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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
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**
** This file is part of the QtQuick module of the Qt Toolkit.
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** $QT_BEGIN_LICENSE:LGPL$
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** ensure the GNU Lesser General Public License version 3 requirements
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#ifndef QQUICKSPRITESEQUENCE_P_H
#define QQUICKSPRITESEQUENCE_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <private/qtquickglobal_p.h>
QT_REQUIRE_CONFIG(quick_sprite);
#include <QtQuick/QQuickItem>
QT_BEGIN_NAMESPACE
class QSGContext;
class QQuickSprite;
class QQuickSpriteEngine;
class QQuickSpriteSequencePrivate;
class QSGSpriteNode;
class Q_AUTOTEST_EXPORT QQuickSpriteSequence : public QQuickItem
{
Q_OBJECT
Q_PROPERTY(bool running READ running WRITE setRunning NOTIFY runningChanged)
Q_PROPERTY(bool interpolate READ interpolate WRITE setInterpolate NOTIFY interpolateChanged)
Q_PROPERTY(QString goalSprite READ goalSprite WRITE setGoalSprite NOTIFY goalSpriteChanged)
Q_PROPERTY(QString currentSprite READ currentSprite NOTIFY currentSpriteChanged)
//###try to share similar spriteEngines for less overhead?
Q_PROPERTY(QQmlListProperty<QQuickSprite> sprites READ sprites)
Q_CLASSINFO("DefaultProperty", "sprites")
QML_NAMED_ELEMENT(SpriteSequence)
public:
explicit QQuickSpriteSequence(QQuickItem *parent = nullptr);
QQmlListProperty<QQuickSprite> sprites();
bool running() const;
bool interpolate() const;
QString goalSprite() const;
QString currentSprite() const;
Q_SIGNALS:
void runningChanged(bool arg);
void interpolateChanged(bool arg);
void goalSpriteChanged(const QString &arg);
void currentSpriteChanged(const QString &arg);
public Q_SLOTS:
void jumpTo(const QString &sprite);
void setGoalSprite(const QString &sprite);
void setRunning(bool arg);
void setInterpolate(bool arg);
private Q_SLOTS:
void createEngine();
protected:
void reset();
QSGNode *updatePaintNode(QSGNode *, UpdatePaintNodeData *) override;
private:
void prepareNextFrame(QSGSpriteNode *node);
QSGSpriteNode* initNode();
private:
Q_DISABLE_COPY(QQuickSpriteSequence)
Q_DECLARE_PRIVATE(QQuickSpriteSequence)
};
QT_END_NAMESPACE
#endif // QQUICKSPRITESEQUENCE_P_H