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| |
| #include "qquicksinglepointhandler_p.h" |
| #include "qquicksinglepointhandler_p_p.h" |
| |
| QT_BEGIN_NAMESPACE |
| Q_DECLARE_LOGGING_CATEGORY(DBG_TOUCH_TARGET) |
| |
| /*! |
| \qmltype SinglePointHandler |
| \qmlabstract |
| \preliminary |
| \instantiates QQuickSinglePointHandler |
| \inherits PointerDeviceHandler |
| \inqmlmodule QtQuick |
| \brief Abstract handler for single-point Pointer Events. |
| |
| An intermediate class (not registered as a QML type) |
| for the most common handlers: those which expect only a single point. |
| wantsPointerEvent() will choose the first point which is inside the |
| \l target item, and return true as long as the event contains that point. |
| Override handleEventPoint() to implement a single-point handler. |
| */ |
| |
| QQuickSinglePointHandler::QQuickSinglePointHandler(QQuickItem *parent) |
| : QQuickPointerDeviceHandler(*(new QQuickSinglePointHandlerPrivate), parent) |
| { |
| } |
| |
| QQuickSinglePointHandler::QQuickSinglePointHandler(QQuickSinglePointHandlerPrivate &dd, QQuickItem *parent) |
| : QQuickPointerDeviceHandler(dd, parent) |
| { |
| } |
| |
| bool QQuickSinglePointHandler::wantsPointerEvent(QQuickPointerEvent *event) |
| { |
| Q_D(QQuickSinglePointHandler); |
| if (!QQuickPointerDeviceHandler::wantsPointerEvent(event)) |
| return false; |
| |
| if (d->pointInfo.id()) { |
| // We already know which one we want, so check whether it's there. |
| // It's expected to be an update or a release. |
| // If we no longer want it, cancel the grab. |
| int candidatePointCount = 0; |
| bool missing = true; |
| QQuickEventPoint *point = nullptr; |
| int c = event->pointCount(); |
| for (int i = 0; i < c; ++i) { |
| QQuickEventPoint *p = event->point(i); |
| const bool found = (p->pointId() == d->pointInfo.id()); |
| if (found) |
| missing = false; |
| if (wantsEventPoint(p)) { |
| ++candidatePointCount; |
| if (found) |
| point = p; |
| } |
| } |
| if (missing) |
| qCWarning(DBG_TOUCH_TARGET) << this << "pointId" << Qt::hex << d->pointInfo.id() |
| << "is missing from current event, but was neither canceled nor released"; |
| if (point) { |
| if (candidatePointCount == 1 || (candidatePointCount > 1 && d->ignoreAdditionalPoints)) { |
| point->setAccepted(); |
| return true; |
| } else { |
| point->cancelAllGrabs(this); |
| } |
| } else { |
| return false; |
| } |
| } else { |
| // We have not yet chosen a point; choose the first one for which wantsEventPoint() returns true. |
| int candidatePointCount = 0; |
| int c = event->pointCount(); |
| QQuickEventPoint *chosen = nullptr; |
| for (int i = 0; i < c && !chosen; ++i) { |
| QQuickEventPoint *p = event->point(i); |
| if (!p->exclusiveGrabber() && wantsEventPoint(p)) { |
| if (!chosen) |
| chosen = p; |
| ++candidatePointCount; |
| } |
| } |
| if (chosen && candidatePointCount == 1) { |
| setPointId(chosen->pointId()); |
| chosen->setAccepted(); |
| } |
| } |
| return d->pointInfo.id(); |
| } |
| |
| void QQuickSinglePointHandler::handlePointerEventImpl(QQuickPointerEvent *event) |
| { |
| Q_D(QQuickSinglePointHandler); |
| QQuickPointerDeviceHandler::handlePointerEventImpl(event); |
| QQuickEventPoint *currentPoint = event->pointById(d->pointInfo.id()); |
| Q_ASSERT(currentPoint); |
| d->pointInfo.reset(currentPoint); |
| handleEventPoint(currentPoint); |
| if (currentPoint->state() == QQuickEventPoint::Released && (event->buttons() & acceptedButtons()) == Qt::NoButton) { |
| setExclusiveGrab(currentPoint, false); |
| d->reset(); |
| } |
| emit pointChanged(); |
| } |
| |
| void QQuickSinglePointHandler::onGrabChanged(QQuickPointerHandler *grabber, QQuickEventPoint::GrabTransition transition, QQuickEventPoint *point) |
| { |
| Q_D(QQuickSinglePointHandler); |
| if (grabber != this) |
| return; |
| switch (transition) { |
| case QQuickEventPoint::GrabExclusive: |
| d->pointInfo.m_sceneGrabPosition = point->sceneGrabPosition(); |
| setActive(true); |
| QQuickPointerHandler::onGrabChanged(grabber, transition, point); |
| break; |
| case QQuickEventPoint::GrabPassive: |
| d->pointInfo.m_sceneGrabPosition = point->sceneGrabPosition(); |
| QQuickPointerHandler::onGrabChanged(grabber, transition, point); |
| break; |
| case QQuickEventPoint::OverrideGrabPassive: |
| return; // don't emit |
| case QQuickEventPoint::UngrabPassive: |
| case QQuickEventPoint::UngrabExclusive: |
| case QQuickEventPoint::CancelGrabPassive: |
| case QQuickEventPoint::CancelGrabExclusive: |
| // the grab is lost or relinquished, so the point is no longer relevant |
| QQuickPointerHandler::onGrabChanged(grabber, transition, point); |
| d->reset(); |
| break; |
| } |
| } |
| |
| void QQuickSinglePointHandler::setIgnoreAdditionalPoints(bool v) |
| { |
| Q_D(QQuickSinglePointHandler); |
| d->ignoreAdditionalPoints = v; |
| } |
| |
| void QQuickSinglePointHandler::moveTarget(QPointF pos, QQuickEventPoint *point) |
| { |
| Q_D(QQuickSinglePointHandler); |
| target()->setPosition(pos); |
| d->pointInfo.m_scenePosition = point->scenePosition(); |
| d->pointInfo.m_position = target()->mapFromScene(d->pointInfo.m_scenePosition); |
| } |
| |
| void QQuickSinglePointHandler::setPointId(int id) |
| { |
| Q_D(QQuickSinglePointHandler); |
| d->pointInfo.m_id = id; |
| } |
| |
| QQuickHandlerPoint QQuickSinglePointHandler::point() const |
| { |
| Q_D(const QQuickSinglePointHandler); |
| return d->pointInfo; |
| } |
| |
| /*! |
| \readonly |
| \qmlproperty HandlerPoint QtQuick::SinglePointHandler::point |
| |
| The event point currently being handled. When no point is currently being |
| handled, this object is reset to default values (all coordinates are 0). |
| */ |
| |
| QQuickSinglePointHandlerPrivate::QQuickSinglePointHandlerPrivate() |
| : QQuickPointerDeviceHandlerPrivate() |
| { |
| } |
| |
| void QQuickSinglePointHandlerPrivate::reset() |
| { |
| Q_Q(QQuickSinglePointHandler); |
| q->setActive(false); |
| pointInfo.reset(); |
| } |
| |
| QT_END_NAMESPACE |