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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtQuick module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
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** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
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** information use the contact form at https://www.qt.io/contact-us.
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** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
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****************************************************************************/
#ifndef QQUICKGRAPHICSINFO_P_H
#define QQUICKGRAPHICSINFO_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtCore/qobject.h>
#include <QtCore/qpointer.h>
#include <QtQml/qqml.h>
#include <QtGui/qsurfaceformat.h>
#include <QtQuick/qsgrendererinterface.h>
QT_BEGIN_NAMESPACE
class QQuickItem;
class QQuickWindow;
class QQuickGraphicsInfo : public QObject
{
Q_OBJECT
Q_PROPERTY(GraphicsApi api READ api NOTIFY apiChanged FINAL)
Q_PROPERTY(ShaderType shaderType READ shaderType NOTIFY shaderTypeChanged FINAL)
Q_PROPERTY(ShaderCompilationType shaderCompilationType READ shaderCompilationType NOTIFY shaderCompilationTypeChanged FINAL)
Q_PROPERTY(ShaderSourceType shaderSourceType READ shaderSourceType NOTIFY shaderSourceTypeChanged FINAL)
Q_PROPERTY(int majorVersion READ majorVersion NOTIFY majorVersionChanged FINAL)
Q_PROPERTY(int minorVersion READ minorVersion NOTIFY minorVersionChanged FINAL)
Q_PROPERTY(OpenGLContextProfile profile READ profile NOTIFY profileChanged FINAL)
Q_PROPERTY(RenderableType renderableType READ renderableType NOTIFY renderableTypeChanged FINAL)
QML_NAMED_ELEMENT(GraphicsInfo)
QML_ADDED_IN_MINOR_VERSION(8)
QML_UNCREATABLE("GraphicsInfo is only available via attached properties.")
QML_ATTACHED(QQuickGraphicsInfo)
public:
enum GraphicsApi {
Unknown = QSGRendererInterface::Unknown,
Software = QSGRendererInterface::Software,
OpenGL = QSGRendererInterface::OpenGL,
Direct3D12 = QSGRendererInterface::Direct3D12,
OpenVG = QSGRendererInterface::OpenVG,
OpenGLRhi = QSGRendererInterface::OpenGLRhi,
Direct3D11Rhi = QSGRendererInterface::Direct3D11Rhi,
VulkanRhi = QSGRendererInterface::VulkanRhi,
MetalRhi = QSGRendererInterface::MetalRhi,
NullRhi = QSGRendererInterface::NullRhi
};
Q_ENUM(GraphicsApi)
enum ShaderType {
UnknownShadingLanguage = QSGRendererInterface::UnknownShadingLanguage,
GLSL = QSGRendererInterface::GLSL,
HLSL = QSGRendererInterface::HLSL,
RhiShader = QSGRendererInterface::RhiShader
};
Q_ENUM(ShaderType)
enum ShaderCompilationType {
RuntimeCompilation = QSGRendererInterface::RuntimeCompilation,
OfflineCompilation = QSGRendererInterface::OfflineCompilation
};
Q_ENUM(ShaderCompilationType)
enum ShaderSourceType {
ShaderSourceString = QSGRendererInterface::ShaderSourceString,
ShaderSourceFile = QSGRendererInterface::ShaderSourceFile,
ShaderByteCode = QSGRendererInterface::ShaderByteCode
};
Q_ENUM(ShaderSourceType)
enum OpenGLContextProfile {
OpenGLNoProfile = QSurfaceFormat::NoProfile,
OpenGLCoreProfile = QSurfaceFormat::CoreProfile,
OpenGLCompatibilityProfile = QSurfaceFormat::CompatibilityProfile
};
Q_ENUM(OpenGLContextProfile)
enum RenderableType {
SurfaceFormatUnspecified = QSurfaceFormat::DefaultRenderableType,
SurfaceFormatOpenGL = QSurfaceFormat::OpenGL,
SurfaceFormatOpenGLES = QSurfaceFormat::OpenGLES
};
Q_ENUM(RenderableType)
QQuickGraphicsInfo(QQuickItem *item = 0);
static QQuickGraphicsInfo *qmlAttachedProperties(QObject *object);
GraphicsApi api() const { return m_api; }
ShaderType shaderType() const { return m_shaderType; }
ShaderCompilationType shaderCompilationType() const { return m_shaderCompilationType; }
ShaderSourceType shaderSourceType() const { return m_shaderSourceType; }
int majorVersion() const { return m_majorVersion; }
int minorVersion() const { return m_minorVersion; }
OpenGLContextProfile profile() const { return m_profile; }
RenderableType renderableType() const { return m_renderableType; }
Q_SIGNALS:
void apiChanged();
void shaderTypeChanged();
void shaderCompilationTypeChanged();
void shaderSourceTypeChanged();
void majorVersionChanged();
void minorVersionChanged();
void profileChanged();
void renderableTypeChanged();
private Q_SLOTS:
void updateInfo();
void setWindow(QQuickWindow *window);
private:
QPointer<QQuickWindow> m_window;
GraphicsApi m_api;
ShaderType m_shaderType;
ShaderCompilationType m_shaderCompilationType;
ShaderSourceType m_shaderSourceType;
int m_majorVersion;
int m_minorVersion;
OpenGLContextProfile m_profile;
RenderableType m_renderableType;
};
QT_END_NAMESPACE
#endif // QQUICKGRAPHICSINFO_P_H