blob: 368c32d2f83364e90e63065c374a74d5f283fcbf [file] [log] [blame]
/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtQuick module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QQUICKGENERICSHADEREFFECT_P_H
#define QQUICKGENERICSHADEREFFECT_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtQuick/qquickitem.h>
#include <private/qtquickglobal_p.h>
#include <private/qsgadaptationlayer_p.h>
#include "qquickshadereffect_p.h"
#include "qquickshadereffectmesh_p.h"
QT_BEGIN_NAMESPACE
class Q_QUICK_PRIVATE_EXPORT QQuickGenericShaderEffect : public QObject
{
Q_OBJECT
public:
QQuickGenericShaderEffect(QQuickShaderEffect *item, QObject *parent = nullptr);
~QQuickGenericShaderEffect();
QByteArray fragmentShader() const { return m_fragShader; }
void setFragmentShader(const QByteArray &src);
QByteArray vertexShader() const { return m_vertShader; }
void setVertexShader(const QByteArray &src);
bool blending() const { return m_blending; }
void setBlending(bool enable);
QVariant mesh() const;
void setMesh(const QVariant &mesh);
QQuickShaderEffect::CullMode cullMode() const { return m_cullMode; }
void setCullMode(QQuickShaderEffect::CullMode face);
QString log() const;
QQuickShaderEffect::Status status() const;
bool supportsAtlasTextures() const { return m_supportsAtlasTextures; }
void setSupportsAtlasTextures(bool supports);
QString parseLog();
void handleEvent(QEvent *);
void handleGeometryChanged(const QRectF &newGeometry, const QRectF &oldGeometry);
QSGNode *handleUpdatePaintNode(QSGNode *, QQuickItem::UpdatePaintNodeData *);
void handleComponentComplete();
void handleItemChange(QQuickItem::ItemChange change, const QQuickItem::ItemChangeData &value);
void maybeUpdateShaders();
private slots:
void propertyChanged(int mappedId);
void sourceDestroyed(QObject *object);
void markGeometryDirtyAndUpdate();
void markGeometryDirtyAndUpdateIfSupportsAtlas();
void shaderCodePrepared(bool ok, QSGGuiThreadShaderEffectManager::ShaderInfo::Type typeHint,
const QByteArray &src, QSGGuiThreadShaderEffectManager::ShaderInfo *result);
private:
QSGGuiThreadShaderEffectManager *shaderEffectManager() const;
enum Shader {
Vertex,
Fragment,
NShader
};
bool updateShader(Shader shaderType, const QByteArray &src);
void updateShaderVars(Shader shaderType);
void disconnectSignals(Shader shaderType);
bool sourceIsUnique(QQuickItem *source, Shader typeToSkip, int indexToSkip) const;
QQuickShaderEffect *m_item;
QSize m_meshResolution;
QQuickShaderEffectMesh *m_mesh;
QQuickGridMesh m_defaultMesh;
QQuickShaderEffect::CullMode m_cullMode;
bool m_blending;
bool m_supportsAtlasTextures;
mutable QSGGuiThreadShaderEffectManager *m_mgr;
QByteArray m_fragShader;
bool m_fragNeedsUpdate;
QByteArray m_vertShader;
bool m_vertNeedsUpdate;
QSGShaderEffectNode::ShaderData m_shaders[NShader];
QSGShaderEffectNode::DirtyShaderFlags m_dirty;
QSet<int> m_dirtyConstants[NShader];
QSet<int> m_dirtyTextures[NShader];
QSGGuiThreadShaderEffectManager::ShaderInfo *m_inProgress[NShader];
struct SignalMapper {
SignalMapper() : mapper(nullptr), active(false) { }
QObject *mapper;
bool active;
};
QVector<SignalMapper> m_signalMappers[NShader];
};
QT_END_NAMESPACE
#endif // QQUICKGENERICSHADEREFFECT_P_H