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| |
| #ifndef QSGMATERIALRHISHADER_H |
| #define QSGMATERIALRHISHADER_H |
| |
| #include <QtQuick/qtquickglobal.h> |
| #include <QtCore/QRect> |
| #include <QtGui/QMatrix4x4> |
| #include <QtGui/QColor> |
| #include <QtQuick/qsgmaterialshader.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| class QSGMaterial; |
| class QSGMaterialRhiShaderPrivate; |
| class QSGTexture; |
| class QRhiResourceUpdateBatch; |
| class QRhi; |
| class QShader; |
| |
| class Q_QUICK_EXPORT QSGMaterialRhiShader : public QSGMaterialShader // ### Qt 6: remove inheritance |
| { |
| public: |
| class Q_QUICK_EXPORT RenderState { |
| public: |
| using DirtyStates = QSGMaterialShader::RenderState::DirtyStates; |
| |
| inline DirtyStates dirtyStates() const { return m_dirty; } |
| |
| inline bool isMatrixDirty() const { return m_dirty & QSGMaterialShader::RenderState::DirtyMatrix; } |
| inline bool isOpacityDirty() const { return m_dirty & QSGMaterialShader::RenderState::DirtyOpacity; } |
| |
| float opacity() const; |
| QMatrix4x4 combinedMatrix() const; |
| QMatrix4x4 modelViewMatrix() const; |
| QMatrix4x4 projectionMatrix() const; |
| QRect viewportRect() const; |
| QRect deviceRect() const; |
| float determinant() const; |
| float devicePixelRatio() const; |
| |
| QByteArray *uniformData(); |
| QRhiResourceUpdateBatch *resourceUpdateBatch(); |
| QRhi *rhi(); |
| |
| private: |
| friend class QSGRenderer; |
| DirtyStates m_dirty; |
| const void *m_data; |
| }; |
| |
| struct Q_QUICK_EXPORT GraphicsPipelineState { |
| enum BlendFactor { |
| Zero, |
| One, |
| SrcColor, |
| OneMinusSrcColor, |
| DstColor, |
| OneMinusDstColor, |
| SrcAlpha, |
| OneMinusSrcAlpha, |
| DstAlpha, |
| OneMinusDstAlpha, |
| ConstantColor, |
| OneMinusConstantColor, |
| ConstantAlpha, |
| OneMinusConstantAlpha, |
| SrcAlphaSaturate, |
| Src1Color, |
| OneMinusSrc1Color, |
| Src1Alpha, |
| OneMinusSrc1Alpha |
| }; |
| |
| enum ColorMaskComponent { |
| R = 1 << 0, |
| G = 1 << 1, |
| B = 1 << 2, |
| A = 1 << 3 |
| }; |
| Q_DECLARE_FLAGS(ColorMask, ColorMaskComponent) |
| |
| enum CullMode { |
| CullNone, |
| CullFront, |
| CullBack |
| }; |
| |
| bool blendEnable; |
| BlendFactor srcColor; |
| BlendFactor dstColor; |
| ColorMask colorWrite; |
| QColor blendConstant; |
| CullMode cullMode; |
| // This struct is extensible while keeping BC since apps only ever get |
| // a ptr to the struct, it is not created by them. |
| }; |
| |
| enum Flag { |
| UpdatesGraphicsPipelineState = 0x0001 |
| }; |
| Q_DECLARE_FLAGS(Flags, Flag) |
| |
| enum Stage { |
| VertexStage, |
| FragmentStage, |
| }; |
| |
| QSGMaterialRhiShader(); |
| virtual ~QSGMaterialRhiShader(); |
| |
| virtual bool updateUniformData(RenderState &state, |
| QSGMaterial *newMaterial, QSGMaterial *oldMaterial); |
| |
| virtual void updateSampledImage(RenderState &state, int binding, QSGTexture **texture, |
| QSGMaterial *newMaterial, QSGMaterial *oldMaterial); |
| |
| virtual bool updateGraphicsPipelineState(RenderState &state, GraphicsPipelineState *ps, |
| QSGMaterial *newMaterial, QSGMaterial *oldMaterial); |
| |
| Flags flags() const; |
| void setFlag(Flags flags, bool on = true); |
| |
| // dummy impl for base class pure virtual, never called |
| char const *const *attributeNames() const override; |
| |
| protected: |
| Q_DECLARE_PRIVATE(QSGMaterialRhiShader) |
| QSGMaterialRhiShader(QSGMaterialRhiShaderPrivate &dd); |
| |
| // filename is for a file containing a serialized QShader. |
| void setShaderFileName(Stage stage, const QString &filename); |
| |
| void setShader(Stage stage, const QShader &shader); |
| |
| private: |
| QScopedPointer<QSGMaterialRhiShaderPrivate> d_ptr; |
| }; |
| |
| Q_DECLARE_OPERATORS_FOR_FLAGS(QSGMaterialRhiShader::GraphicsPipelineState::ColorMask) |
| Q_DECLARE_OPERATORS_FOR_FLAGS(QSGMaterialRhiShader::Flags) |
| |
| QT_END_NAMESPACE |
| |
| #endif |