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#ifndef QQUICKANIMATION_P_H
#define QQUICKANIMATION_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include "qquickitemanimation_p.h"
#if QT_CONFIG(quick_path)
#include <private/qquickpath_p.h>
#endif
#include <private/qquickanimation_p_p.h>
QT_BEGIN_NAMESPACE
class QQuickParentAnimationPrivate : public QQuickAnimationGroupPrivate
{
Q_DECLARE_PUBLIC(QQuickParentAnimation)
public:
QQuickParentAnimationPrivate()
: QQuickAnimationGroupPrivate(), target(nullptr), newParent(nullptr), via(nullptr) {}
QQuickItem *target;
QQuickItem *newParent;
QQuickItem *via;
QPointF computeTransformOrigin(QQuickItem::TransformOrigin origin, qreal width, qreal height) const;
};
class QQuickAnchorAnimationPrivate : public QQuickAbstractAnimationPrivate
{
Q_DECLARE_PUBLIC(QQuickAnchorAnimation)
public:
QQuickAnchorAnimationPrivate() : interpolator(QVariantAnimationPrivate::getInterpolator(QMetaType::QReal)), duration(250) {}
QVariantAnimation::Interpolator interpolator;
int duration;
QEasingCurve easing;
QList<QQuickItem*> targets;
};
#if QT_CONFIG(quick_path)
class QQuickPathAnimationUpdater : public QQuickBulkValueUpdater
{
public:
QQuickPathAnimationUpdater() : path(nullptr), pathLength(0), target(nullptr), reverse(false),
fromSourced(false), fromDefined(false), toDefined(false),
toX(0), toY(0), currentV(0), orientation(QQuickPathAnimation::Fixed),
entryInterval(0), exitInterval(0) {}
~QQuickPathAnimationUpdater() {}
void setValue(qreal v) override;
QQuickPath *path;
QPainterPath painterPath;
QQuickCachedBezier prevBez;
qreal pathLength;
QList<QQuickPath::AttributePoint> attributePoints;
QQuickItem *target;
bool reverse;
bool fromSourced;
bool fromDefined;
bool toDefined;
qreal toX;
qreal toY;
qreal currentV;
QQmlNullableValue<qreal> interruptStart;
//TODO: bundle below into common struct
QQuickPathAnimation::Orientation orientation;
QPointF anchorPoint;
qreal entryInterval;
qreal exitInterval;
QQmlNullableValue<qreal> endRotation;
QQmlNullableValue<qreal> startRotation;
};
class QQuickPathAnimationPrivate;
class QQuickPathAnimationAnimator : public QQuickBulkValueAnimator
{
public:
QQuickPathAnimationAnimator(QQuickPathAnimationPrivate * = nullptr);
~QQuickPathAnimationAnimator();
void clearTemplate() { animationTemplate = nullptr; }
QQuickPathAnimationUpdater *pathUpdater() const { return static_cast<QQuickPathAnimationUpdater*>(getAnimValue()); }
private:
QQuickPathAnimationPrivate *animationTemplate;
};
class QQuickPathAnimationPrivate : public QQuickAbstractAnimationPrivate
{
Q_DECLARE_PUBLIC(QQuickPathAnimation)
public:
QQuickPathAnimationPrivate() : path(nullptr), target(nullptr),
orientation(QQuickPathAnimation::Fixed), entryDuration(0), exitDuration(0), duration(250) {}
QQuickPath *path;
QQuickItem *target;
QQuickPathAnimation::Orientation orientation;
QPointF anchorPoint;
qreal entryDuration;
qreal exitDuration;
QQmlNullableValue<qreal> endRotation;
int duration;
QEasingCurve easingCurve;
QHash<QQuickItem*, QQuickPathAnimationAnimator* > activeAnimations;
};
#endif
QT_END_NAMESPACE
#endif // QQUICKANIMATION_P_H