blob: 7fc693d139d5ad322fd7f9d34a7c5da503784991 [file] [log] [blame]
#version 150 core
in vec4 vCoord;
in vec2 tCoord;
out vec2 sampleCoord;
uniform mat4 matrix;
uniform vec2 textureScale;
void main()
{
sampleCoord = tCoord * textureScale;
gl_Position = matrix * vCoord;
}