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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtQuick module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
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** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
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****************************************************************************/
#ifndef QQUICKCONTEXT2D_P_H
#define QQUICKCONTEXT2D_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <private/qtquickglobal_p.h>
QT_REQUIRE_CONFIG(quick_canvas);
#include <QtQml/qqml.h>
#include <QtQml/qqmlcomponent.h>
#include <private/qquickcanvascontext_p.h>
#include <private/qquickcanvasitem_p.h>
#include <QtGui/qpainter.h>
#include <QtGui/qpainterpath.h>
#include <QtGui/qoffscreensurface.h>
#include <QtCore/qstring.h>
#include <QtCore/qstack.h>
#include <QtCore/qqueue.h>
#include <QtCore/QWaitCondition>
#include <private/qv4value_p.h>
#include <private/qv4persistent_p.h>
//#define QQUICKCONTEXT2D_DEBUG //enable this for just DEBUG purpose!
#ifdef QQUICKCONTEXT2D_DEBUG
#include <QElapsedTimer>
#endif
QT_BEGIN_NAMESPACE
class QQuickContext2DCommandBuffer;
class QQuickContext2DTexture;
class QQuickPixmap;
class QSGTexture;
class QSurface;
class QOpenGLContext;
class QQuickContext2D : public QQuickCanvasContext
{
Q_OBJECT
public:
Q_DISABLE_COPY(QQuickContext2D)
enum TextBaseLineType { Alphabetic=0, Top, Middle, Bottom, Hanging};
enum TextAlignType { Start=0, End, Left, Right, Center};
enum PaintCommand {
Invalid = 0,
UpdateMatrix,
ClearRect,
FillRect,
StrokeRect,
Fill,
Stroke,
Clip,
UpdateBrush,
GlobalAlpha,
GlobalCompositeOperation,
StrokeStyle,
FillStyle,
LineWidth,
LineCap,
LineJoin,
LineDash,
LineDashOffset,
MiterLimit,
ShadowOffsetX,
ShadowOffsetY,
ShadowBlur,
ShadowColor,
Font,
TextBaseline,
TextAlign,
FillText,
StrokeText,
DrawImage,
DrawPixmap,
GetImageData
};
struct State {
State()
: strokeStyle(QColor(Qt::black))
, fillStyle(QColor(Qt::black))
, fillPatternRepeatX(false)
, fillPatternRepeatY(false)
, strokePatternRepeatX(false)
, strokePatternRepeatY(false)
, invertibleCTM(true)
, clip(false)
, fillRule(Qt::WindingFill)
, globalAlpha(1.0)
, lineWidth(1)
, lineCap(Qt::FlatCap)
, lineJoin(Qt::MiterJoin)
, lineDashOffset(0)
, miterLimit(10)
, shadowOffsetX(0)
, shadowOffsetY(0)
, shadowBlur(0)
, shadowColor(qRgba(0, 0, 0, 0))
, globalCompositeOperation(QPainter::CompositionMode_SourceOver)
, font(QFont(QLatin1String("sans-serif")))
, textAlign(QQuickContext2D::Start)
, textBaseline(QQuickContext2D::Alphabetic)
{
font.setPixelSize(10);
}
QTransform matrix;
QPainterPath clipPath;
QBrush strokeStyle;
QBrush fillStyle;
bool fillPatternRepeatX:1;
bool fillPatternRepeatY:1;
bool strokePatternRepeatX:1;
bool strokePatternRepeatY:1;
bool invertibleCTM:1;
bool clip:1;
Qt::FillRule fillRule;
qreal globalAlpha;
qreal lineWidth;
Qt::PenCapStyle lineCap;
Qt::PenJoinStyle lineJoin;
QVector<qreal> lineDash;
qreal lineDashOffset;
qreal miterLimit;
qreal shadowOffsetX;
qreal shadowOffsetY;
qreal shadowBlur;
QColor shadowColor;
QPainter::CompositionMode globalCompositeOperation;
QFont font;
QQuickContext2D::TextAlignType textAlign;
QQuickContext2D::TextBaseLineType textBaseline;
};
QQuickContext2D(QObject *parent = nullptr);
~QQuickContext2D();
QStringList contextNames() const override;
void init(QQuickCanvasItem *canvasItem, const QVariantMap &args) override;
void prepare(const QSize& canvasSize, const QSize& tileSize, const QRect& canvasWindow, const QRect& dirtyRect, bool smooth, bool antialiasing) override;
void flush() override;
void sync();
QThread *thread() const { return m_thread; }
QQuickContext2DTexture *texture() const;
QImage toImage(const QRectF& bounds) override;
QV4::ReturnedValue v4value() const override;
QV4::ExecutionEngine *v4Engine() const override;
void setV4Engine(QV4::ExecutionEngine *eng) override;
QQuickCanvasItem* canvas() const { return m_canvas; }
QQuickContext2DCommandBuffer* buffer() const { return m_buffer; }
bool bufferValid() const { return m_buffer != nullptr; }
void popState();
void pushState();
void reset();
void fill();
void clip();
void stroke();
void fillRect(qreal x, qreal y, qreal w, qreal h);
void strokeRect(qreal x, qreal y, qreal w, qreal h);
void clearRect(qreal x, qreal y, qreal w, qreal h);
void drawText(const QString& text, qreal x, qreal y, bool fill);
//Transform APIs
void scale(qreal x, qreal y);
void rotate(qreal angle);
void shear(qreal h, qreal v);
void translate(qreal x, qreal y);
void transform(qreal a, qreal b, qreal c, qreal d, qreal e, qreal f);
void setTransform(qreal a, qreal b, qreal c, qreal d, qreal e, qreal f);
// Path APIs
void beginPath();
void closePath();
void moveTo(qreal x, qreal y);
void lineTo(qreal x, qreal y);
void quadraticCurveTo(qreal cpx, qreal cpy, qreal x, qreal y);
void bezierCurveTo(qreal cp1x, qreal cp1y,
qreal cp2x, qreal cp2y, qreal x, qreal y);
void arcTo(qreal x1, qreal y1, qreal x2, qreal y2, qreal radius);
void rect(qreal x, qreal y, qreal w, qreal h);
void roundedRect(qreal x, qreal y,qreal w, qreal h, qreal xr, qreal yr);
void ellipse(qreal x, qreal y,qreal w, qreal h);
void text(const QString& str, qreal x, qreal y);
void arc(qreal x, qreal y, qreal radius,
qreal startAngle, qreal endAngle,
bool anticlockwise);
void addArcTo(const QPointF& p1, const QPointF& p2, float radius);
bool isPointInPath(qreal x, qreal y) const;
QPainterPath createTextGlyphs(qreal x, qreal y, const QString& text);
QQmlRefPointer<QQuickCanvasPixmap> createPixmap(const QUrl& url);
QOpenGLContext *glContext() const { return m_glContext; }
QSurface *surface() const { return m_surface.data(); }
void setGrabbedImage(const QImage& grab);
State state;
QStack<QQuickContext2D::State> m_stateStack;
QQuickCanvasItem* m_canvas;
QQuickContext2DCommandBuffer* m_buffer;
QPainterPath m_path;
QV4::PersistentValue m_fillStyle;
QV4::PersistentValue m_strokeStyle;
QV4::PersistentValue m_v4path;
QV4::ExecutionEngine *m_v4engine;
QScopedPointer<QOffscreenSurface> m_surface;
QOpenGLContext *m_glContext;
QV4::PersistentValue m_v4value;
QQuickContext2DTexture *m_texture;
QQuickCanvasItem::RenderTarget m_renderTarget;
QQuickCanvasItem::RenderStrategy m_renderStrategy;
QQueue<QQuickContext2DCommandBuffer*> m_bufferQueue;
QThread *m_thread;
QImage m_grabbedImage;
bool m_grabbed:1;
static QMutex mutex;
};
QT_END_NAMESPACE
QML_DECLARE_TYPE(QQuickContext2D)
#endif // QQUICKCONTEXT2D_P_H