blob: 5721f116e8954ee0d0270c510e8ce0c6db7d9531 [file] [log] [blame]
/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
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**
** This file is part of the QtQuick module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
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** General Public License version 3 as published by the Free Software
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** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
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** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
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****************************************************************************/
#include <private/qquickopenglshadereffectnode_p.h>
#include "qquickopenglshadereffect_p.h"
#include <QtQuick/qsgtextureprovider.h>
#include <QtQuick/private/qsgrenderer_p.h>
#include <QtQuick/private/qsgshadersourcebuilder_p.h>
#include <QtQuick/private/qsgtexture_p.h>
#include <QtCore/qmutex.h>
#include <QtGui/qopenglfunctions.h>
#ifndef GL_TEXTURE_EXTERNAL_OES
#define GL_TEXTURE_EXTERNAL_OES 0x8D65
#endif
QT_BEGIN_NAMESPACE
static bool hasAtlasTexture(const QVector<QSGTextureProvider *> &textureProviders)
{
for (int i = 0; i < textureProviders.size(); ++i) {
QSGTextureProvider *t = textureProviders.at(i);
if (t && t->texture() && t->texture()->isAtlasTexture())
return true;
}
return false;
}
class QQuickCustomMaterialShader : public QSGMaterialShader
{
public:
QQuickCustomMaterialShader(const QQuickOpenGLShaderEffectMaterialKey &key, const QVector<QByteArray> &attributes);
void deactivate() override;
void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override;
char const *const *attributeNames() const override;
protected:
friend class QQuickOpenGLShaderEffectNode;
void compile() override;
const char *vertexShader() const override;
const char *fragmentShader() const override;
const QQuickOpenGLShaderEffectMaterialKey m_key;
QVector<QByteArray> m_attributes;
QVector<const char *> m_attributeNames;
QString m_log;
bool m_compiled;
QVector<int> m_uniformLocs[QQuickOpenGLShaderEffectMaterialKey::ShaderTypeCount];
uint m_initialized : 1;
};
QQuickCustomMaterialShader::QQuickCustomMaterialShader(const QQuickOpenGLShaderEffectMaterialKey &key, const QVector<QByteArray> &attributes)
: m_key(key)
, m_attributes(attributes)
, m_compiled(false)
, m_initialized(false)
{
const int attributesCount = m_attributes.count();
m_attributeNames.reserve(attributesCount + 1);
for (int i = 0; i < attributesCount; ++i)
m_attributeNames.append(m_attributes.at(i).constData());
m_attributeNames.append(0);
}
void QQuickCustomMaterialShader::deactivate()
{
QSGMaterialShader::deactivate();
QOpenGLContext::currentContext()->functions()->glDisable(GL_CULL_FACE);
}
void QQuickCustomMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect)
{
typedef QQuickOpenGLShaderEffectMaterial::UniformData UniformData;
Q_ASSERT(newEffect != nullptr);
QQuickOpenGLShaderEffectMaterial *material = static_cast<QQuickOpenGLShaderEffectMaterial *>(newEffect);
if (!material->m_emittedLogChanged && material->m_node) {
material->m_emittedLogChanged = true;
emit material->m_node->logAndStatusChanged(m_log, m_compiled ? QQuickShaderEffect::Compiled
: QQuickShaderEffect::Error);
}
int textureProviderIndex = 0;
if (!m_initialized) {
for (int shaderType = 0; shaderType < QQuickOpenGLShaderEffectMaterialKey::ShaderTypeCount; ++shaderType) {
Q_ASSERT(m_uniformLocs[shaderType].isEmpty());
m_uniformLocs[shaderType].reserve(material->uniforms[shaderType].size());
for (int i = 0; i < material->uniforms[shaderType].size(); ++i) {
const UniformData &d = material->uniforms[shaderType].at(i);
QByteArray name = d.name;
if (d.specialType == UniformData::Sampler || d.specialType == UniformData::SamplerExternal) {
program()->setUniformValue(d.name.constData(), textureProviderIndex++);
// We don't need to store the sampler uniform locations, since their values
// only need to be set once. Look for the "qt_SubRect_" uniforms instead.
// These locations are used when binding the textures later.
name = "qt_SubRect_" + name;
}
m_uniformLocs[shaderType].append(program()->uniformLocation(name.constData()));
}
}
m_initialized = true;
textureProviderIndex = 0;
}
QOpenGLFunctions *functions = state.context()->functions();
for (int shaderType = 0; shaderType < QQuickOpenGLShaderEffectMaterialKey::ShaderTypeCount; ++shaderType) {
for (int i = 0; i < material->uniforms[shaderType].size(); ++i) {
const UniformData &d = material->uniforms[shaderType].at(i);
int loc = m_uniformLocs[shaderType].at(i);
if (d.specialType == UniformData::Sampler || d.specialType == UniformData::SamplerExternal) {
int idx = textureProviderIndex++;
functions->glActiveTexture(GL_TEXTURE0 + idx);
if (QSGTextureProvider *provider = material->textureProviders.at(idx)) {
if (QSGTexture *texture = provider->texture()) {
#ifndef QT_NO_DEBUG
if (!qsg_safeguard_texture(texture))
continue;
#endif
if (loc >= 0) {
QRectF r = texture->normalizedTextureSubRect();
program()->setUniformValue(loc, r.x(), r.y(), r.width(), r.height());
} else if (texture->isAtlasTexture() && !material->geometryUsesTextureSubRect) {
texture = texture->removedFromAtlas();
}
texture->bind();
continue;
}
}
if (d.specialType == UniformData::Sampler)
functions->glBindTexture(GL_TEXTURE_2D, 0);
else if (d.specialType == UniformData::SamplerExternal)
functions->glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0);
} else if (d.specialType == UniformData::Opacity) {
program()->setUniformValue(loc, state.opacity());
} else if (d.specialType == UniformData::Matrix) {
if (state.isMatrixDirty())
program()->setUniformValue(loc, state.combinedMatrix());
} else if (d.specialType == UniformData::None) {
switch (int(d.value.userType())) {
case QMetaType::QColor:
program()->setUniformValue(loc, qt_premultiply_color(qvariant_cast<QColor>(d.value)));
break;
case QMetaType::Float:
program()->setUniformValue(loc, qvariant_cast<float>(d.value));
break;
case QMetaType::Double:
program()->setUniformValue(loc, (float) qvariant_cast<double>(d.value));
break;
case QMetaType::QTransform:
program()->setUniformValue(loc, qvariant_cast<QTransform>(d.value));
break;
case QMetaType::Int:
program()->setUniformValue(loc, d.value.toInt());
break;
case QMetaType::Bool:
program()->setUniformValue(loc, GLint(d.value.toBool()));
break;
case QMetaType::QSize:
case QMetaType::QSizeF:
program()->setUniformValue(loc, d.value.toSizeF());
break;
case QMetaType::QPoint:
case QMetaType::QPointF:
program()->setUniformValue(loc, d.value.toPointF());
break;
case QMetaType::QRect:
case QMetaType::QRectF:
{
QRectF r = d.value.toRectF();
program()->setUniformValue(loc, r.x(), r.y(), r.width(), r.height());
}
break;
case QMetaType::QVector2D:
program()->setUniformValue(loc, qvariant_cast<QVector2D>(d.value));
break;
case QMetaType::QVector3D:
program()->setUniformValue(loc, qvariant_cast<QVector3D>(d.value));
break;
case QMetaType::QVector4D:
program()->setUniformValue(loc, qvariant_cast<QVector4D>(d.value));
break;
case QMetaType::QQuaternion:
{
QQuaternion q = qvariant_cast<QQuaternion>(d.value);
program()->setUniformValue(loc, q.x(), q.y(), q.z(), q.scalar());
}
break;
case QMetaType::QMatrix4x4:
program()->setUniformValue(loc, qvariant_cast<QMatrix4x4>(d.value));
break;
default:
break;
}
}
}
}
functions->glActiveTexture(GL_TEXTURE0);
const QQuickOpenGLShaderEffectMaterial *oldMaterial = static_cast<const QQuickOpenGLShaderEffectMaterial *>(oldEffect);
if (oldEffect == nullptr || material->cullMode != oldMaterial->cullMode) {
switch (material->cullMode) {
case QQuickShaderEffect::FrontFaceCulling:
functions->glEnable(GL_CULL_FACE);
functions->glCullFace(GL_FRONT);
break;
case QQuickShaderEffect::BackFaceCulling:
functions->glEnable(GL_CULL_FACE);
functions->glCullFace(GL_BACK);
break;
default:
functions->glDisable(GL_CULL_FACE);
break;
}
}
}
char const *const *QQuickCustomMaterialShader::attributeNames() const
{
return m_attributeNames.constData();
}
void QQuickCustomMaterialShader::compile()
{
Q_ASSERT_X(!program()->isLinked(), "QQuickCustomMaterialShader::compile()", "Compile called multiple times!");
m_log.clear();
m_compiled = true;
if (!program()->addCacheableShaderFromSourceCode(QOpenGLShader::Vertex, vertexShader())) {
m_log += QLatin1String("*** Vertex shader ***\n") + program()->log();
m_compiled = false;
}
if (!program()->addCacheableShaderFromSourceCode(QOpenGLShader::Fragment, fragmentShader())) {
m_log += QLatin1String("*** Fragment shader ***\n") + program()->log();
m_compiled = false;
}
char const *const *attr = attributeNames();
#ifndef QT_NO_DEBUG
int maxVertexAttribs = 0;
QOpenGLContext::currentContext()->functions()->glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &maxVertexAttribs);
int attrCount = 0;
while (attrCount < maxVertexAttribs && attr[attrCount])
++attrCount;
if (attr[attrCount]) {
qWarning("List of attribute names is too long.\n"
"Maximum number of attributes on this hardware is %i.\n"
"Vertex shader:\n%s\n"
"Fragment shader:\n%s\n",
maxVertexAttribs, vertexShader(), fragmentShader());
}
#endif
if (m_compiled) {
#ifndef QT_NO_DEBUG
for (int i = 0; i < attrCount; ++i) {
#else
for (int i = 0; attr[i]; ++i) {
#endif
if (*attr[i])
program()->bindAttributeLocation(attr[i], i);
}
m_compiled = program()->link();
m_log += program()->log();
}
if (!m_compiled) {
qWarning("QQuickCustomMaterialShader: Shader compilation failed:");
qWarning() << program()->log();
QSGShaderSourceBuilder::initializeProgramFromFiles(
program(),
QStringLiteral(":/qt-project.org/items/shaders/shadereffectfallback.vert"),
QStringLiteral(":/qt-project.org/items/shaders/shadereffectfallback.frag"));
#ifndef QT_NO_DEBUG
for (int i = 0; i < attrCount; ++i) {
#else
for (int i = 0; attr[i]; ++i) {
#endif
if (qstrcmp(attr[i], qtPositionAttributeName()) == 0)
program()->bindAttributeLocation("v", i);
}
program()->link();
}
}
const char *QQuickCustomMaterialShader::vertexShader() const
{
return m_key.sourceCode[QQuickOpenGLShaderEffectMaterialKey::VertexShader].constData();
}
const char *QQuickCustomMaterialShader::fragmentShader() const
{
return m_key.sourceCode[QQuickOpenGLShaderEffectMaterialKey::FragmentShader].constData();
}
bool QQuickOpenGLShaderEffectMaterialKey::operator == (const QQuickOpenGLShaderEffectMaterialKey &other) const
{
for (int shaderType = 0; shaderType < ShaderTypeCount; ++shaderType) {
if (sourceCode[shaderType] != other.sourceCode[shaderType])
return false;
}
return true;
}
bool QQuickOpenGLShaderEffectMaterialKey::operator != (const QQuickOpenGLShaderEffectMaterialKey &other) const
{
return !(*this == other);
}
uint qHash(const QQuickOpenGLShaderEffectMaterialKey &key)
{
uint hash = 1;
typedef QQuickOpenGLShaderEffectMaterialKey Key;
for (int shaderType = 0; shaderType < Key::ShaderTypeCount; ++shaderType)
hash = hash * 31337 + qHash(key.sourceCode[shaderType]);
return hash;
}
class QQuickOpenGLShaderEffectMaterialCache : public QObject
{
Q_OBJECT
public:
static QQuickOpenGLShaderEffectMaterialCache *get(bool create = true) {
QOpenGLContext *ctx = QOpenGLContext::currentContext();
QQuickOpenGLShaderEffectMaterialCache *me = ctx->findChild<QQuickOpenGLShaderEffectMaterialCache *>(QStringLiteral("__qt_ShaderEffectCache"), Qt::FindDirectChildrenOnly);
if (!me && create) {
me = new QQuickOpenGLShaderEffectMaterialCache();
me->setObjectName(QStringLiteral("__qt_ShaderEffectCache"));
me->setParent(ctx);
}
return me;
}
QHash<QQuickOpenGLShaderEffectMaterialKey, QSGMaterialType *> cache;
};
QQuickOpenGLShaderEffectMaterial::QQuickOpenGLShaderEffectMaterial(QQuickOpenGLShaderEffectNode *node)
: cullMode(QQuickShaderEffect::NoCulling)
, geometryUsesTextureSubRect(false)
, m_node(node)
, m_emittedLogChanged(false)
{
setFlag(Blending | RequiresFullMatrix, true);
}
QSGMaterialType *QQuickOpenGLShaderEffectMaterial::type() const
{
return m_type;
}
QSGMaterialShader *QQuickOpenGLShaderEffectMaterial::createShader() const
{
return new QQuickCustomMaterialShader(m_source, attributes);
}
bool QQuickOpenGLShaderEffectMaterial::UniformData::operator == (const UniformData &other) const
{
if (specialType != other.specialType)
return false;
if (name != other.name)
return false;
if (specialType == UniformData::Sampler || specialType == UniformData::SamplerExternal) {
// We can't check the source objects as these live in the GUI thread,
// so return true here and rely on the textureProvider check for
// equality of these..
return true;
} else {
return value == other.value;
}
}
int QQuickOpenGLShaderEffectMaterial::compare(const QSGMaterial *o) const
{
const QQuickOpenGLShaderEffectMaterial *other = static_cast<const QQuickOpenGLShaderEffectMaterial *>(o);
if ((hasAtlasTexture(textureProviders) && !geometryUsesTextureSubRect) || (hasAtlasTexture(other->textureProviders) && !other->geometryUsesTextureSubRect))
return 1;
if (cullMode != other->cullMode)
return 1;
for (int shaderType = 0; shaderType < QQuickOpenGLShaderEffectMaterialKey::ShaderTypeCount; ++shaderType) {
if (uniforms[shaderType] != other->uniforms[shaderType])
return 1;
}
// Check the texture providers..
if (textureProviders.size() != other->textureProviders.size())
return 1;
for (int i=0; i<textureProviders.size(); ++i) {
QSGTextureProvider *tp1 = textureProviders.at(i);
QSGTextureProvider *tp2 = other->textureProviders.at(i);
if (!tp1 || !tp2)
return tp1 == tp2 ? 0 : 1;
QSGTexture *t1 = tp1->texture();
QSGTexture *t2 = tp2->texture();
if (!t1 || !t2)
return t1 == t2 ? 0 : 1;
// Check texture id's as textures may be in the same atlas.
if (t1->textureId() != t2->textureId())
return 1;
}
return 0;
}
void QQuickOpenGLShaderEffectMaterial::setProgramSource(const QQuickOpenGLShaderEffectMaterialKey &source)
{
m_source = source;
m_emittedLogChanged = false;
QQuickOpenGLShaderEffectMaterialCache *cache = QQuickOpenGLShaderEffectMaterialCache::get();
m_type = cache->cache.value(m_source);
if (!m_type) {
m_type = new QSGMaterialType();
cache->cache.insert(source, m_type);
}
}
void QQuickOpenGLShaderEffectMaterial::cleanupMaterialCache()
{
QQuickOpenGLShaderEffectMaterialCache *cache = QQuickOpenGLShaderEffectMaterialCache::get(false);
if (cache) {
qDeleteAll(cache->cache);
delete cache;
}
}
void QQuickOpenGLShaderEffectMaterial::updateTextures() const
{
for (int i = 0; i < textureProviders.size(); ++i) {
if (QSGTextureProvider *provider = textureProviders.at(i)) {
if (QSGDynamicTexture *texture = qobject_cast<QSGDynamicTexture *>(provider->texture()))
texture->updateTexture();
}
}
}
void QQuickOpenGLShaderEffectMaterial::invalidateTextureProvider(const QObject *provider)
{
for (int i = 0; i < textureProviders.size(); ++i) {
if (provider == textureProviders.at(i))
textureProviders[i] = nullptr;
}
}
QQuickOpenGLShaderEffectNode::QQuickOpenGLShaderEffectNode()
{
QSGNode::setFlag(UsePreprocess, true);
#ifdef QSG_RUNTIME_DESCRIPTION
qsgnode_set_description(this, QLatin1String("shadereffect"));
#endif
}
QQuickOpenGLShaderEffectNode::~QQuickOpenGLShaderEffectNode()
{
}
void QQuickOpenGLShaderEffectNode::markDirtyTexture()
{
markDirty(DirtyMaterial);
Q_EMIT dirtyTexture();
}
void QQuickOpenGLShaderEffectNode::textureProviderDestroyed(QObject *object)
{
Q_ASSERT(material());
static_cast<QQuickOpenGLShaderEffectMaterial *>(material())->invalidateTextureProvider(object);
}
void QQuickOpenGLShaderEffectNode::preprocess()
{
Q_ASSERT(material());
static_cast<QQuickOpenGLShaderEffectMaterial *>(material())->updateTextures();
}
#include "qquickopenglshadereffectnode.moc"
#include "moc_qquickopenglshadereffectnode_p.cpp"
QT_END_NAMESPACE