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#ifndef QQUICKACCESSIBLEATTACHED_H
#define QQUICKACCESSIBLEATTACHED_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtQuick/qquickitem.h>
#include <QtCore/qobject.h>
#include <QtCore/qstring.h>
#if QT_CONFIG(accessibility)
#include <QtGui/qaccessible.h>
#include <private/qtquickglobal_p.h>
QT_BEGIN_NAMESPACE
#define STATE_PROPERTY(P) \
Q_PROPERTY(bool P READ P WRITE set_ ## P NOTIFY P ## Changed FINAL) \
bool P() const { return m_state.P ; } \
void set_ ## P(bool arg) \
{ \
m_stateExplicitlySet.P = true; \
if (m_state.P == arg) \
return; \
m_state.P = arg; \
emit P ## Changed(arg); \
QAccessible::State changedState; \
changedState.P = true; \
QAccessibleStateChangeEvent ev(parent(), changedState); \
QAccessible::updateAccessibility(&ev); \
} \
Q_SIGNAL void P ## Changed(bool arg);
class Q_QUICK_PRIVATE_EXPORT QQuickAccessibleAttached : public QObject
{
Q_OBJECT
Q_PROPERTY(QAccessible::Role role READ role WRITE setRole NOTIFY roleChanged FINAL)
Q_PROPERTY(QString name READ name WRITE setName NOTIFY nameChanged FINAL)
Q_PROPERTY(QString description READ description WRITE setDescription NOTIFY descriptionChanged FINAL)
Q_PROPERTY(bool ignored READ ignored WRITE setIgnored NOTIFY ignoredChanged FINAL)
QML_NAMED_ELEMENT(Accessible)
QML_UNCREATABLE("Accessible is only available via attached properties.")
QML_ATTACHED(QQuickAccessibleAttached)
public:
Q_ENUMS(QAccessible::Role QAccessible::Event)
STATE_PROPERTY(checkable)
STATE_PROPERTY(checked)
STATE_PROPERTY(editable)
STATE_PROPERTY(focusable)
STATE_PROPERTY(focused)
STATE_PROPERTY(multiLine)
STATE_PROPERTY(readOnly)
STATE_PROPERTY(selected)
STATE_PROPERTY(selectable)
STATE_PROPERTY(pressed)
STATE_PROPERTY(checkStateMixed)
STATE_PROPERTY(defaultButton)
STATE_PROPERTY(passwordEdit)
STATE_PROPERTY(selectableText)
STATE_PROPERTY(searchEdit)
QQuickAccessibleAttached(QObject *parent);
~QQuickAccessibleAttached();
QAccessible::Role role() const { return m_role; }
void setRole(QAccessible::Role role);
QString name() const {
if (m_state.passwordEdit)
return QString();
return m_name;
}
bool wasNameExplicitlySet() const;
void setName(const QString &name) {
m_nameExplicitlySet = true;
if (name != m_name) {
m_name = name;
Q_EMIT nameChanged();
QAccessibleEvent ev(parent(), QAccessible::NameChanged);
QAccessible::updateAccessibility(&ev);
}
}
void setNameImplicitly(const QString &name);
QString description() const { return m_description; }
void setDescription(const QString &description)
{
if (m_description != description) {
m_description = description;
Q_EMIT descriptionChanged();
QAccessibleEvent ev(parent(), QAccessible::DescriptionChanged);
QAccessible::updateAccessibility(&ev);
}
}
// Factory function
static QQuickAccessibleAttached *qmlAttachedProperties(QObject *obj);
static QQuickAccessibleAttached *attachedProperties(const QObject *obj)
{
return qobject_cast<QQuickAccessibleAttached*>(qmlAttachedPropertiesObject<QQuickAccessibleAttached>(obj, false));
}
// Property getter
static QVariant property(const QObject *object, const char *propertyName)
{
if (QObject *attachedObject = QQuickAccessibleAttached::attachedProperties(object))
return attachedObject->property(propertyName);
return QVariant();
}
static bool setProperty(QObject *object, const char *propertyName, const QVariant &value)
{
QObject *obj = qmlAttachedPropertiesObject<QQuickAccessibleAttached>(object, true);
if (!obj) {
qWarning("cannot set property Accessible.%s of QObject %s", propertyName, object->metaObject()->className());
return false;
}
return obj->setProperty(propertyName, value);
}
static QObject *findAccessible(QObject *object, QAccessible::Role role = QAccessible::NoRole)
{
while (object) {
QQuickAccessibleAttached *att = QQuickAccessibleAttached::attachedProperties(object);
if (att && (role == QAccessible::NoRole || att->role() == role)) {
break;
}
object = object->parent();
}
return object;
}
QAccessible::State state() const { return m_state; }
bool ignored() const;
bool doAction(const QString &actionName);
void availableActions(QStringList *actions) const;
public Q_SLOTS:
void valueChanged() {
QAccessibleValueChangeEvent ev(parent(), parent()->property("value"));
QAccessible::updateAccessibility(&ev);
}
void cursorPositionChanged() {
QAccessibleTextCursorEvent ev(parent(), parent()->property("cursorPosition").toInt());
QAccessible::updateAccessibility(&ev);
}
void setIgnored(bool ignored);
Q_SIGNALS:
void roleChanged();
void nameChanged();
void descriptionChanged();
void ignoredChanged();
void pressAction();
void toggleAction();
void increaseAction();
void decreaseAction();
void scrollUpAction();
void scrollDownAction();
void scrollLeftAction();
void scrollRightAction();
void previousPageAction();
void nextPageAction();
private:
QQuickItem *item() const { return qobject_cast<QQuickItem*>(parent()); }
QAccessible::Role m_role;
QAccessible::State m_state;
QAccessible::State m_stateExplicitlySet;
QString m_name;
bool m_nameExplicitlySet = false;
QString m_description;
static QMetaMethod sigPress;
static QMetaMethod sigToggle;
static QMetaMethod sigIncrease;
static QMetaMethod sigDecrease;
static QMetaMethod sigScrollUp;
static QMetaMethod sigScrollDown;
static QMetaMethod sigScrollLeft;
static QMetaMethod sigScrollRight;
static QMetaMethod sigPreviousPage;
static QMetaMethod sigNextPage;
public:
using QObject::property;
};
QT_END_NAMESPACE
QML_DECLARE_TYPE(QQuickAccessibleAttached)
#endif // accessibility
#endif