blob: 2ed2d47b5f26663300ebc3aabb18e20d9cf7c31d [file] [log] [blame]
#version 150 core
in vec4 qt_Vertex;
in vec2 qt_MultiTexCoord0;
out vec2 qt_TexCoord0;
uniform mat4 qt_Matrix;
void main()
{
qt_TexCoord0 = qt_MultiTexCoord0;
gl_Position = qt_Matrix * qt_Vertex;
}