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#ifndef QQMLLISTMODEL_H
#define QQMLLISTMODEL_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <private/qtqmlmodelsglobal_p.h>
#include <private/qqmlcustomparser_p.h>
#include <QtCore/QObject>
#include <QtCore/QStringList>
#include <QtCore/QHash>
#include <QtCore/QList>
#include <QtCore/QVariant>
#include <QtCore/qabstractitemmodel.h>
#include <private/qv4engine_p.h>
#include <private/qpodvector_p.h>
QT_REQUIRE_CONFIG(qml_list_model);
QT_BEGIN_NAMESPACE
class QQmlListModelWorkerAgent;
class ListModel;
class ListLayout;
namespace QV4 {
struct ModelObject;
}
class Q_QMLMODELS_PRIVATE_EXPORT QQmlListModel : public QAbstractListModel
{
Q_OBJECT
Q_PROPERTY(int count READ count NOTIFY countChanged)
Q_PROPERTY(bool dynamicRoles READ dynamicRoles WRITE setDynamicRoles)
Q_PROPERTY(QObject *agent READ agent CONSTANT REVISION(14))
QML_NAMED_ELEMENT(ListModel)
QML_ADDED_IN_MINOR_VERSION(1)
public:
QQmlListModel(QObject *parent=nullptr);
~QQmlListModel();
QModelIndex index(int row, int column, const QModelIndex &parent) const override;
int rowCount(const QModelIndex &parent) const override;
QVariant data(const QModelIndex &index, int role) const override;
bool setData(const QModelIndex &index, const QVariant &value, int role = Qt::EditRole) override;
QHash<int,QByteArray> roleNames() const override;
QVariant data(int index, int role) const;
int count() const;
Q_INVOKABLE void clear();
Q_INVOKABLE void remove(QQmlV4Function *args);
Q_INVOKABLE void append(QQmlV4Function *args);
Q_INVOKABLE void insert(QQmlV4Function *args);
Q_INVOKABLE QJSValue get(int index) const;
Q_INVOKABLE void set(int index, const QJSValue &value);
Q_INVOKABLE void setProperty(int index, const QString& property, const QVariant& value);
Q_INVOKABLE void move(int from, int to, int count);
Q_INVOKABLE void sync();
QQmlListModelWorkerAgent *agent();
bool dynamicRoles() const { return m_dynamicRoles; }
void setDynamicRoles(bool enableDynamicRoles);
Q_SIGNALS:
void countChanged();
private:
friend class QQmlListModelParser;
friend class QQmlListModelWorkerAgent;
friend class ModelObject;
friend struct QV4::ModelObject;
friend class ModelNodeMetaObject;
friend class ListModel;
friend class ListElement;
friend class DynamicRoleModelNode;
friend class DynamicRoleModelNodeMetaObject;
friend struct StringOrTranslation;
// Constructs a flat list model for a worker agent
QQmlListModel(QQmlListModel *orig, QQmlListModelWorkerAgent *agent);
QQmlListModel(const QQmlListModel *owner, ListModel *data, QV4::ExecutionEngine *engine, QObject *parent=nullptr);
QV4::ExecutionEngine *engine() const;
inline bool canMove(int from, int to, int n) const { return !(from+n > count() || to+n > count() || from < 0 || to < 0 || n < 0); }
mutable QQmlListModelWorkerAgent *m_agent;
mutable QV4::ExecutionEngine *m_engine;
QQmlRefPointer<QV4::ExecutableCompilationUnit> m_compilationUnit;
bool m_mainThread;
bool m_primary;
bool m_dynamicRoles;
ListLayout *m_layout;
ListModel *m_listModel;
QVector<class DynamicRoleModelNode *> m_modelObjects;
QVector<QString> m_roles;
struct ElementSync
{
DynamicRoleModelNode *src = nullptr;
DynamicRoleModelNode *target = nullptr;
int srcIndex = -1;
int targetIndex = -1;
QVector<int> changedRoles;
};
static bool sync(QQmlListModel *src, QQmlListModel *target);
static QQmlListModel *createWithOwner(QQmlListModel *newOwner);
void emitItemsChanged(int index, int count, const QVector<int> &roles);
void emitItemsAboutToBeInserted(int index, int count);
void emitItemsInserted();
void removeElements(int index, int removeCount);
};
// ### FIXME
class QQmlListElement : public QObject
{
Q_OBJECT
QML_NAMED_ELEMENT(ListElement)
QML_ADDED_IN_MINOR_VERSION(1)
};
class QQmlListModelParser : public QQmlCustomParser
{
public:
enum PropertyType {
Invalid,
Boolean,
Number,
String,
Script
};
QQmlListModelParser() : QQmlCustomParser(QQmlCustomParser::AcceptsSignalHandlers) {}
void verifyBindings(const QQmlRefPointer<QV4::ExecutableCompilationUnit> &compilationUnit, const QList<const QV4::CompiledData::Binding *> &bindings) override;
void applyBindings(QObject *obj, const QQmlRefPointer<QV4::ExecutableCompilationUnit> &compilationUnit, const QList<const QV4::CompiledData::Binding *> &bindings) override;
private:
bool verifyProperty(const QQmlRefPointer<QV4::ExecutableCompilationUnit> &compilationUnit, const QV4::CompiledData::Binding *binding);
// returns true if a role was set
bool applyProperty(const QQmlRefPointer<QV4::ExecutableCompilationUnit> &compilationUnit, const QV4::CompiledData::Binding *binding, ListModel *model, int outterElementIndex);
static bool definesEmptyList(const QString &);
QString listElementTypeName;
};
template<>
inline QQmlCustomParser *qmlCreateCustomParser<QQmlListModel>()
{
return new QQmlListModelParser;
}
QT_END_NAMESPACE
QML_DECLARE_TYPE(QQmlListModel)
QML_DECLARE_TYPE(QQmlListElement)
#endif // QQMLLISTMODEL_H