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| |
| #ifndef QSGMATERIALRHISHADER_P_H |
| #define QSGMATERIALRHISHADER_P_H |
| |
| // |
| // W A R N I N G |
| // ------------- |
| // |
| // This file is not part of the Qt API. It exists purely as an |
| // implementation detail. This header file may change from version to |
| // version without notice, or even be removed. |
| // |
| // We mean it. |
| // |
| |
| #include <private/qtquickglobal_p.h> |
| #include "qsgmaterialrhishader.h" |
| #include "qsgmaterial.h" |
| #include <QtGui/private/qrhi_p.h> |
| #include <QtGui/private/qshader_p.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| class QRhiSampler; |
| |
| class Q_QUICK_PRIVATE_EXPORT QSGMaterialRhiShaderPrivate |
| { |
| public: |
| Q_DECLARE_PUBLIC(QSGMaterialRhiShader) |
| |
| QSGMaterialRhiShaderPrivate(QSGMaterialRhiShader *q) : q_ptr(q) { } |
| static QSGMaterialRhiShaderPrivate *get(QSGMaterialRhiShader *s) { return s->d_func(); } |
| static const QSGMaterialRhiShaderPrivate *get(const QSGMaterialRhiShader *s) { return s->d_func(); } |
| |
| void clearCachedRendererData(); |
| void prepare(QShader::Variant vertexShaderVariant); |
| |
| QShader shader(QShader::Stage stage) const { return shaders[stage].shader; } |
| |
| static QShader loadShader(const QString &filename); |
| |
| QSGMaterialRhiShader *q_ptr; |
| QHash<QShader::Stage, QString> shaderFileNames; |
| QSGMaterialRhiShader::Flags flags; |
| |
| struct ShaderStageData { |
| ShaderStageData() { } // so shader.isValid() == false |
| ShaderStageData(const QShader &shader) : shader(shader) { } |
| QShader shader; |
| QShader::Variant shaderVariant = QShader::StandardShader; |
| QVector<int> vertexInputLocations; // excluding rewriter-inserted ones |
| int qt_order_attrib_location = -1; // rewriter-inserted |
| }; |
| QHash<QShader::Stage, ShaderStageData> shaders; |
| |
| static const int MAX_SHADER_RESOURCE_BINDINGS = 32; |
| |
| int ubufBinding = -1; |
| int ubufSize = 0; |
| QRhiShaderResourceBinding::StageFlags ubufStages; |
| QRhiShaderResourceBinding::StageFlags combinedImageSamplerBindings[MAX_SHADER_RESOURCE_BINDINGS]; |
| |
| ShaderStageData *vertexShader = nullptr; |
| ShaderStageData *fragmentShader = nullptr; |
| |
| QByteArray masterUniformData; |
| |
| QSGTexture *textureBindingTable[MAX_SHADER_RESOURCE_BINDINGS]; |
| QRhiSampler *samplerBindingTable[MAX_SHADER_RESOURCE_BINDINGS]; |
| }; |
| |
| Q_DECLARE_TYPEINFO(QSGMaterialRhiShaderPrivate::ShaderStageData, Q_MOVABLE_TYPE); |
| |
| QT_END_NAMESPACE |
| |
| #endif // QSGMATERIALRHISHADER_P_H |