blob: c1c15ecb0ce05ccfb00b762ecc9edf992304a288 [file] [log] [blame]
varying highp vec2 qt_TexCoord0;
uniform sampler2D source;
uniform lowp float qt_Opacity;
void main()
{
gl_FragColor = texture2D(source, qt_TexCoord0) * qt_Opacity;
}