blob: 29d1f2301751621b84354b844691b304f7ca53c2 [file] [log] [blame]
#version 150 core
in vec2 sampleCoord;
out vec4 fragColor;
uniform sampler2D _qt_texture;
uniform float color; // just the alpha, really...
void main()
{
vec4 glyph = texture(_qt_texture, sampleCoord);
fragColor = vec4(glyph.rgb * color, glyph.a);
}