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| |
| #ifndef QSGRENDERERINTERFACE_H |
| #define QSGRENDERERINTERFACE_H |
| |
| #include <QtQuick/qsgnode.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| class QQuickWindow; |
| |
| class Q_QUICK_EXPORT QSGRendererInterface |
| { |
| public: |
| enum GraphicsApi { |
| Unknown, |
| Software, |
| OpenGL, |
| Direct3D12, |
| OpenVG, |
| OpenGLRhi, |
| Direct3D11Rhi, |
| VulkanRhi, |
| MetalRhi, |
| NullRhi, |
| }; |
| |
| enum Resource { |
| DeviceResource, |
| CommandQueueResource, |
| CommandListResource, |
| PainterResource, |
| RhiResource, |
| PhysicalDeviceResource, |
| OpenGLContextResource, |
| DeviceContextResource, |
| CommandEncoderResource, |
| VulkanInstanceResource, |
| RenderPassResource |
| }; |
| |
| enum ShaderType { |
| UnknownShadingLanguage, |
| GLSL, |
| HLSL, |
| RhiShader |
| }; |
| |
| enum ShaderCompilationType { |
| RuntimeCompilation = 0x01, |
| OfflineCompilation = 0x02 |
| }; |
| Q_DECLARE_FLAGS(ShaderCompilationTypes, ShaderCompilationType) |
| |
| enum ShaderSourceType { |
| ShaderSourceString = 0x01, |
| ShaderSourceFile = 0x02, |
| ShaderByteCode = 0x04 |
| }; |
| Q_DECLARE_FLAGS(ShaderSourceTypes, ShaderSourceType) |
| |
| virtual ~QSGRendererInterface(); |
| |
| virtual GraphicsApi graphicsApi() const = 0; |
| |
| virtual void *getResource(QQuickWindow *window, Resource resource) const; |
| virtual void *getResource(QQuickWindow *window, const char *resource) const; |
| |
| virtual ShaderType shaderType() const = 0; |
| virtual ShaderCompilationTypes shaderCompilationType() const = 0; |
| virtual ShaderSourceTypes shaderSourceType() const = 0; |
| |
| static bool isApiRhiBased(GraphicsApi api); |
| }; |
| |
| Q_DECLARE_OPERATORS_FOR_FLAGS(QSGRendererInterface::ShaderCompilationTypes) |
| Q_DECLARE_OPERATORS_FOR_FLAGS(QSGRendererInterface::ShaderSourceTypes) |
| |
| QT_END_NAMESPACE |
| |
| #endif |