const &) = default;
Node& operator=(Node &&) = default;
bool operator==(Node const &other) const {return index == other.index;}
Node(std::vector<QV4::CompiledData::InlineComponent>::size_type s) {
index = quint32(s);
temporaryMark = 0;
permanentMark = 0;
}
union {
quint32_le_bitfield<0, 30> index;
quint32_le_bitfield<30, 1> temporaryMark;
quint32_le_bitfield<31, 1> permanentMark;
};
};
using AdjacencyList = std::vector<std::vector<Node*>>;
template<typename ObjectContainer, typename InlineComponent>
void fillAdjacencyListForInlineComponents(ObjectContainer *objectContainer, AdjacencyList &adjacencyList, std::vector<Node> &nodes, const std::vector<InlineComponent> &allICs) {
using CompiledObject = typename ObjectContainer::CompiledObject;
// add an edge from A to B if A and B are inline components with the same containing type
// and A inherits from B (ignore indirect chains through external types for now)
// or if A instantiates B
for (typename std::vector<InlineComponent>::size_type i = 0; i < allICs.size(); ++i) {
const auto& ic = allICs[i];
const CompiledObject *obj = objectContainer->objectAt(ic.objectIndex);
QV4::ResolvedTypeReference *currentICTypeRef = objectContainer->resolvedType(ic.nameIndex);
auto createEdgeFromTypeRef = [&](QV4::ResolvedTypeReference *targetTypeRef) {
if (targetTypeRef && targetTypeRef->type.isInlineComponentType()) {
if (targetTypeRef->type.containingType() == currentICTypeRef->type.containingType()) {
auto icIt = std::find_if(allICs.cbegin(), allICs.cend(), [&](const QV4::CompiledData::InlineComponent &icSearched){
return int(icSearched.objectIndex) == targetTypeRef->type.inlineComponentObjectId();
});
Q_ASSERT(icIt != allICs.cend());
Node& target = nodes[i];
adjacencyList[std::distance(allICs.cbegin(), icIt)].push_back(&target);
}
}
};
if (obj->inheritedTypeNameIndex != 0) {
QV4::ResolvedTypeReference *parentTypeRef = objectContainer->resolvedType(obj->inheritedTypeNameIndex);
createEdgeFromTypeRef(parentTypeRef);
}
auto referencedInICObjectIndex = ic.objectIndex + 1;
while (int(referencedInICObjectIndex) < objectContainer->objectCount()) {
auto potentiallyReferencedInICObject = objectContainer->objectAt(referencedInICObjectIndex);
bool stillInIC = !(potentiallyReferencedInICObject-> flags & QV4::CompiledData::Object::IsInlineComponentRoot)
&& (potentiallyReferencedInICObject-> flags & QV4::CompiledData::Object::InPartOfInlineComponent);
if (!stillInIC)
break;
createEdgeFromTypeRef(objectContainer->resolvedType(potentiallyReferencedInICObject->inheritedTypeNameIndex));
++referencedInICObjectIndex;
}
}
};
inline void topoVisit(Node *node, AdjacencyList &adjacencyList, bool &hasCycle, std::vector<Node> &nodesSorted) {
if (node->permanentMark)
return;
if (node->temporaryMark) {
hasCycle = true;
return;
}
node->temporaryMark = 1;
auto const &edges = adjacencyList[node->index];
for (auto edgeTarget =edges.begin(); edgeTarget != edges.end(); ++edgeTarget) {
topoVisit(*edgeTarget, adjacencyList, hasCycle, nodesSorted);
}
node->temporaryMark = 0;
node->permanentMark = 1;
nodesSorted.push_back(*node);
};
// Use DFS based topological sorting (https://en.wikipedia.org/wiki/Topological_sorting)
inline std::vector<Node> topoSort(std::vector<Node> &nodes, AdjacencyList &adjacencyList, bool &hasCycle) {
std::vector<Node> nodesSorted;
nodesSorted.reserve(nodes.size());
hasCycle = false;
auto currentNodeIt = std::find_if(nodes.begin(), nodes.end(), [](const Node& node) {
return node.permanentMark == 0;
});
// Do a topological sort of all inline components
// afterwards, nodesSorted contains the nodes for the inline components in reverse topological order
while (currentNodeIt != nodes.end() && !hasCycle) {
Node& currentNode = *currentNodeIt;
topoVisit(&currentNode, adjacencyList, hasCycle, nodesSorted);
currentNodeIt = std::find_if(nodes.begin(), nodes.end(), [](const Node& node) {
return node.permanentMark == 0;
});
}
return nodesSorted;
}
}
#endif // INLINECOMPONENTUTILS_P_H