blob: 2dd588d3077245b46cf6501257f9ab4bcb78dab6 [file] [log] [blame]
#version 150 core
in vec3 sampleNearLeft;
in vec3 sampleNearRight;
out vec4 fragColor;
uniform sampler2D _qt_texture;
uniform vec4 color;
uniform float alphaMin;
uniform float alphaMax;
void main()
{
vec2 n;
n.x = textureProj(_qt_texture, sampleNearLeft).r;
n.y = textureProj(_qt_texture, sampleNearRight).r;
n = smoothstep(alphaMin, alphaMax, n);
float c = 0.5 * (n.x + n.y);
fragColor = vec4(n.x, c, n.y, c) * color.w;
}