blob: 5f30e68677d5957cb2236c3c263583aa306fbdf1 [file] [log] [blame]
#version 150 core
in vec2 qt_TexCoord;
out vec4 fragColor;
uniform sampler2D qt_Texture;
void main()
{
fragColor = texture(qt_Texture, qt_TexCoord);
}