| /**************************************************************************** |
| ** |
| ** Copyright (C) 2016 The Qt Company Ltd. |
| ** Contact: https://www.qt.io/licensing/ |
| ** |
| ** This file is part of the QtQuick module of the Qt Toolkit. |
| ** |
| ** $QT_BEGIN_LICENSE:LGPL$ |
| ** Commercial License Usage |
| ** Licensees holding valid commercial Qt licenses may use this file in |
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| ** GNU Lesser General Public License Usage |
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| ** General Public License version 3 as published by the Free Software |
| ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| ** packaging of this file. Please review the following information to |
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| ** |
| ** GNU General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU |
| ** General Public License version 2.0 or (at your option) the GNU General |
| ** Public license version 3 or any later version approved by the KDE Free |
| ** Qt Foundation. The licenses are as published by the Free Software |
| ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| ** included in the packaging of this file. Please review the following |
| ** information to ensure the GNU General Public License requirements will |
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| ** |
| ** $QT_END_LICENSE$ |
| ** |
| ****************************************************************************/ |
| #include "qsgopengllayer_p.h" |
| |
| #include <private/qqmlglobal_p.h> |
| #include <private/qsgrenderer_p.h> |
| #include <private/qsgdefaultrendercontext_p.h> |
| |
| #include <QtGui/QOpenGLFramebufferObject> |
| #include <QtGui/QOpenGLFunctions> |
| #include <QtGui/private/qopenglextensions_p.h> |
| |
| #include <QtQuick/private/qsgdepthstencilbuffer_p.h> |
| |
| #ifdef QSG_DEBUG_FBO_OVERLAY |
| DEFINE_BOOL_CONFIG_OPTION(qmlFboOverlay, QML_FBO_OVERLAY) |
| #endif |
| DEFINE_BOOL_CONFIG_OPTION(qmlFboFlushBeforeDetach, QML_FBO_FLUSH_BEFORE_DETACH) |
| |
| namespace |
| { |
| class BindableFbo : public QSGBindable |
| { |
| public: |
| BindableFbo(QOpenGLFramebufferObject *fbo, QSGDepthStencilBuffer *depthStencil); |
| virtual ~BindableFbo(); |
| void bind() const override; |
| private: |
| QOpenGLFramebufferObject *m_fbo; |
| QSGDepthStencilBuffer *m_depthStencil; |
| }; |
| |
| BindableFbo::BindableFbo(QOpenGLFramebufferObject *fbo, QSGDepthStencilBuffer *depthStencil) |
| : m_fbo(fbo) |
| , m_depthStencil(depthStencil) |
| { |
| } |
| |
| BindableFbo::~BindableFbo() |
| { |
| if (qmlFboFlushBeforeDetach()) |
| QOpenGLContext::currentContext()->functions()->glFlush(); |
| if (m_depthStencil) |
| m_depthStencil->detach(); |
| } |
| |
| void BindableFbo::bind() const |
| { |
| m_fbo->bind(); |
| if (m_depthStencil) |
| m_depthStencil->attach(); |
| } |
| } |
| |
| QSGOpenGLLayer::QSGOpenGLLayer(QSGRenderContext *context) |
| : QSGLayer(*(new QSGOpenGLLayerPrivate)) |
| , m_item(nullptr) |
| , m_device_pixel_ratio(1) |
| , m_format(GL_RGBA) |
| , m_renderer(nullptr) |
| , m_fbo(nullptr) |
| , m_secondaryFbo(nullptr) |
| , m_transparentTexture(0) |
| #ifdef QSG_DEBUG_FBO_OVERLAY |
| , m_debugOverlay(nullptr) |
| #endif |
| , m_samples(0) |
| , m_mipmap(false) |
| , m_live(true) |
| , m_recursive(false) |
| , m_dirtyTexture(true) |
| , m_multisamplingChecked(false) |
| , m_multisampling(false) |
| , m_grab(false) |
| , m_mirrorHorizontal(false) |
| , m_mirrorVertical(true) |
| { |
| m_context = static_cast<QSGDefaultRenderContext *>(context); |
| } |
| |
| QSGOpenGLLayer::~QSGOpenGLLayer() |
| { |
| invalidated(); |
| } |
| |
| void QSGOpenGLLayer::invalidated() |
| { |
| delete m_renderer; |
| m_renderer = nullptr; |
| delete m_fbo; |
| delete m_secondaryFbo; |
| m_fbo = m_secondaryFbo = nullptr; |
| #ifdef QSG_DEBUG_FBO_OVERLAY |
| delete m_debugOverlay; |
| m_debugOverlay = nullptr; |
| #endif |
| if (m_transparentTexture) { |
| QOpenGLContext::currentContext()->functions()->glDeleteTextures(1, &m_transparentTexture); |
| m_transparentTexture = 0; |
| } |
| } |
| |
| int QSGOpenGLLayer::textureId() const |
| { |
| return m_fbo ? m_fbo->texture() : 0; |
| } |
| |
| int QSGOpenGLLayerPrivate::comparisonKey() const |
| { |
| Q_Q(const QSGOpenGLLayer); |
| return q->m_fbo ? q->m_fbo->texture() : 0; |
| } |
| |
| bool QSGOpenGLLayer::hasAlphaChannel() const |
| { |
| return m_format != GL_RGB; |
| } |
| |
| bool QSGOpenGLLayer::hasMipmaps() const |
| { |
| return m_mipmap; |
| } |
| |
| |
| void QSGOpenGLLayer::bind() |
| { |
| #ifndef QT_NO_DEBUG |
| if (!m_recursive && m_fbo && ((m_multisampling && m_secondaryFbo->isBound()) || m_fbo->isBound())) |
| qWarning("ShaderEffectSource: \'recursive\' must be set to true when rendering recursively."); |
| #endif |
| QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions(); |
| if (!m_fbo && m_format == GL_RGBA) { |
| if (m_transparentTexture == 0) { |
| funcs->glGenTextures(1, &m_transparentTexture); |
| funcs->glBindTexture(GL_TEXTURE_2D, m_transparentTexture); |
| const uint zero = 0; |
| funcs->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &zero); |
| } else { |
| funcs->glBindTexture(GL_TEXTURE_2D, m_transparentTexture); |
| } |
| } else { |
| funcs->glBindTexture(GL_TEXTURE_2D, m_fbo ? m_fbo->texture() : 0); |
| updateBindOptions(); |
| } |
| } |
| |
| bool QSGOpenGLLayer::updateTexture() |
| { |
| bool doGrab = (m_live || m_grab) && m_dirtyTexture; |
| if (doGrab) |
| grab(); |
| if (m_grab) |
| emit scheduledUpdateCompleted(); |
| m_grab = false; |
| return doGrab; |
| } |
| |
| void QSGOpenGLLayer::setHasMipmaps(bool mipmap) |
| { |
| if (mipmap == m_mipmap) |
| return; |
| m_mipmap = mipmap; |
| if (m_mipmap && m_fbo && !m_fbo->format().mipmap()) |
| markDirtyTexture(); |
| } |
| |
| |
| void QSGOpenGLLayer::setItem(QSGNode *item) |
| { |
| if (item == m_item) |
| return; |
| m_item = item; |
| |
| if (m_live && !m_item) { |
| delete m_fbo; |
| delete m_secondaryFbo; |
| m_fbo = m_secondaryFbo = nullptr; |
| m_depthStencilBuffer.clear(); |
| } |
| |
| markDirtyTexture(); |
| } |
| |
| void QSGOpenGLLayer::setRect(const QRectF &rect) |
| { |
| if (rect == m_rect) |
| return; |
| m_rect = rect; |
| markDirtyTexture(); |
| } |
| |
| void QSGOpenGLLayer::setSize(const QSize &size) |
| { |
| if (size == m_size) |
| return; |
| m_size = size; |
| |
| if (m_live && m_size.isNull()) { |
| delete m_fbo; |
| delete m_secondaryFbo; |
| m_fbo = m_secondaryFbo = nullptr; |
| m_depthStencilBuffer.clear(); |
| } |
| |
| markDirtyTexture(); |
| } |
| |
| void QSGOpenGLLayer::setFormat(GLenum format) |
| { |
| if (format == m_format) |
| return; |
| m_format = format; |
| markDirtyTexture(); |
| } |
| |
| void QSGOpenGLLayer::setLive(bool live) |
| { |
| if (live == m_live) |
| return; |
| m_live = live; |
| |
| if (m_live && (!m_item || m_size.isNull())) { |
| delete m_fbo; |
| delete m_secondaryFbo; |
| m_fbo = m_secondaryFbo = nullptr; |
| m_depthStencilBuffer.clear(); |
| } |
| |
| markDirtyTexture(); |
| } |
| |
| void QSGOpenGLLayer::scheduleUpdate() |
| { |
| if (m_grab) |
| return; |
| m_grab = true; |
| if (m_dirtyTexture) |
| emit updateRequested(); |
| } |
| |
| void QSGOpenGLLayer::setRecursive(bool recursive) |
| { |
| m_recursive = recursive; |
| } |
| |
| void QSGOpenGLLayer::setMirrorHorizontal(bool mirror) |
| { |
| m_mirrorHorizontal = mirror; |
| } |
| |
| void QSGOpenGLLayer::setMirrorVertical(bool mirror) |
| { |
| m_mirrorVertical = mirror; |
| } |
| |
| void QSGOpenGLLayer::markDirtyTexture() |
| { |
| m_dirtyTexture = true; |
| if (m_live || m_grab) |
| emit updateRequested(); |
| } |
| |
| void QSGOpenGLLayer::grab() |
| { |
| if (!m_item || m_size.isNull()) { |
| delete m_fbo; |
| delete m_secondaryFbo; |
| m_fbo = m_secondaryFbo = nullptr; |
| m_depthStencilBuffer.clear(); |
| m_dirtyTexture = false; |
| return; |
| } |
| QSGNode *root = m_item; |
| while (root->firstChild() && root->type() != QSGNode::RootNodeType) |
| root = root->firstChild(); |
| if (root->type() != QSGNode::RootNodeType) |
| return; |
| |
| if (!m_renderer) { |
| m_renderer = m_context->createRenderer(); |
| connect(m_renderer, SIGNAL(sceneGraphChanged()), this, SLOT(markDirtyTexture())); |
| } |
| m_renderer->setDevicePixelRatio(m_device_pixel_ratio); |
| m_renderer->setRootNode(static_cast<QSGRootNode *>(root)); |
| |
| QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions(); |
| bool deleteFboLater = false; |
| |
| int effectiveSamples = m_samples; |
| // By default m_samples is 0. Fall back to the context's setting in this case. |
| if (effectiveSamples == 0) |
| effectiveSamples = m_context->openglContext()->format().samples(); |
| |
| const bool needsNewFbo = !m_fbo || m_fbo->size() != m_size || m_fbo->format().internalTextureFormat() != m_format; |
| const bool mipmapGotEnabled = m_fbo && !m_fbo->format().mipmap() && m_mipmap; |
| const bool msaaGotEnabled = effectiveSamples > 1 && (!m_secondaryFbo || m_secondaryFbo->format().samples() != effectiveSamples); |
| const bool msaaGotDisabled = effectiveSamples <= 1 && m_secondaryFbo; |
| |
| if (needsNewFbo || mipmapGotEnabled || msaaGotEnabled || msaaGotDisabled) { |
| if (!m_multisamplingChecked) { |
| if (effectiveSamples <= 1) { |
| m_multisampling = false; |
| } else { |
| QOpenGLExtensions *e = static_cast<QOpenGLExtensions *>(funcs); |
| m_multisampling = e->hasOpenGLExtension(QOpenGLExtensions::FramebufferMultisample) |
| && e->hasOpenGLExtension(QOpenGLExtensions::FramebufferBlit); |
| } |
| m_multisamplingChecked = true; |
| } |
| if (m_multisampling) { |
| // Don't delete the FBO right away in case it is used recursively. |
| deleteFboLater = true; |
| delete m_secondaryFbo; |
| QOpenGLFramebufferObjectFormat format; |
| |
| format.setInternalTextureFormat(m_format); |
| format.setSamples(effectiveSamples); |
| m_secondaryFbo = new QOpenGLFramebufferObject(m_size, format); |
| m_depthStencilBuffer = m_context->depthStencilBufferForFbo(m_secondaryFbo); |
| } else { |
| QOpenGLFramebufferObjectFormat format; |
| format.setInternalTextureFormat(m_format); |
| format.setMipmap(m_mipmap); |
| if (m_recursive) { |
| deleteFboLater = true; |
| delete m_secondaryFbo; |
| m_secondaryFbo = new QOpenGLFramebufferObject(m_size, format); |
| funcs->glBindTexture(GL_TEXTURE_2D, m_secondaryFbo->texture()); |
| updateBindOptions(true); |
| m_depthStencilBuffer = m_context->depthStencilBufferForFbo(m_secondaryFbo); |
| } else { |
| delete m_fbo; |
| delete m_secondaryFbo; |
| m_fbo = new QOpenGLFramebufferObject(m_size, format); |
| m_secondaryFbo = nullptr; |
| funcs->glBindTexture(GL_TEXTURE_2D, m_fbo->texture()); |
| updateBindOptions(true); |
| m_depthStencilBuffer = m_context->depthStencilBufferForFbo(m_fbo); |
| } |
| } |
| } |
| |
| if (m_recursive && !m_secondaryFbo) { |
| // m_fbo already created, m_recursive was just set. |
| Q_ASSERT(m_fbo); |
| Q_ASSERT(!m_multisampling); |
| |
| m_secondaryFbo = new QOpenGLFramebufferObject(m_size, m_fbo->format()); |
| funcs->glBindTexture(GL_TEXTURE_2D, m_secondaryFbo->texture()); |
| updateBindOptions(true); |
| } |
| |
| // Render texture. |
| root->markDirty(QSGNode::DirtyForceUpdate); // Force matrix, clip and opacity update. |
| m_renderer->nodeChanged(root, QSGNode::DirtyForceUpdate); // Force render list update. |
| |
| #ifdef QSG_DEBUG_FBO_OVERLAY |
| if (qmlFboOverlay()) { |
| if (!m_debugOverlay) |
| m_debugOverlay = new QSGSimpleRectNode(); |
| m_debugOverlay->setRect(QRectF(0, 0, m_size.width(), m_size.height())); |
| m_debugOverlay->setColor(QColor(0xff, 0x00, 0x80, 0x40)); |
| root->appendChildNode(m_debugOverlay); |
| } |
| #endif |
| |
| m_dirtyTexture = false; |
| |
| m_renderer->setDeviceRect(m_size); |
| m_renderer->setViewportRect(m_size); |
| QRectF mirrored(m_mirrorHorizontal ? m_rect.right() : m_rect.left(), |
| m_mirrorVertical ? m_rect.bottom() : m_rect.top(), |
| m_mirrorHorizontal ? -m_rect.width() : m_rect.width(), |
| m_mirrorVertical ? -m_rect.height() : m_rect.height()); |
| m_renderer->setProjectionMatrixToRect(mirrored); |
| m_renderer->setClearColor(Qt::transparent); |
| |
| if (m_multisampling) { |
| m_renderer->renderScene(BindableFbo(m_secondaryFbo, m_depthStencilBuffer.data())); |
| |
| if (deleteFboLater) { |
| delete m_fbo; |
| QOpenGLFramebufferObjectFormat format; |
| format.setInternalTextureFormat(m_format); |
| format.setAttachment(QOpenGLFramebufferObject::NoAttachment); |
| format.setMipmap(m_mipmap); |
| format.setSamples(0); |
| m_fbo = new QOpenGLFramebufferObject(m_size, format); |
| funcs->glBindTexture(GL_TEXTURE_2D, m_fbo->texture()); |
| updateBindOptions(true); |
| } |
| |
| QRect r(QPoint(), m_size); |
| QOpenGLFramebufferObject::blitFramebuffer(m_fbo, r, m_secondaryFbo, r); |
| } else { |
| if (m_recursive) { |
| m_renderer->renderScene(BindableFbo(m_secondaryFbo, m_depthStencilBuffer.data())); |
| |
| if (deleteFboLater) { |
| delete m_fbo; |
| QOpenGLFramebufferObjectFormat format; |
| format.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil); |
| format.setInternalTextureFormat(m_format); |
| format.setMipmap(m_mipmap); |
| m_fbo = new QOpenGLFramebufferObject(m_size, format); |
| funcs->glBindTexture(GL_TEXTURE_2D, m_fbo->texture()); |
| updateBindOptions(true); |
| } |
| qSwap(m_fbo, m_secondaryFbo); |
| } else { |
| m_renderer->renderScene(BindableFbo(m_fbo, m_depthStencilBuffer.data())); |
| } |
| } |
| |
| if (m_mipmap) { |
| funcs->glBindTexture(GL_TEXTURE_2D, textureId()); |
| funcs->glGenerateMipmap(GL_TEXTURE_2D); |
| } |
| |
| root->markDirty(QSGNode::DirtyForceUpdate); // Force matrix, clip, opacity and render list update. |
| |
| #ifdef QSG_DEBUG_FBO_OVERLAY |
| if (qmlFboOverlay()) |
| root->removeChildNode(m_debugOverlay); |
| #endif |
| if (m_recursive) |
| markDirtyTexture(); // Continuously update if 'live' and 'recursive'. |
| } |
| |
| QImage QSGOpenGLLayer::toImage() const |
| { |
| if (m_fbo) |
| return m_fbo->toImage(); |
| |
| return QImage(); |
| } |
| |
| QRectF QSGOpenGLLayer::normalizedTextureSubRect() const |
| { |
| return QRectF(m_mirrorHorizontal ? 1 : 0, |
| m_mirrorVertical ? 0 : 1, |
| m_mirrorHorizontal ? -1 : 1, |
| m_mirrorVertical ? 1 : -1); |
| } |
| |
| #include "moc_qsgopengllayer_p.cpp" |